XCOM 2
EMP Basic
10 条留言
LightenedDark 2017 年 2 月 3 日 下午 7:17 
Any chance your "Commander's Power Ammo" mod will get un-deleted? I liked the idea that it couldn't be replicated...

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=821799888
ferret 2017 年 1 月 25 日 上午 2:01 
Nice little mod.
Invizigoth 2017 年 1 月 10 日 下午 5:38 
new grenades are always welcome :GoBoom:
Trev  [作者] 2017 年 1 月 2 日 下午 4:47 
@LightenendDark

This item does 4 damage and costs around 40 supplies (from the top of my head).
LightenedDark 2016 年 12 月 31 日 下午 8:56 
How much damage / cost?
MaCC165 2016 年 12 月 27 日 上午 8:28 
gj, ty very much
Trev  [作者] 2016 年 12 月 26 日 下午 4:04 
@RambelZambel

This mod should be fixed now giving minimum 1 turn stun.
Matikanefukukitaru 2016 年 12 月 26 日 上午 2:12 
Oh, right, "1 turn" stun in the game(the number it shows) would actually mean they'd just lose 1 action-point, from what I've read on other mods...
MaCC165 2016 年 12 月 26 日 上午 1:40 
stun is most time just 0 turns, so far can i see,
its shows stunned, but like i said, when enemy has to turn, stun is over:D
Matikanefukukitaru 2016 年 12 月 25 日 上午 3:06 
Most use I actually see for this ain't Sectopods, but for people using LongWarStudio's Enemies-Mod...the drones there were a big complaint early game after all, for good reasons from what I've read...