RimWorld

RimWorld

Call of Cthulhu - Straitjackets [Deprecated]
183 kommentarer
Ryoma  [ophavsmand] 14. juli kl. 9:32 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
MC_0 24. aug. 2023 kl. 20:40 
This video gave me the spooks.
Mlie 22. maj 2022 kl. 13:41 
Saromal 26. mar. 2022 kl. 9:42 
I've been in this straightjacket for 1.3 years without an update! HINT HINT
why are we here? just to suffer? 26. dec. 2021 kl. 5:42 
:(

pls 1.3
why are we here? just to suffer? 17. aug. 2021 kl. 19:14 
1.3 pls
Azuwi 6. jan. 2021 kl. 23:34 
update to 1.2 pls
PoofyGummy 22. okt. 2020 kl. 21:42 
GitRdun 19. okt. 2020 kl. 13:18 
update pls
MrSpacePenguin 2. okt. 2020 kl. 7:34 
update please
PoofyGummy 28. sep. 2020 kl. 19:20 
This is one of the most useful things in the entire game, so much that it should be vanilla! Please don't drop this!
The Lord Of Lmao 30. juli 2020 kl. 16:01 
Still works?
Earnest 22. juli 2020 kl. 16:17 
If you are looking for an update, go kick $1 to this hard working modder on his Patreon.
S0uL-7 11. juli 2020 kl. 1:04 
Can we use this to make our prisoners fully incapable of doing anything by themselves instead of just chopping their limbs off all the time? Or does the pawn need to be in a mental break for it to be usable?
Tornjunk 10. juni 2020 kl. 16:36 
@Ragnaross42 Thank you sooo much works perfectly! Really am thank full for you updating the straitjack mod. Great Job!!!:steamhappy:
Ragnaross42 8. juni 2020 kl. 7:09 
I made an update for 1.1. I will not put it on steam but while we wait for my pull request to be looked at you can download the zip on github [github.com]. It's my first time "modding" (I just followed the guide by Brrainz [gist.github.com]) but it's been running without error for a week now.
Serfs 6. juni 2020 kl. 16:41 
Please update
thewanderingoutsider 18. maj 2020 kl. 0:08 
Please update to 1.1...I've already had my game crash due to trying to run mods that haven't been updated. :(
Gabe Newell 10. maj 2020 kl. 18:00 
Yeah guys, this still works, at least to my knowledge it still works
Gabe Newell 9. maj 2020 kl. 23:08 
I don't care if this does or doesn't work, I NEED to put this onto one of my colonists because as it stands he has a -137 in mood from withdraw and other things
Dylsexia 5. maj 2020 kl. 16:33 
Please update, this mod is so useful and I'd love it to get brought to 1.1!
Tupiniviking 27. apr. 2020 kl. 12:54 
@Dakon
Then do it yourself
Уединение 19. apr. 2020 kl. 1:30 
this was a good one prisoners just can't help themselves in their 2x2 cells xD
Temenat 13. apr. 2020 kl. 3:58 
I'd like this mod to get updated too
Dakon 23. mar. 2020 kl. 15:32 
This should not take that much effort to get to 1.1. Please :)
Ionas 21. mar. 2020 kl. 6:46 
Дурка ждет обновления мода
Boyar 29. feb. 2020 kl. 1:47 
update please!
Genaeve 27. feb. 2020 kl. 7:39 
I'm anxiously awaiting. One of the most needed mods ... at least for me. :MysteriaGodOfDeathHappy:
Krausladen 14. okt. 2019 kl. 21:45 
"Straitjackets ignore mental breaks caused by resurrection sickness"

cant cure everything
Omega13 20. sep. 2019 kl. 11:26 
Straitjackets ignore mental breaks caused by resurrection sickness
XDelphi 3. sep. 2019 kl. 12:49 
Does load order have any relevance to this mod, or is it perhaps non functional for other and not just me due to conflicts etc (although I'm not getting any error logs and can use fine). So far this mod has failed to prevent both the incidence of, and efficacy during, breaks to include: pyromania (basegame), self harm (psychology?), tantrums/destruction, berserk rages. Really sad that it isn't able to be used to it's potential - or at all really at the moment, as much as I love the item functionality - because the mood debuffs aren't worth it alone. Would welcome any feedback on whether I might be using this wrong!
DAV 18. aug. 2019 kl. 2:57 
Hi, this error keeps appearing in the log:

System.NullReferenceException: Object reference not set to an instance of an object
at StraitJacket.MapComponent_StraitJacket.PerformStraitJacketCheck () [0x00000] in <filename unknown>:0
at StraitJacket.MapComponent_StraitJacket.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Happens when I have one or more Straitjackets or not.
Any help is welcome, thanks.
Warbling Thrush 26. juli 2019 kl. 16:52 
Even though my colonist has been forced into a straightjacket during berserk, they are still able to attack others. These attacks include their equipped weapon, and there doesn't appear to be any reduction in duration. Can anyone help me fix this issue?
Official| TheWhiteHattedGamer 25. juni 2019 kl. 1:00 
are they able to open doors with this on?
Nay 16. juni 2019 kl. 3:30 
i get a loading error with this mod :/
nana_the_ninja 29. maj 2019 kl. 12:11 
In case anyone was still wondering, you can both have a colonist forcefully make a colonist/prisoner wear a straitjacket, or voluntarily have a colonist wear one before they have a mental break. It's working well for me. (I don't have the Psychology mod, so I'm not sure about any issues concerning that).
Omega13 26. nov. 2018 kl. 18:50 
People undergoing the self-harm mental break from Psychology will just take the jacket right off and go to work on themselves. Pretty strange, considering that's pretty much the #1 sort of behavior these things are designed to stop IRL.
Tablenack 9. nov. 2018 kl. 3:23 
seem to have isu loading this any reason ?
wont work...
PMC_Zero 30. okt. 2018 kl. 12:25 
@SetArk <Nyanverick 07> +1
SetArk <Nyanverick 07> 25. okt. 2018 kl. 14:32 
Quick question... So how does one put a Jacket in?
Must force the colonist to use it when i notice the mood going down and break chance rising??
Thor 24. okt. 2018 kl. 6:06 
Great way to deal with madness and drug addictions, without making it overpowered in any sense.
Thanks for providing quality content for this game!
Thelockenessmonster 21. okt. 2018 kl. 11:07 
hi...me again...found these errors with just your mods and hugslib enabled: {LINK FJERNET}
"The" SeanMacLeod 17. okt. 2018 kl. 21:01 
I might be a bit more put out if he killed someone because he wasn't restrained in time.....
Mayo 17. okt. 2018 kl. 17:01 
@BladeofSharpness it wouldn't upset you a tiny bit if someone you lived and worked with was put into a straightjacket out of fear of him hurting others?
BladeofSharpness 10. okt. 2018 kl. 5:10 
-5 mood debuf for 2 days to all others colonists though is a bit harsh.
人族狙击手 5. sep. 2018 kl. 1:16 
Can't make this jacket
Ryoma  [ophavsmand] 2. sep. 2018 kl. 10:19 
v1.19.0.1 (9/3/18)
=============
- Adjusted heat/cold issues with straitjackets
Seti 31. aug. 2018 kl. 2:45 
and heat too
Seti 31. aug. 2018 kl. 2:45 
Jecrell, you need to change that -30 to some positive value
lolmmbat 30. aug. 2018 kl. 13:37 
Not sure if this is a mod conflict thing, but with the new version any prisoners i put in a straitjacket has their body temperature drop to hypothermia levels, killing them.