XCOM 2
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EMP Basic
   
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57.683 KB
2016 年 12 月 23 日 下午 6:35
2016 年 12 月 26 日 下午 4:02
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EMP Basic

描述
Adds a custom utility item that acts as a tier of EMP grenades below the default EMP grenade.
  • Inferior to EMP grenades in almost all ways except has 100% stun chance (for 1 turn)
  • Available for purchase in engineering
Intended as an accessible weapon to better manage the first encounter with the sectopod in the forge mission, especially for players who are fast progressing through story missions and have not unlocked EMP grenades/bombs yet.

Other ways players may use this mod are welcome.
10 条留言
LightenedDark 2017 年 2 月 3 日 下午 7:17 
Any chance your "Commander's Power Ammo" mod will get un-deleted? I liked the idea that it couldn't be replicated...

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=821799888
ferret 2017 年 1 月 25 日 上午 2:01 
Nice little mod.
Invizigoth 2017 年 1 月 10 日 下午 5:38 
new grenades are always welcome :GoBoom:
Trev  [作者] 2017 年 1 月 2 日 下午 4:47 
@LightenendDark

This item does 4 damage and costs around 40 supplies (from the top of my head).
LightenedDark 2016 年 12 月 31 日 下午 8:56 
How much damage / cost?
MaCC165 2016 年 12 月 27 日 上午 8:28 
gj, ty very much
Trev  [作者] 2016 年 12 月 26 日 下午 4:04 
@RambelZambel

This mod should be fixed now giving minimum 1 turn stun.
Matikanefukukitaru 2016 年 12 月 26 日 上午 2:12 
Oh, right, "1 turn" stun in the game(the number it shows) would actually mean they'd just lose 1 action-point, from what I've read on other mods...
MaCC165 2016 年 12 月 26 日 上午 1:40 
stun is most time just 0 turns, so far can i see,
its shows stunned, but like i said, when enemy has to turn, stun is over:D
Matikanefukukitaru 2016 年 12 月 25 日 上午 3:06 
Most use I actually see for this ain't Sectopods, but for people using LongWarStudio's Enemies-Mod...the drones there were a big complaint early game after all, for good reasons from what I've read...