Garry's Mod

Garry's Mod

Landing Craft Air Cushion (LCAC) RAGDOLL
93 kommenttia
Kally  [tekijä] 20.1. klo 11.38 
It's just a prop for posing, I never even attempted to make it float because that wasn't a desirable feature. Weld a bunch of blue barrels under it or something.
Jaqubik 20.1. klo 10.32 
i did indeed try the material thing
Jaqubik 20.1. klo 10.32 
found it, but it sure does anything but float
Jaqubik 20.1. klo 10.27 
i cant find it in the spawn menu
WompingOnMyWife 29.5.2022 klo 10.15 
Will try that next, thank you!
Kally  [tekijä] 28.5.2022 klo 14.23 
Try and spawn it looking up in the air, the left side parts getting stuck are probably because they spawn underground if you spawn it on the floor normally.

The collision model is only really designed for posing with, just to let you grab the different parts of the model. I didn't really set it up with actually being driven on in mind.
WompingOnMyWife 28.5.2022 klo 14.15 
Fantastic model, had a lot of fun using it for MOC battles. Took a long time to figure out how to spawn it, but worth it.

I don't know if there is a way to address these, but there is a couple problems with the model.

1. Left side exhaust vent keeps spazzing out and flipping the whole craft if the craft is not frozen in place.
2. Left propeller and left rudder spazz out and flip the whole craft if the craft is not frozen in place.
3. There is a considerable gap in between the landing ramp and the hull that made some of my armored vehicles get stuck.

Probably something I could fix on my end, but I'm not very savvy when it comes to this sort of thing.

I don't mean to be rude and criticize this model, as I'm sure it took a very long time to make it look this good. If anyone could help find a workaround it would be greatly appreciated.
FluorescentMidnightLights 8.5.2021 klo 4.53 
Hey, this is like the boat in that shark game in roblox.
жопный шалун 4.2.2020 klo 5.08 
Is it in the additions of a curve where is it located?
Kally  [tekijä] 9.8.2019 klo 11.11 
Try using the physical properties tool. I think 'wood' floats, you just have to make sure to apply it to every 'part' of the ragdoll.
♫ Tadpole ♫ 8.8.2019 klo 18.28 
Is there a way to make it actually float in the water? It always seems to sink for me.
Strayed 28.6.2019 klo 18.59 
thank you so much man
Chemgota 14.3.2018 klo 2.36 
d-day but in the war on terror
Zer0n 19.2.2018 klo 6.57 
man i love yours addons:steamhappy:
Kally  [tekijä] 1.1.2018 klo 17.41 
It's one of the Dear Esther maps. They were on the workshop a while ago, but they got taken down for some reason.
Jaws 1.1.2018 klo 17.40 
what is the map in the 3rd picture?
Commzard 28.12.2017 klo 12.36 
ok
Kally  [tekijä] 27.12.2017 klo 18.13 
It's in whatever folder you extracted it to. I can't help you with that.
Commzard 27.12.2017 klo 18.07 
BUT WHERE
Kally  [tekijä] 27.12.2017 klo 8.45 
You run the tool and the game at the same time, press 'load file' on the tool (After setting it up for the right game), and then you can look through all the models currently loaded into the game's memory and export them.
Commzard 27.12.2017 klo 8.39 
i found it
Commzard 27.12.2017 klo 8.39 
how u use wraith
Commzard 27.12.2017 klo 8.33 
i had download wraith but where i open it i cant find the folder
Kally  [tekijä] 27.12.2017 klo 8.05 
http://aviacreations.com/wraith/
http://tom-crowley.co.uk/lime/

If you want to get technical, these are extractors/exporters. Ripping is a different process that uses different tools.
Commzard 27.12.2017 klo 8.03 
can u send me a link to the ripping tools can I cant find the ripping tools
Kally  [tekijä] 27.12.2017 klo 3.15 
Lime and Wraith are tools for extracting models from the Call of Duty games. Lime only works up to Ghosts but I believe Wraith works for all of them, including the more recent ones.

I use 3DS Max to edit the models and Photoshop to edit the textures, then VTFEdit to make the textures compatible with Source, and the compiling tools in the Garry's Mod folder to compile the models.

There's not many good guides out there and I'm not a good teacher, but hopefully that's of some use to you.
Commzard 26.12.2017 klo 20.00 
how u rip this in mw3 what ripping tool u use and how u put it to gmod


Kally  [tekijä] 5.11.2017 klo 9.35 
Go to the bottom left side of the spawn menu, you have to browse through the model folders to find it. I haven't used Garry's Mod for a little bit, so I can't remember the exact menu layout.

Look for "browse" or the "Garry's Mod" folder, then expand it, then look for a folder named "Kali". The model will be under "vehicles", then "mw3".
Pandoe 5.11.2017 klo 9.19 
how do you find the LCACAs? where are they located
Kally  [tekijä] 21.6.2017 klo 13.51 
That's a feature on real LCACs, so yes, they did a good job. Look up a picture of one and they've got the same sign on the funnels.
Dr. Gordon Freeman, Ph.D 21.6.2017 klo 13.49 
gj IW
Kally  [tekijä] 21.6.2017 klo 13.45 
The LCAC has a top speed of 40 knots (about 46mph or 74km/h). It can't be the speed limit for vehicles embarking or disembarking, so I really have no idea.
Dr. Gordon Freeman, Ph.D 21.6.2017 klo 13.33 
dafuq is there a speed limit sign on the exhaust funnels.
Kally  [tekijä] 30.4.2017 klo 10.59 
Look through the folders in the bottom left of the prop spawning menu for a folder named 'Kali', or just search for it using the search function.
Mira 30.4.2017 klo 10.54 
Where i can find it i downloaded it then started a game and i dont see it :(
Nightkiller300 6.4.2017 klo 13.25 
That's also bad ass.
The_Illuminati_Confirmed 24.3.2017 klo 2.42 
thx man
Kally  [tekijä] 24.3.2017 klo 2.09 
They're not that big. I've ported models bigger than a Zubr and still had plenty of room for them.

I've got a Zubr extracted from Armored Warfare that I'm going to be porting eventually.
The_Illuminati_Confirmed 24.3.2017 klo 1.16 
could we get a Zubr? https://en.wikipedia.org/wiki/Zubr-class_LCAC
if so that'd be great, i wonder if i could turn a 3d model of this into a vehicle? if so the map i'd use it on would have to be HUGE XD.
Hawwwlucha 9.3.2017 klo 17.36 
If only it could float on its own, but the process to do so would be extremely complicated, i bet
captain cookie 1.1.2017 klo 10.15 
+O-D-COLE no
O-D-COLE 1.1.2017 klo 2.39 
So is gm_castaway
こころあい 29.12.2016 klo 19.42 
Oh finally someone made this! Good job!
Ɗɾαƙαιηα 29.12.2016 klo 12.10 
gm_valley is a good map with water.
Kally  [tekijä] 29.12.2016 klo 7.08 
I don't make maps. There's plenty of maps with water on already, though.
derpdude1014 29.12.2016 klo 6.02 
it looks fantastic i havent tried it yet tho but i hope u can make a special map for t like t the screen shot
:steamhappy:
carongamer2013 29.12.2016 klo 2.12 
@below I'm not sure, but maybe model manipulator would work?
Ɗɾαƙαιηα 28.12.2016 klo 10.31 
Someone will do that... eventually.
Ɗɾαƙαιηα 28.12.2016 klo 10.31 
Alright. Well you don't necessarily have to 'code' anything. You could just make it like a dupe.
Kally  [tekijä] 28.12.2016 klo 10.30 
I'm not a coder and I don't have any interest in making any of my stuff work, I just make models for posing with. It'll probably float if you use the physical properties tool on it.