Lords of Xulima

Lords of Xulima

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Xulima Farandole
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标签: Ruleset
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1.658 MB
2016 年 11 月 3 日 下午 2:42
10 月 1 日 上午 5:17
364 项改动说明 ( 查看 )

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Xulima Farandole

描述
INTRODUCTION
Xulima Farandole is a complete overhaul of the game and the main campaign.
Classes are more efficient, and the game is generally more enjoyable this way (more loot, fewer fights).

If you like this mod, please leave a comment and a rating. It will be appreciated.


If you want to support me :
[ko-fi.com]



DISCORD
Click here to join[discord.gg]if you have anything to report or need assistance.


DIFFICULTY
Playing in hardcore difficulty will bring you the best experience for this mod (ironman if you like, but not recommended for a first playthrough in my opinion).


ONCE ARRIVED IN TOWN YOU SHOULD
  • Do the custom quest to boost the starting game.
    This can be done by giving 10 cereals to the quest master (for 400 XP and 1000 gold).


DETAILED FEATURES
CLASSES
All :
  • +1 skill point per level (+1 more for Gaulen).
  • Skills : Armors / Reflexes / Bodybuilding / Méditation / Immunity / Perception / Learning
    (cost depends on class)

Explorer :
  • Equipment : Armours (5) / Axes (1) / Pole (1) / Bows (1) / Shurikens (2)
  • Attacks : Accurate (2) / Bloody (2) / Wounding (2) / Poison (1)
  • Combat : Tactics (8) / Reflexes (4) / Immunity (4) / Body (6) / Medit (6)
  • Utility : Lockpick (6) / Trap (6) / Valuing (2) / Merchant (2) / Indentification (2) / Herbs (3) / Terrains (3) / Exploration (1) / Hunting (1) / Camouflage (2)
    - Herbs skill starts at 5, and cap at 10 (10 is equivalent to 30 in vanilla game)
  • Spells : Auras (8)

Fighter :
  • Equipment : Armours (2) / Swords (1) / Axes (1) / Maces (1) / Poles (1) / Bows (1)
  • Attacks : Accurate (1) / Power (1) / Bloody (1) / Stuning (1) / Wounding (1)
  • Combat : Weaponmaster (4) / Tactics (4) / Rage (6) / StunImmunity (4) / Reflexes (4) / Immunity (4) / Body (4) / Medit (8)
  • Utility : -
  • Spells : Courage and Spirit songs (4)

Barbarian :
  • Equipment : Armours (5) / Swords (1) / Axes (1) / Maces (1) / Poles (1) / Bows (2)
  • Attacks : Power (2) / Bloody (2) / Stuning (2) / Wounding (2)
  • Combat : Weaponmaster (6) / Tactics (6) / Rage (4) / Stunimmunity (2) / Reflexes (6) / Immunity (4) / Body (2)
  • Utility : Terrains (3) / Exploration (1) / Hunting (1)
  • Spells : Summons (except Golot and Alnaet) (2) / Rage and Fear songs (4)

Thief :
  • Equipment : Armours (6) / Swords (1) / Daggers (1) / Bows (1) / Shurikens (1)
  • Attacks : Accurate (2) / Bloody (2) / Wounding (2) / Fast (2) / Poison (1) / Flame (4) / Frost (4)
  • Combat : Weaponmaster (6) / Tactics (6) / Reflexes (2) / Immunity (4) / Body (6) / Medit (6)
  • Utility : Lockpick (3) / Trap (3) / Valuing (1) / Merchant (1) / Indentification (1) / Camouflage (1)
  • Spells : -

Cleric :
  • Equipment : Armours (6) / Maces (2) / Poles (2) / Bows (3)
  • Attacks : -
  • Combat : Reflexes (6) / Immunity (4) / Body (8) / Medit (3)
  • Utility : -
  • Spells : Divine / Utility

Paladin :
  • Equipment : Armours (3) / Maces (1) / Poles (2)
  • Attacks : Accurate (2) / Power (2) / Bloody (2) / Stuning (2) / Wounding (2)
  • Combat : Tactics (8) / Reflexes (6) / Immunity (6) / Body (6) / Medit (6)
  • Utility : -
  • Spells : Auras (4) / Divine

Mage :
  • Equipment : Armours (8) / Dagger (1) / Poles (2) / Bows (3)
  • Attacks : -
  • Combat : Reflexes (6) / Immunity (4) / Body (8) / Medit (3)
  • Utility : Valuing (1) / Merchant (1) / Indentification (1)
  • Spells : Arcane / Utility

Arcane soldier :
  • Equipment : Armours (4) / Swords (1) / Bows (2)
  • Attacks : Accurate (2) / Power (2) / Bloody (2) / Stuning (2) / Wounding (2) / Flame (2) / Frost (2)
  • Combat : Reflexes (4) / Immunity (4) / Body (6) / Medit (6)
  • Utility : Valuing (2) / Merchant (2) / Indentification (2)
  • Spells : Arcane / Utility

Divine summoner :
  • Equipment : Armours (8) / Poles (2) / Bows (2)
  • Attacks : -
  • Combat : Reflexes (6) / Immunity (4) / Body (8) / Medit (3)
  • Utility : -
  • Spells : Summons (1) / Divine (except late ones) / Utility

Bard :
  • Equipment : Armours (5) / Swords (2) / Daggers (1) / Poles (2) / Bows (1) / Shurikens (2)
  • Attacks : Accurate (2)
  • Combat : Tactics (8) / Reflexes (4) / Immunity (6) / Body (6) / Medit (6)
  • Utility : Valuing (1) / Merchant (1) / Indentification (1)
  • Spells : Songs / Divine (early only) / Utility

SKILLS
  • Every cap that has been lowered give the same global power effect than core game with fewer level to reach it.

SPELLS
  • Adjustments of stats of every spells.
  • Augmentation of duration and efficiency of most spells, and reduction of their costs in pp and skill points.
  • Buff songs cost no action.
  • Summoning heralds cost no actions.

ITEMS
  • Shields are 20% more efficients.
  • Daggers can be thrown (without losing the item) and become a ranged weapon.
  • Spear is a 1H weapon, and still can attack from back row.
  • Claymores and Flails can hit from back row, like polearms.
  • Bastard Sword can hit enemy back row.
  • Enchanted loot is more frequent.
  • Consumables weight sightly reduced.


WEAPON RECAP




WORLD
  • Reduction of the number of random fights.
  • Quests gives more loot and experience.
  • Traps and lock difficulty is sightly reduced.

KNOWN BUGS
  • For unknown reason, creating random characters in party creation will make the game crash. This does not concern custom characters.
128 条留言
Farandole  [作者] 9 月 8 日 下午 2:21 
Well yeah, don't use it on cleric obviously.
Clerics are better off with a spear and a shield.

Imo, halleberds could be good on backrow Soldiers or Barbarians.
you can imagine a team like

Melee1 / Melee2 / Melee3
Melee4 / Caster / Melee6

When one of your first line melees become low hp, you can switch them with Melee4 or 6.
If all your melees has halleberds or similar, all your melees can still hit frontline enemies.

With that kind of tactic, you don't have to heal during fight, cause low hp melees become protected at the backline.

You're still vulnerable to casters and archers but that just mean you have to strike them first.
Windless Bear 9 月 8 日 下午 12:55 
What kind of character do you think should use Halberds? The stats look good but they're SO slow. I'd like to use them on my cleric, but it's dangerous to slow the healer down that much.
Windless Bear 8 月 31 日 下午 11:55 
Yeah... poor Gaulen haha. It's hard to decide!
Farandole  [作者] 8 月 31 日 下午 1:57 
Bard songs are really strong, this is a great advantage for the team.

You can totally pass on the thief, but then, Gaulen will have to handle perception, disarm, picklock and camouflage at a higher cost. Doable but expensive.
Windless Bear 8 月 31 日 上午 11:08 
I definitely always want to bring a mage, I usually pick either Bard OR Rogue, but not both. Why do you take them?
Farandole  [作者] 8 月 31 日 上午 5:38 
It's better to discover the mod's adjustments with a classic team :

Profane / Soldier / Rogue
Bard / Gaulen / Priest

In this one, you can switch the Profane for a Barbarian and let the Bard handle the utilities spells.

or

Paladin / Soldier / Rogue
Bard / Gaulen / Mage

In this one, you can switch the Rogue for a Barbarian and let the Gaulen handle the rogue skills.


Those 4 teams are the most stable and have an answer to everything.


But then, there are some alternative gameplay team.
Atm i'm playing :

Soldier / Soldier / Soldier / Soldier
Gaulen / Bard
Soldiers have basterd sword and the back row have bows.
With this config I can hit any enemy anywhere.
It's a killer.
But Gaulen and the Bard have to handle the heals. So it's a kill fast of be killed team.
Windless Bear 8 月 31 日 上午 4:07 
I keep restarting and changing my party composition... what's your favourite team?
Farandole  [作者] 8 月 30 日 上午 9:38 
It's not you.
The design choice is not conventional.
Usually in game, ironman is a box that you check placed aside the difficulty setting.
Prompt is usually for confirming that you really want to play hard.
Windless Bear 8 月 30 日 上午 5:14 
Oh, can't believe I didn't realize that. Thanks!
Farandole  [作者] 8 月 30 日 上午 4:56 
Ironman is an option that pops up after selecting Hardcore difficulty.

if you select "no" you will be in Harcore difficulty and saves will be avalable anywhere
if you select "yes" you will be in Harcore-Ironman difficulty and saves will be only avalable in towns.