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Clerics are better off with a spear and a shield.
Imo, halleberds could be good on backrow Soldiers or Barbarians.
you can imagine a team like
Melee1 / Melee2 / Melee3
Melee4 / Caster / Melee6
When one of your first line melees become low hp, you can switch them with Melee4 or 6.
If all your melees has halleberds or similar, all your melees can still hit frontline enemies.
With that kind of tactic, you don't have to heal during fight, cause low hp melees become protected at the backline.
You're still vulnerable to casters and archers but that just mean you have to strike them first.
You can totally pass on the thief, but then, Gaulen will have to handle perception, disarm, picklock and camouflage at a higher cost. Doable but expensive.
Profane / Soldier / Rogue
Bard / Gaulen / Priest
In this one, you can switch the Profane for a Barbarian and let the Bard handle the utilities spells.
or
Paladin / Soldier / Rogue
Bard / Gaulen / Mage
In this one, you can switch the Rogue for a Barbarian and let the Gaulen handle the rogue skills.
Those 4 teams are the most stable and have an answer to everything.
But then, there are some alternative gameplay team.
Atm i'm playing :
Soldier / Soldier / Soldier / Soldier
Gaulen / Bard
Soldiers have basterd sword and the back row have bows.
With this config I can hit any enemy anywhere.
It's a killer.
But Gaulen and the Bard have to handle the heals. So it's a kill fast of be killed team.
The design choice is not conventional.
Usually in game, ironman is a box that you check placed aside the difficulty setting.
Prompt is usually for confirming that you really want to play hard.
if you select "no" you will be in Harcore difficulty and saves will be avalable anywhere
if you select "yes" you will be in Harcore-Ironman difficulty and saves will be only avalable in towns.