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const int MaxInstructions_Render = 10000;
const int MaxInstructions_Scan = 10000;
The refresh rate is very low: once every few seconds, and not regular, but it's perfect as one doesn't need to check twice per second if the ship gets damaged, plus is much less performance consuming!
`b.CubeGrid == program.Me.CubeGrid` with `b.IsSameConstructAs(program.Me)`
So you actually managed to shade polys using just sprite API triangles in an efficient way?
See Additional notes in the description for details
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2004897762
According to this note "if you set Ship refresh rate to lower value than the ship scanning actually take, it will lock the script to only scanning ship without rendering results.", have you tried increasing Ship refresh rate to max possible value?
You need two instances of the script to do that.
I have i wall with lcd's that shows the ship but i want to have the same on a Control seat with the menu, but what ever i try like 3D//; 3D/Menu/ or 3D/0,0/; -||- i just shows me the corner i understand why it does so when i tipe the 3D/0,0/ but is there a way to get it all on one lcd screen and still have it on my "big screen"??
Add 3D/Menu/ to a name of the LCD.
Press 'menu' button (run the PB with 'menu' argument), then the menu should show up
You navigate in it using other buttons
(I have the LCDS on two micro rotors suspended from the ceiling so they can fold up)
It says Script execution stopped. Script is too complex. please edit and rebuild the script.