Kenshi
Skeleton Upgrade Modules
13 条留言
Skvatman 2021 年 2 月 3 日 上午 1:39 
I REALLY like the idea... But hate the fact that they are too powerfull. Would be awesome, with SMALL upgrades, so it dosnt break the game,
Listerx 2018 年 8 月 6 日 下午 2:22 
Hi, last update prevents modules to be added to the belt slot. Skeletons already wearing them are fine and I think the bonuses are still applied, just cannot add to any new Skeleton recruits.

It would also be great if you added a Ranged Combat Upgrade Module [crossbow/turret/perception/aim]

Thank you for the awesome mod.:steamhappy:
Fitrandiddle 2018 年 4 月 2 日 上午 1:34 
Is there some way to make the model invisible, or just use no model, rather than try to find an unobtrusive model?
I mean, it is just a chip, right?
Otherwise, nice mod.
Cypher 2018 年 3 月 2 日 下午 10:53 
Broken
Doom Soldier 2017 年 11 月 18 日 下午 1:07 
any ideas?
Doom Soldier 2017 年 11 月 18 日 下午 1:06 
Bought a combat one for 20k and it says i can't wear it then i ignore the warning and i still can't wear it
Mr. Bear 2017 年 5 月 2 日 上午 2:31 
I'm using the armed combat module and i have a question: If i have a piece of equipment that adds a penalty to Combat Speed, will it override the bonus x3.00 bonus given by the module?

Thanks
Nanogiraffe  [作者] 2017 年 1 月 6 日 下午 1:33 
I played around with a few different models. I'll try a couple of others so it's not so visible
Cachucha 2017 年 1 月 6 日 上午 10:41 
Can you make it does not appear as shackles?
Nanogiraffe  [作者] 2016 年 12 月 12 日 下午 2:43 
@jen cheers!
Jens LN 2016 年 12 月 12 日 下午 1:49 
Ìt's a good idea though, it fits the style of the game. :)
Nanogiraffe  [作者] 2016 年 12 月 7 日 下午 3:58 
Thanks tommy! Got bored of writing dialogue haha
Tommygun 2016 年 12 月 7 日 下午 3:54 
Unique idea.

Skeletons: Now with Nanogiraffe Inside®