边缘世界 RimWorld

边缘世界 RimWorld

[1.6] Grenade Fix - Rearmed
80 条留言
UracosVereches 15 小时以前 
I just released the mod and I know exactly what you're looking for, ParanoidAndroid. Check out Better Grenade Handling https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592500869 . I fixed dumb AI behavior, now pawns will avoid throwing grenades if there is at least 1 ally in blast area.
Dingo  [作者] 8 月 5 日 上午 6:56 
@ParanoidAndroid I think that has been suggested but it will be a much more complex mod as you say. Sounds like something Brrainz would code.
ParanoidAndroid 8 月 1 日 上午 6:14 
I guess it would add a lot of complexity, but do you think there is a way to prevent throwing/firing if there is any friendly unit in the explosion radius?

Thanks!
Tyrant 6 月 24 日 下午 4:22 
I greatly appreciate this mod being maintained.
Flabby AP 2024 年 8 月 18 日 上午 2:31 
Is this compatible with Combat Enhanced 1.5?
The Drink 2024 年 4 月 22 日 下午 11:29 
never realized how badly the game needed a feature like this until i saw it
Michiko 2024 年 4 月 19 日 上午 10:18 
Thanks for the update!
Dingo  [作者] 2024 年 4 月 19 日 上午 9:27 
Updated for latest game patch
SAUCE__GODD 2022 年 12 月 18 日 下午 10:02 
CE?
brucethemoose 2022 年 10 月 22 日 上午 8:44 
:steamthumbsup:

(This is definitely one of those "should obviously be in vanilla" mods)
Dingo  [作者] 2022 年 10 月 22 日 上午 8:39 
Updated for v1.4
brucethemoose 2022 年 10 月 8 日 下午 5:10 
This is a pretty simple mod for a C# mod, so I will test and see if it works in 1.4
Proxyer 2022 年 8 月 3 日 上午 12:58 
Thank you for update! :FredericNote:
Dingo  [作者] 2022 年 8 月 2 日 下午 4:16 
Updated for 1.3

I changed the mod name in the About file. If you can't enable/disable it for whatever reason you just need to delete the entry from your load order.
Mlie 2021 年 9 月 11 日 下午 1:50 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
dickmosi 2021 年 7 月 26 日 上午 2:17 
Seems to work fine in 1.3 for me, tested with both vanilla and modded grenades.
TracerFoxTEK 2021 年 7 月 23 日 上午 8:02 
Has anyone tested this to see if it works on 1.3?
Dingo  [作者] 2020 年 8 月 17 日 下午 12:20 
Sure. Thanks for the help @Tyrant
Tyrant 2020 年 8 月 17 日 上午 8:16 
I'd like to recommend changing the title on the Workshop to Grenade Fix - Rearmed. I think the colon after Fix makes workshop's search feature unable to find this mod by searching for 'Grenade Fix'. I had to use Google to pull it up.
Proxyer 2020 年 8 月 15 日 下午 2:45 
Thank you for update works!
I send award for your mod. :Emo_5_Trophy:
Dingo  [作者] 2019 年 10 月 1 日 下午 12:03 
@AmbiguousMonk Interesting question. I assume they use the same logic as colonists but that might be false. If they do then they will avoid exploding themselves if their target is inside the minimum distance (keep in mind this distance could be as little as 0.5 tiles).
AmbiguousMonk 2019 年 10 月 1 日 上午 8:38 
Do raiders change any of their behaviors due to this mod? e.g. running from people who get within the minimum range?
Dingo  [作者] 2019 年 6 月 9 日 上午 10:21 
Last time I checked (1.0 release) you could still use explosives even at a 1 tile distance, which is guaranteed to hurt the pawn.
Natalo77 2019 年 2 月 9 日 上午 6:26 
Any Hard incompatibilities?
Dingo  [作者] 2018 年 11 月 2 日 下午 11:45 
@jpinard I didn't want to overcomplicate things, I treat all explosions as equal.
jpinard 2018 年 11 月 2 日 下午 3:23 
Would it be possible to have it adjust based on grenade type? EMP grenades are just fine for throwing on top of one self and pretty helpful against the slicer mechs. Everything is awful in vanilla though.
jpinard 2018 年 11 月 2 日 下午 3:22 
So my pawns exploding themselves with grenades wasn't my imagination?
IceMaverick 2018 年 10 月 28 日 上午 8:43 
Thanks for the update!
Dingo  [作者] 2018 年 10 月 27 日 上午 7:20 
Tested and updated for RimWorld 1.0
Thelockenessmonster 2018 年 10 月 23 日 上午 11:11 
can we get an "updated" post when it hits 1.0 release, i realy want to know when i can add this back into my game
"The" SeanMacLeod 2018 年 10 月 17 日 下午 11:26 
:stein:
Dingo  [作者] 2018 年 10 月 17 日 下午 10:00 
1.0 version will be released on this page sometime this month if all goes well.
Frost King 2018 年 10 月 17 日 下午 1:52 
Would love this in 1.0!
IceMaverick 2018 年 9 月 22 日 下午 9:04 
Thanks for the rapid B19 update.
"The" SeanMacLeod 2018 年 9 月 22 日 下午 5:06 
@Dingo
Awesomeness! :steamhappy:
Anvil Pants 2018 年 9 月 22 日 上午 10:53 
Thank you.
Dingo  [作者] 2018 年 9 月 22 日 上午 2:37 
Updated for Beta 19.
Dingo  [作者] 2018 年 9 月 21 日 上午 7:17 
I will update it when I have time and energy to recompile and test.
「 LiTe Em uP 」 2018 年 9 月 18 日 下午 11:43 
b19 version pls??
xBlkMik3x 2017 年 11 月 21 日 下午 10:11 
oh i was hoping some slack for you guys!!!! but alright.
Dingo  [作者] 2017 年 11 月 21 日 下午 5:35 
It's pretty much exactly the same.
xBlkMik3x 2017 年 11 月 21 日 下午 5:11 
With the new update making the game BETA, will it be easier to implement mods and such?

Dingo  [作者] 2017 年 11 月 18 日 下午 3:46 
Updated for Beta 18.
Dingo  [作者] 2017 年 8 月 18 日 上午 1:50 
Shouldn't conflict. Safe to remove.
「 LiTe Em uP 」 2017 年 8 月 17 日 下午 11:26 
any known mod conflicts??

safe to remove from saves as well??
Dingo  [作者] 2017 年 7 月 28 日 下午 6:32 
This is just a simple one-parameter-adjusting mod. Look to combat overhauls/tweaks for that; I changed nothing about combat here.
Kiranos 2017 年 7 月 28 日 下午 5:13 
Would it be possible to add the option to prevent any pawn with explosive to throw a grenade too close from any friendly pawns ?
I'm not sure it's possible as you're never sure where the grenade will land, especially if you have a low skill pawn...
Dingo  [作者] 2017 年 5 月 25 日 下午 12:28 
@Wicked error should be fixed with new version. Please respond if you're still getting it.
Dingo  [作者] 2017 年 3 月 20 日 下午 2:36 
All this does is add a minimum range to the initial check, so any faults with the game's combat system are still in place.
DC-23A7 "Mira" 2017 年 3 月 19 日 下午 3:35 
Does this still have the issue of being able to target someone, then not checking to see if they're still not too close before actually throwing grenades? Last time I used this, raiders would target my melee fighters while they were at a safe distance, then throw the grenade at them after they ran up, blowing up themselves and my melee fighter. :/