Starbound

Starbound

Windup Armory Tweaks (Auto)
14 条留言
Ganransu 2021 年 2 月 21 日 下午 3:05 
Does this work on modded axes and hammers (such as Arcana's axes)?
AngryMiner5704 2020 年 9 月 16 日 下午 4:18 
Can you make one where you don't have to wind up the hammers and axes at all?
Leal 2020 年 5 月 1 日 下午 1:48 
nevermind I can't use the ship console.
Leal 2020 年 5 月 1 日 下午 1:44 
its not your its easier hammers axes
Schweitzer Cushy  [作者] 2017 年 6 月 10 日 下午 9:53 
@Digital i am encountering no issues. Please post a log and description of your issue in the discussion section.
Schweitzer Cushy  [作者] 2017 年 6 月 10 日 下午 9:30 
@Digital thanks, looking into it.
ultimatemark5 2017 年 6 月 10 日 下午 9:12 
Doesnt work with the 1.3 Update
Schweitzer Cushy  [作者] 2017 年 3 月 28 日 下午 6:14 
@DysfunctionalAlpaca it works on clubs, yes. Batons already auto-fire, quarterstaves are held extended like spear.
slowen 2017 年 3 月 28 日 下午 12:15 
does this work with the batons, clubs and quarterstaffs?
VinchenzoTheJackal & Shoon 2017 年 2 月 7 日 上午 10:19 
Awesomeness! This could prove to be vital for all players with hammers and axes!
Schweitzer Cushy  [作者] 2017 年 2 月 6 日 下午 8:38 
hey, this is fixed
Schweitzer Cushy  [作者] 2017 年 1 月 23 日 下午 3:10 
this released super broken, something got under my radar. fixing it now.
Schweitzer Cushy  [作者] 2016 年 10 月 19 日 下午 12:26 
@vinchenzojackal&shoon this occurred to me during dev, working on implimenting a shift modifier, with the obvious drawback of affecting walkspeed
VinchenzoTheJackal & Shoon 2016 年 10 月 19 日 下午 12:10 
This is awesome if your in the middle of a battle, but it is actually useful to charge up before ever seeing the enemy, which requires that one not automatically swing. In the end, this mod is really helpful, but it removes a helpful aspect of charging up early... I wonder if its possible to have both concepts?