Age of Empires II (2013)

Age of Empires II (2013)

Zetnus's Searena
25 条留言
Zetnus  [作者] 2017 年 2 月 21 日 上午 11:37 
Updated this to v1.1
- increased the distance between player lands and the edge of the map
- got rid of grouped_by_team
mills 2017 年 2 月 21 日 上午 11:17 
yeah, i was able to fix it by unchecking "team together" but it's weird
Zetnus  [作者] 2017 年 2 月 21 日 上午 10:29 
@mills - shit you are right. It's wierd though. Did you have this this happen in the scenario editor or in an actual match? Also, were your town centers and walls practically overlapping eachother?
Zetnus  [作者] 2017 年 2 月 10 日 下午 1:15 
I'll look into it when I can; in the mean time, here is some stuff you can try:

If I remember correctly, what I did was to set it up that players would be "grouped by team" if they were on the same team and the "team together" tickbox is checked. What this means is that the team will share walls. If that's what you mean by messed up spawn positions, then don't tick the box.
Otherwise you also want to make sure to pick a suitably large map size.
mills 2017 年 2 月 10 日 下午 12:58 
try launching the map 3v3 w/ AI, the spawn positions are fucked up
Zetnus  [作者] 2017 年 2 月 10 日 下午 12:33 
@mills - How so?
It can't be fixed if you don't explain what is broken :shifty:
mills 2017 年 2 月 10 日 上午 11:29 
map's broken
Red 2016 年 12 月 22 日 上午 10:54 
WHY WOULD U MAKE A MAP LIKE DIS Zetnus, U NOOOOOOOOOOOOOOOOB. 1v1 ME U SCRUB!!!!!! XD XD XD:steamsalty::steamsalty::steamsalty::steammocking::steammocking::steammocking:
Zetnus  [作者] 2016 年 12 月 22 日 上午 9:00 
For a FFA, everyone should get a seperate base regardless. Just select a sufficiently large map size.
Zetnus  [作者] 2016 年 12 月 22 日 上午 8:58 
If you select "teams together" tickbox, then team members will share a base. Untick the box if you don't want this to happen
Dlowden 2016 年 12 月 21 日 下午 7:43 
Not too bad, only issue is that bases have a habit of spawning inside eachother...
Klexe 2016 年 12 月 16 日 下午 1:29 
Interessting idea but sadly little buggy and not enough wood inside the castle for me.

Some players are starting together without walls between them on FFA with 8 players
Red 2016 年 12 月 15 日 下午 4:17 
wow, this looks like a weird map...
水野Tenka 2016 年 12 月 15 日 上午 9:18 
Isn't this InvertedArena? with less trees?
GmanStreams 2016 年 12 月 14 日 上午 9:03 
Wonder how this would play out, I guess full 1tc push is still the best way too go. But you could try cut and grush to push opponent of wood, but thats hard me thinks
Knaber 2016 年 12 月 14 日 上午 5:29 
Nice one! :)
[Valhalla] Alkhalim 2016 年 12 月 14 日 上午 3:46 
I see a new RMS by Zetnus, I subscribe to it! :D


I love to see new maps from you, they are especially fun to play on streams as they offer new and exciting experiences ::)
Dynamo128 2016 年 12 月 12 日 上午 5:01 
welcome back!
Jasper 2016 年 12 月 11 日 上午 10:22 
i just realized xD
Zetnus  [作者] 2016 年 12 月 11 日 上午 9:47 
@YpsoDypso - It's a random map, not a scenario.

"To play choose the following when setting up a match:

Map style: Custom
Location: ZN@Searena_v1"
Jasper 2016 年 12 月 11 日 上午 8:10 
i cant find it at my scenarios workshop manager says evrythings alright
Zetnus  [作者] 2016 年 12 月 11 日 上午 3:21 
It should work alright with the AI. They will even build docks once they cut through the tree line.
Hezekieh 2016 年 12 月 11 日 上午 1:07 
Said no one ever.
Krassivoi 2016 年 12 月 10 日 下午 6:42 
It does work with AI right? They're not that dumb at all hehehe.