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Not a big concern if not. Just curious for fluidity sake.
The character thing may have been addressed in the 1.4 release of starbound. None the less, I would rather leave the warning there in the event it does, in fact, still cause issues (especially on removal, moreso than adding it in the first place)
Am I incorrect in interpreting that this mod adds additional action bars akin to the Bigger Action Bar mods? Perhaps I am mistaken; hard to tell without an image showing how it looks.
I already verified files with no luck. I read through the log, and it looks like the game is loading both mods that I added manually to the game's "mods" folder and also the same mods from the Steam Workshop folder. However, if I remove the files from the game's "mods" folder, they don't load at all.
Any idea what the problem may be? My starbound.log: https://pastebin.com/C7aTfFCw
Thanks for the help. I've also removed the duplicates, forgot to remove them.
OTherwise....bit of a mystery. It's failing to find the Shadow race. No reason I can discern for why. Try verifying your files and see if that somehow corrects things. Also, backup your stuff and try a fresh universe and character and see what happens.
With FU, faster start "works" but is inherently incompatible (going to utterly butcher your starting system and potentially destabilize the entire mod progression as a result.) It says theres a conflict between them in the log, but it shouldn't cause the issue at hand.
That error would be better to see in the context of a complete log, but seems to have nothing to do with either mod. Coincidental timing.
Your error looks like the starbound engine can't find the definition for something used in that world, so the world currently cannot be used. That generally comes from is the following series of events -
1. You installed a mod that added something to the procedural generation pool.
2. Planets where generated with it - you may not have actually visited them but simply navigated over that area - that's all it takes. Generation once done is set in stone (unless you delete the planet's files).
3. The mod was removed.
Result - thing things that mod defined are no longer defined. Therefore the game engine no longer understands what it is looking at because it isn't defined.
It's something between this mod and Faster start
The point is that I want to know what, maybe you can help, maybe not. The only thing Faster start does is what I previously posted (patches to universe_server.config). I have no idea why that interferes with this mod because that file isn't touched.
If you can't help me out, that's totally fine. Then I'll just pick one or another.
{
"op": "remove",
"path": "/findStarterWorldParameters/requiredSystemWorlds"
}
Does that affect this mod? Seems strange to me if it does.
I can only use this mod or faster start. With both, I can't use custom races.
09:13:44.175] [Error] UniverseServer: error during world create: (MapException) Key 'shadow' not found in Map::get()
Like with me melee on set 1, energy/magic on set 2, ranged on set 3 while building and mining on set 4.