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Rapporter et oversættelsesproblem






The collision model is only really designed for posing with, just to let you grab the different parts of the model. I didn't really set it up with actually being driven on in mind.
I don't know if there is a way to address these, but there is a couple problems with the model.
1. Left side exhaust vent keeps spazzing out and flipping the whole craft if the craft is not frozen in place.
2. Left propeller and left rudder spazz out and flip the whole craft if the craft is not frozen in place.
3. There is a considerable gap in between the landing ramp and the hull that made some of my armored vehicles get stuck.
Probably something I could fix on my end, but I'm not very savvy when it comes to this sort of thing.
I don't mean to be rude and criticize this model, as I'm sure it took a very long time to make it look this good. If anyone could help find a workaround it would be greatly appreciated.
http://tom-crowley.co.uk/lime/
If you want to get technical, these are extractors/exporters. Ripping is a different process that uses different tools.
I use 3DS Max to edit the models and Photoshop to edit the textures, then VTFEdit to make the textures compatible with Source, and the compiling tools in the Garry's Mod folder to compile the models.
There's not many good guides out there and I'm not a good teacher, but hopefully that's of some use to you.
Look for "browse" or the "Garry's Mod" folder, then expand it, then look for a folder named "Kali". The model will be under "vehicles", then "mw3".
I've got a Zubr extracted from Armored Warfare that I'm going to be porting eventually.
if so that'd be great, i wonder if i could turn a 3d model of this into a vehicle? if so the map i'd use it on would have to be HUGE XD.