Stellaris

Stellaris

Soylent Green pop processing
14 条留言
GrassEater 2017 年 8 月 26 日 上午 11:58 
Will tihs mod be updated.
21st Century Schizoid Man 2017 年 6 月 3 日 下午 2:21 
Can you make it a rare tech?
Spiffing Reynard 2017 年 3 月 14 日 下午 10:25 
Typed in 'GREEN" looking for a green avian ship mod, found this lol, "Soylent green is people!!" will never forget the film lol
Kepos 2016 年 12 月 15 日 上午 10:40 
Errr....wasn't Soylent Green made from...ah...people? :steammocking:
Commissar BS 2016 年 12 月 12 日 下午 5:45 
WHAT IS SOYLENT GREEN?
WHAT IS SOYLENT GREEN?
WHAT IS SOYLENT GREEN?
VS-lockon 2016 年 12 月 11 日 上午 10:19 
that all my planets have to say
VS-lockon 2016 年 12 月 11 日 上午 10:17 
food what food im ai pop i dont use food tho
W00L  [作者] 2016 年 12 月 11 日 上午 10:10 
@ crow, the idea behind Soylent green is that the major pops don't know what is really in the food, hence normally it should not cause approval ratings among the planetary pop; just that its cheap, nutritious sustenance (and hence a cause for happiness).

However, Im considering reworking the mechanic behind the pop removal. By having the building you will have access to planetary edicts regarding processing, like undiscriminated harvesting or anyone besides the root/subspecies. Each year will have a chance to trigger an event and depending on the variables, it might lead to having the truth come out and get accepted, or not..

Im not sure when banks come out, since they are reworking the collectivist/individualist ethics completely, but those will probably have an effect on the events outcome.:steamhappy:
kuyo 2016 年 12 月 10 日 下午 12:42 
would be interesting if this was more likely for collectivist societies and if it caused negative approval ratings in individualist/spiritualist pops, not sure if that's really your idea for balance or even possible though
W00L  [作者] 2016 年 12 月 10 日 上午 6:42 
@ [tdve]warangel , interesting question, but the answer is to offer more options to handle your population. Remember, it also gives 75 social research when a pop is processed. Technically you can enslave a rapid breeding race and put these on the planet.

Further planned idea's is to have a rare event trigger that generates a strategic resource, allowing you to sell alien food to your alien neighbours
VS-lockon 2016 年 12 月 10 日 上午 6:28 
okaay ummmm ya im evil i can blow up a planet so why do i need green pop
Artanis 2016 年 12 月 10 日 上午 4:35 
Nice! Will give this one a try on my next playthrough. Thanks
W00L  [作者] 2016 年 12 月 10 日 上午 4:27 
No, in theory the AI will not build it because the propert [weight = 0] was set to this value.
Artanis 2016 年 12 月 10 日 上午 4:19 
Does the AI build this too? I'd be worried seeing tons of empty world with the way the AI works in this game. :P