Lords of Xulima

Lords of Xulima

Xulima Farandole
128 条留言
Farandole  [作者] 9 月 8 日 下午 2:21 
Well yeah, don't use it on cleric obviously.
Clerics are better off with a spear and a shield.

Imo, halleberds could be good on backrow Soldiers or Barbarians.
you can imagine a team like

Melee1 / Melee2 / Melee3
Melee4 / Caster / Melee6

When one of your first line melees become low hp, you can switch them with Melee4 or 6.
If all your melees has halleberds or similar, all your melees can still hit frontline enemies.

With that kind of tactic, you don't have to heal during fight, cause low hp melees become protected at the backline.

You're still vulnerable to casters and archers but that just mean you have to strike them first.
Windless Bear 9 月 8 日 下午 12:55 
What kind of character do you think should use Halberds? The stats look good but they're SO slow. I'd like to use them on my cleric, but it's dangerous to slow the healer down that much.
Windless Bear 8 月 31 日 下午 11:55 
Yeah... poor Gaulen haha. It's hard to decide!
Farandole  [作者] 8 月 31 日 下午 1:57 
Bard songs are really strong, this is a great advantage for the team.

You can totally pass on the thief, but then, Gaulen will have to handle perception, disarm, picklock and camouflage at a higher cost. Doable but expensive.
Windless Bear 8 月 31 日 上午 11:08 
I definitely always want to bring a mage, I usually pick either Bard OR Rogue, but not both. Why do you take them?
Farandole  [作者] 8 月 31 日 上午 5:38 
It's better to discover the mod's adjustments with a classic team :

Profane / Soldier / Rogue
Bard / Gaulen / Priest

In this one, you can switch the Profane for a Barbarian and let the Bard handle the utilities spells.

or

Paladin / Soldier / Rogue
Bard / Gaulen / Mage

In this one, you can switch the Rogue for a Barbarian and let the Gaulen handle the rogue skills.


Those 4 teams are the most stable and have an answer to everything.


But then, there are some alternative gameplay team.
Atm i'm playing :

Soldier / Soldier / Soldier / Soldier
Gaulen / Bard
Soldiers have basterd sword and the back row have bows.
With this config I can hit any enemy anywhere.
It's a killer.
But Gaulen and the Bard have to handle the heals. So it's a kill fast of be killed team.
Windless Bear 8 月 31 日 上午 4:07 
I keep restarting and changing my party composition... what's your favourite team?
Farandole  [作者] 8 月 30 日 上午 9:38 
It's not you.
The design choice is not conventional.
Usually in game, ironman is a box that you check placed aside the difficulty setting.
Prompt is usually for confirming that you really want to play hard.
Windless Bear 8 月 30 日 上午 5:14 
Oh, can't believe I didn't realize that. Thanks!
Farandole  [作者] 8 月 30 日 上午 4:56 
Ironman is an option that pops up after selecting Hardcore difficulty.

if you select "no" you will be in Harcore difficulty and saves will be avalable anywhere
if you select "yes" you will be in Harcore-Ironman difficulty and saves will be only avalable in towns.
Windless Bear 8 月 30 日 上午 4:51 
The names of my difficulties are, "Normal", "Old-School Veteran", and "Hardcore". I don't have an Ironman.
Farandole  [作者] 8 月 30 日 上午 3:25 
Hardcore is the name they took for "hard" difficulty.

Not being able to save is "Ironman".
Windless Bear 8 月 30 日 上午 12:43 
Why do you recommend Hardcore for this, by the way? Not being able to save is rough!
Farandole  [作者] 8 月 28 日 上午 3:04 
Xulima forever, my friend, Xulima forever =)
Windless Bear 8 月 27 日 下午 11:26 
Thanks for your attention even after all this time.
Farandole  [作者] 8 月 27 日 上午 10:33 
Hello =)
Yeah i'm currently doing a playthrough and making some very small adjustements on some bosses, nothing important.
Windless Bear 8 月 27 日 上午 6:28 
:o an update!!
Damon 6 月 17 日 上午 10:26 
Yeah did already, of course.
Farandole  [作者] 6 月 17 日 上午 8:37 
Thanks a lot for saying.

I put a lot of thoughts into it.
Also tested it a lot, so i'm pretty confident in the ballance between classes and difficulty progression.

If not already done, please consider leaving a thumb up =)
Also, feel free to join the discord channel to leave any comment and feedback you will have during your run.
I'm still active on the mod.

See you ! <3
Damon 6 月 17 日 上午 8:24 
Replaying the game (never got far) and now Hardcore Ironman. I must say that I prefer your balance than vanilla.
futaba-tian 2024 年 11 月 28 日 下午 9:53 
Oh, I see! Thank you very much for the explanation :d4_wink: I'll go with your mod then as it indeed seems to be more in-depth and fun.
Farandole  [作者] 2024 年 11 月 28 日 下午 5:17 
That said, I don't think this QOL mod you talk about is really interesting.
Food optimisation is kinda part of the game, and if you have 6 skillpoints at each level, you will have nothing to raise passed lv15.

For the rest, all is already included in Farandole, with far more.
Farandole  [作者] 2024 年 11 月 28 日 下午 4:06 
Xulima accepts only 1 mod at time sadly.
futaba-tian 2024 年 11 月 28 日 下午 3:52 
Chu~ Sorry for bothering, but can I use this mod along with the Quality of Life one or do they cancel each other/conflict?
Farandole  [作者] 2024 年 10 月 17 日 上午 8:20 
Discussing modding feature is not practical on steam comments.
Please join the discord of the community. It's originaly for Divinity, but i created a Xulima channel.
UjinK 2024 年 10 月 17 日 上午 7:52 
In terms of modding, I can't find and understand how to add some enchanted armor at the start, for example? I see that Gaulen has consumables at the start and something can be added there, but how to do it properly?
Farandole  [作者] 2024 年 10 月 7 日 下午 5:59 
their attack should have a greater level
UjinK 2024 年 10 月 7 日 下午 5:50 
nothing's changed
Farandole  [作者] 2024 年 10 月 7 日 下午 3:25 
Restart to update the mod and try it now.
You should see the difference.
UjinK 2024 年 10 月 7 日 下午 3:18 
Yes, low stats.
If you want to combine summoner with something else, then these should not be weak summons, need to make sure that there is a choice, either full summoner with 2-3 good summons or 1 good summon and then summoner himself can do something more. Those are the only working strategies I can see.
Farandole  [作者] 2024 年 10 月 7 日 下午 2:57 
Ok then it's not really a problem of summoner skill level but more like from the summon stats.

I'll keep the lv30 for summnon skills cause it's harmonize with weapon skills but i'm making some adjustments to summon stats.
UjinK 2024 年 10 月 7 日 下午 2:34 
Raznet is weak, only the poison works well sometimes on some enemies.
Velvet becomes quite strong against several enemies once gets fireball and inferno but without further leveling he will become slow and dead. Always useless against single targets.
Farandole  [作者] 2024 年 10 月 7 日 下午 2:18 
Do you have that problem now at level 20 ?
Do you feel that your summon are useless at this moment ?
UjinK 2024 年 10 月 7 日 下午 2:14 
All combat is based on comparing character characteristics. For example, if summon Raznet is weak, it doesn't mean it's just weak, it means that it will constantly miss the enemy, and if hits, it won't be able to penetrate the armor, so it's not just weak, it's useless.

In addition, you get that up to level 30 you can pump summons, but beyond that you can't.
Farandole  [作者] 2024 年 10 月 7 日 下午 1:54 
Summoners themselves no, but the summons clearly were yes.
In vanilla it felt like having 8 chars on the board, except that when summoned, the summoner couldn't do anything much (due to the insane mana cost).

So you summoned 2 chars but having 1 useless (the summoner themselves).

In Farandole, your summoner is actually a class that can do things beside summoning, but the summons are less strong, so that they're not as strong as another character.
UjinK 2024 年 10 月 7 日 下午 1:48 
Didn't understand.
Do you think the vanilla summoner is too strong?
Farandole  [作者] 2024 年 10 月 7 日 下午 1:45 
You know they're not supposed to be as strong as normal character right ?
They're just supports that occasionnaly are there to take some damage and make some.

I played a summoner recently until end game and I don't feel like they're useless at all.
When they die, you just summon them again and that's it.

Please finish your playthrough till the end, maybe you ll change your mind about them becoming useless or not.
UjinK 2024 年 10 月 7 日 下午 12:22 
If you just make 30 levels, they will gradually become useless after level 30
Farandole  [作者] 2024 年 10 月 7 日 下午 12:02 
Maybe you're right.

I made an update to unlock Lv21 to 30 for summons.
UjinK 2024 年 10 月 7 日 上午 11:43 
But that's the thing, they are level limited, in vanilla summons are about 3 times stronger at the end of their development, albeit costing noticeably more points
https://pixhost.to/show/117/520369539_-_20241007_213953.jpg
https://pixhost.to/show/117/520369541_-_20241007_214036.jpg
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=343439867
Farandole  [作者] 2024 年 10 月 7 日 上午 11:33 
If you raise the Improve summon Skills, they don't become useless at all.
UjinK 2024 年 10 月 7 日 上午 11:00 
No, I mean that in your mod there are only 20 levels for each summon, yes, they cost only 1 point per level and last a long time, but their stats increase slightly and soon after level 20 summons will become almost useless.
Farandole  [作者] 2024 年 10 月 7 日 上午 10:39 
You don't really need to spend so much points in the Cleric part of the Summoner.
Just to cure wound, bleed, diseases and curses, and maybe a healing spell.
UjinK 2024 年 10 月 7 日 上午 10:37 
But specifically as a Summoner it will eventually become useless, even Golot will be too slow and get killed constantly
Farandole  [作者] 2024 年 10 月 7 日 上午 10:13 
I made it possible to have a choice with Summoner to be the main support of your team, If you don't want a Cleric in your team.

Of course, they will be a less effective support, but will able to cure diseases, curses etc...
You can push them to be your main healer, but then it will affect summon power yes.
It's up to player to find an equilibrium they like.
The main feature here, was to anable team with no Cleric.
UjinK 2024 年 10 月 7 日 上午 10:06 
Nah, even that won't work, eventually summons will get too weak and they'll be almost useless
UjinK 2024 年 10 月 7 日 上午 8:01 
Is it deliberately so amusingly contrived that summoner should stop scaling by about level 20 and need to turn into half-summoner half-cleric? :)
Farandole  [作者] 2024 年 10 月 7 日 上午 3:21 
Yeah it's working as intented.
It was too strong on vanilla.
UjinK 2024 年 10 月 7 日 上午 1:52 
Is Knowledge of Terrains working right? Because in vanilla it should be 600% on the last level.
UjinK 2024 年 10 月 1 日 上午 5:59 
I see, I just thought maybe they were accidentally deleted
At your discretion