Space Engineers

Space Engineers

3D Ship Projection
正在显示第 1 - 10 项,共 19 项条目
< 1  2 >
更新于:2019 年 5 月 2 日 上午 9:56

Text surface support added. Using new IMyTextSurface instead of text panel. automatic change of font to monospace,
minor optimization in retrieving blocks.

更新于:2019 年 5 月 2 日 上午 9:53

更新于:2018 年 5 月 5 日 上午 1:23

Update script description reflecting the changes in previous update.

更新于:2018 年 5 月 5 日 上午 1:19

Added UpdateFrequency feature. (aka auto-update)
Now you don't need to use timer block anymore.

更新于:2017 年 6 月 26 日 上午 1:37

Added fullscreen HUD display for any LCD.
Changed script will render only on LCDs found on local grid (other LCDs are ignored) - now it should be possible to have ship docked and connected to a station when both of these builds has their own instance of this script running.

更新于:2017 年 4 月 27 日 下午 12:42

Fixed "Terminal Interity" to be "Terimanl Integrity"
Adjusted HUD size
Updated code, fixed obsolete properties.

更新于:2017 年 1 月 16 日 上午 5:59

Added workaround for ghost duplicates on unused LCDs of projection.

更新于:2016 年 12 月 28 日 上午 1:19

MONOSPACE update

更新于:2016 年 11 月 18 日 上午 2:11

Well, I fixed it wrong...

更新于:2016 年 11 月 18 日 上午 2:07

Fixing one compilation problem I didn't handled in early fix for DEV update.
(Color schema using (IMyEntity)LastDetectedEntity)