Garry's Mod

Garry's Mod

Landing Craft Air Cushion (LCAC) RAGDOLL
Počet komentářů: 93
Kally  [autor] 20. led. v 11.38 
It's just a prop for posing, I never even attempted to make it float because that wasn't a desirable feature. Weld a bunch of blue barrels under it or something.
Jaqubik 20. led. v 10.32 
i did indeed try the material thing
Jaqubik 20. led. v 10.32 
found it, but it sure does anything but float
Jaqubik 20. led. v 10.27 
i cant find it in the spawn menu
WompingOnMyWife 29. kvě. 2022 v 10.15 
Will try that next, thank you!
Kally  [autor] 28. kvě. 2022 v 14.23 
Try and spawn it looking up in the air, the left side parts getting stuck are probably because they spawn underground if you spawn it on the floor normally.

The collision model is only really designed for posing with, just to let you grab the different parts of the model. I didn't really set it up with actually being driven on in mind.
WompingOnMyWife 28. kvě. 2022 v 14.15 
Fantastic model, had a lot of fun using it for MOC battles. Took a long time to figure out how to spawn it, but worth it.

I don't know if there is a way to address these, but there is a couple problems with the model.

1. Left side exhaust vent keeps spazzing out and flipping the whole craft if the craft is not frozen in place.
2. Left propeller and left rudder spazz out and flip the whole craft if the craft is not frozen in place.
3. There is a considerable gap in between the landing ramp and the hull that made some of my armored vehicles get stuck.

Probably something I could fix on my end, but I'm not very savvy when it comes to this sort of thing.

I don't mean to be rude and criticize this model, as I'm sure it took a very long time to make it look this good. If anyone could help find a workaround it would be greatly appreciated.
FluorescentMidnightLights 8. kvě. 2021 v 4.53 
Hey, this is like the boat in that shark game in roblox.
жопный шалун 4. úno. 2020 v 5.08 
Is it in the additions of a curve where is it located?
Kally  [autor] 9. srp. 2019 v 11.11 
Try using the physical properties tool. I think 'wood' floats, you just have to make sure to apply it to every 'part' of the ragdoll.
♫ Tadpole ♫ 8. srp. 2019 v 18.28 
Is there a way to make it actually float in the water? It always seems to sink for me.
Strayed 28. čvn. 2019 v 18.59 
thank you so much man
Chemgota 14. bře. 2018 v 2.36 
d-day but in the war on terror
Zer0n 19. úno. 2018 v 6.57 
man i love yours addons:steamhappy:
Kally  [autor] 1. led. 2018 v 17.41 
It's one of the Dear Esther maps. They were on the workshop a while ago, but they got taken down for some reason.
Jaws 1. led. 2018 v 17.40 
what is the map in the 3rd picture?
Commzard 28. pro. 2017 v 12.36 
ok
Kally  [autor] 27. pro. 2017 v 18.13 
It's in whatever folder you extracted it to. I can't help you with that.
Commzard 27. pro. 2017 v 18.07 
BUT WHERE
Kally  [autor] 27. pro. 2017 v 8.45 
You run the tool and the game at the same time, press 'load file' on the tool (After setting it up for the right game), and then you can look through all the models currently loaded into the game's memory and export them.
Commzard 27. pro. 2017 v 8.39 
i found it
Commzard 27. pro. 2017 v 8.39 
how u use wraith
Commzard 27. pro. 2017 v 8.33 
i had download wraith but where i open it i cant find the folder
Kally  [autor] 27. pro. 2017 v 8.05 
http://aviacreations.com/wraith/
http://tom-crowley.co.uk/lime/

If you want to get technical, these are extractors/exporters. Ripping is a different process that uses different tools.
Commzard 27. pro. 2017 v 8.03 
can u send me a link to the ripping tools can I cant find the ripping tools
Kally  [autor] 27. pro. 2017 v 3.15 
Lime and Wraith are tools for extracting models from the Call of Duty games. Lime only works up to Ghosts but I believe Wraith works for all of them, including the more recent ones.

I use 3DS Max to edit the models and Photoshop to edit the textures, then VTFEdit to make the textures compatible with Source, and the compiling tools in the Garry's Mod folder to compile the models.

There's not many good guides out there and I'm not a good teacher, but hopefully that's of some use to you.
Commzard 26. pro. 2017 v 20.00 
how u rip this in mw3 what ripping tool u use and how u put it to gmod


Kally  [autor] 5. lis. 2017 v 9.35 
Go to the bottom left side of the spawn menu, you have to browse through the model folders to find it. I haven't used Garry's Mod for a little bit, so I can't remember the exact menu layout.

Look for "browse" or the "Garry's Mod" folder, then expand it, then look for a folder named "Kali". The model will be under "vehicles", then "mw3".
Pandoe 5. lis. 2017 v 9.19 
how do you find the LCACAs? where are they located
Kally  [autor] 21. čvn. 2017 v 13.51 
That's a feature on real LCACs, so yes, they did a good job. Look up a picture of one and they've got the same sign on the funnels.
Dr. Gordon Freeman, Ph.D 21. čvn. 2017 v 13.49 
gj IW
Kally  [autor] 21. čvn. 2017 v 13.45 
The LCAC has a top speed of 40 knots (about 46mph or 74km/h). It can't be the speed limit for vehicles embarking or disembarking, so I really have no idea.
Dr. Gordon Freeman, Ph.D 21. čvn. 2017 v 13.33 
dafuq is there a speed limit sign on the exhaust funnels.
Kally  [autor] 30. dub. 2017 v 10.59 
Look through the folders in the bottom left of the prop spawning menu for a folder named 'Kali', or just search for it using the search function.
Mira 30. dub. 2017 v 10.54 
Where i can find it i downloaded it then started a game and i dont see it :(
Nightkiller300 6. dub. 2017 v 13.25 
That's also bad ass.
The_Illuminati_Confirmed 24. bře. 2017 v 2.42 
thx man
Kally  [autor] 24. bře. 2017 v 2.09 
They're not that big. I've ported models bigger than a Zubr and still had plenty of room for them.

I've got a Zubr extracted from Armored Warfare that I'm going to be porting eventually.
The_Illuminati_Confirmed 24. bře. 2017 v 1.16 
could we get a Zubr? https://en.wikipedia.org/wiki/Zubr-class_LCAC
if so that'd be great, i wonder if i could turn a 3d model of this into a vehicle? if so the map i'd use it on would have to be HUGE XD.
Hawwwlucha 9. bře. 2017 v 17.36 
If only it could float on its own, but the process to do so would be extremely complicated, i bet
captain cookie 1. led. 2017 v 10.15 
+O-D-COLE no
O-D-COLE 1. led. 2017 v 2.39 
So is gm_castaway
こころあい 29. pro. 2016 v 19.42 
Oh finally someone made this! Good job!
Ɗɾαƙαιηα 29. pro. 2016 v 12.10 
gm_valley is a good map with water.
Kally  [autor] 29. pro. 2016 v 7.08 
I don't make maps. There's plenty of maps with water on already, though.
derpdude1014 29. pro. 2016 v 6.02 
it looks fantastic i havent tried it yet tho but i hope u can make a special map for t like t the screen shot
:steamhappy:
carongamer2013 29. pro. 2016 v 2.12 
@below I'm not sure, but maybe model manipulator would work?
Ɗɾαƙαιηα 28. pro. 2016 v 10.31 
Someone will do that... eventually.
Ɗɾαƙαιηα 28. pro. 2016 v 10.31 
Alright. Well you don't necessarily have to 'code' anything. You could just make it like a dupe.
Kally  [autor] 28. pro. 2016 v 10.30 
I'm not a coder and I don't have any interest in making any of my stuff work, I just make models for posing with. It'll probably float if you use the physical properties tool on it.