Kenshi
Skeleton Upgrade Modules
13 kommentarer
Skvatman 3. feb. 2021 kl. 1:39 
I REALLY like the idea... But hate the fact that they are too powerfull. Would be awesome, with SMALL upgrades, so it dosnt break the game,
Listerx 6. aug. 2018 kl. 14:22 
Hi, last update prevents modules to be added to the belt slot. Skeletons already wearing them are fine and I think the bonuses are still applied, just cannot add to any new Skeleton recruits.

It would also be great if you added a Ranged Combat Upgrade Module [crossbow/turret/perception/aim]

Thank you for the awesome mod.:steamhappy:
Fitrandiddle 2. apr. 2018 kl. 1:34 
Is there some way to make the model invisible, or just use no model, rather than try to find an unobtrusive model?
I mean, it is just a chip, right?
Otherwise, nice mod.
Cypher 2. mar. 2018 kl. 22:53 
Broken
Doom Soldier 18. nov. 2017 kl. 13:07 
any ideas?
Doom Soldier 18. nov. 2017 kl. 13:06 
Bought a combat one for 20k and it says i can't wear it then i ignore the warning and i still can't wear it
Mr. Bear 2. maj 2017 kl. 2:31 
I'm using the armed combat module and i have a question: If i have a piece of equipment that adds a penalty to Combat Speed, will it override the bonus x3.00 bonus given by the module?

Thanks
Nanogiraffe  [ophavsmand] 6. jan. 2017 kl. 13:33 
I played around with a few different models. I'll try a couple of others so it's not so visible
Cachucha 6. jan. 2017 kl. 10:41 
Can you make it does not appear as shackles?
Nanogiraffe  [ophavsmand] 12. dec. 2016 kl. 14:43 
@jen cheers!
Jens LN 12. dec. 2016 kl. 13:49 
Ìt's a good idea though, it fits the style of the game. :)
Nanogiraffe  [ophavsmand] 7. dec. 2016 kl. 15:58 
Thanks tommy! Got bored of writing dialogue haha
Tommygun 7. dec. 2016 kl. 15:54 
Unique idea.

Skeletons: Now with Nanogiraffe Inside®