Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] Senshi's Siberian Civilizations (Evenks and Nenets)
53 条留言
Insurgent Korrah 2019 年 3 月 7 日 上午 2:43 
Would be great if the author would replace all unit models with the ones wearing fur clothes.
JariHuussi 2018 年 6 月 7 日 上午 7:52 
I know I'm kinda late, but this is the Nenets peace theme: https://youtu.be/P3u9xdXO-28
(Atleast the beginning. Also, it seems to be Mansi music, but they are related to the Nenets, so not a big deal.)
Chrisy15  [作者] 2018 年 1 月 3 日 上午 9:38 
No mod is multiplayer compatible: the functionality was never added. You can use workarounds such as MPMP to get round this. The tickbox is set by default, so /shrug.
Marked One 2018 年 1 月 2 日 下午 1:18 
It says Multiplayer compatabile, but isn't?
Tnesniv Yørel 2017 年 12 月 29 日 上午 9:31 
I took a quick look at the lua code (I know a bit of coding), but didn't detect something to limit the deer spawn. Maybe, for each spawn, give the city a unrazeable invisible building to count how many times this has occurred? Limit it on like 3 spawns per city, except maybe 4 for your capital.

I hope you will take the time to implement this small change, or to correct me if I am wrong. Nevertheless, thanks for this great mod!
Tnesniv Yørel 2017 年 12 月 28 日 下午 2:34 
BUG: the Nenet UA spawns way too many deers. I am mid-medieval era, and my capital gained about 8 deer. Also, somehow I don't hear the Evenki music in the diplo interface.
Wintel 2017 年 2 月 27 日 下午 4:44 
Really nice mod
Norton 2017 年 1 月 29 日 下午 12:35 
@.Jpfranzm An updated Yakutia was sadly canned but The Buryats will be released in the new Siberian Civs Part II. The Koyarks sadly had to go.
Կուրվա Զապյերդաա 2017 年 1 月 29 日 上午 5:53 
where are YAKUTIA and BURYATIA?
Insurgent Korrah 2016 年 10 月 24 日 上午 11:55 
Oh our dear natives
TH 2016 年 10 月 23 日 上午 7:50 
The war music for the Evenks (at least, I haven't played every Civ) is incredible. Where is it from?
Rabid Mongoose 2016 年 10 月 19 日 下午 4:52 
Does this work with CBP/ vox populi?
Mr. Gentleman 2016 年 10 月 16 日 上午 10:13 
Oi, nice, how did you import unique models into the game? Any tutorials around?
Juni 2016 年 10 月 15 日 上午 9:02 
I woke up in a new Bugadyl
Chrisy15  [作者] 2016 年 10 月 15 日 上午 8:42 
The ability worked fine for me, before having researched any techs. Dunno what might've caused your problem.
jorisgoedbloed 2016 年 10 月 15 日 上午 8:26 
@ Chrisy15 : No, I did not have the prequisite tech. Since it says 'regardless of prerequisite techs'' I assumed I could build camps already in the bgeinning of the game.
SaintStrand 2016 年 10 月 13 日 下午 8:26 
The shoob sled!!
Worldbuilders' Ministries 2016 年 10 月 13 日 上午 7:52 
hillary dropped out of the election
KEKШ 2016 年 10 月 12 日 下午 10:11 
Перевод вшит?
Nyskan 2016 年 10 月 11 日 下午 11:39 
лайк если эвенк)
Chrisy15  [作者] 2016 年 10 月 11 日 下午 3:27 
Did you have the prerequisite tech? It should just show up as an improvement.
jorisgoedbloed 2016 年 10 月 11 日 下午 2:55 
@ S. Denshi, P.I.: It was stationed at a tile with deer, so I'm pretty sure it was.
Senshi  [作者] 2016 年 10 月 11 日 上午 6:46 
You can subscribe to the file on steam, or copy the URL into a website such as steamworkshopdownloader.com to get the .civ5mod archive file ;)
adisf2 2016 年 10 月 11 日 上午 6:22 
Hello! how can I download Senshi's Siberian Civilizations ?
gkarjr 2016 年 10 月 11 日 上午 6:02 
You've got a typo in Evenks\ModSupport\ModSupport.sql lines 43-44, where you create a table with one name and then insert into a table with a different name. I renamed the table to Civilizations_CordiformRequestedResource as that seems to match the name other mods are using and that got rid of the error in database.log.
Senshi  [作者] 2016 年 10 月 10 日 下午 10:43 
@weboh Until they've been triggered, Yes, Yes, Yes, Never really checked but presumably, No; each tile has a miniscule chance of spawning a Deer each turn.

Also, with start biases I'm looking to use the most accurate bias, not the one that would fit the design the best. If you have a problem with that, it can be edited within the civs' Civilization.sql files.

@jorisgoedbloed Hmm, I've never had trouble with the Samoyed Sled before. Are you sure you had it stationed on a tile where a Camp and/or Trading Post could be constructed?
jorisgoedbloed 2016 年 10 月 10 日 下午 2:35 
Nice mod, but the Samoyed sled does not what it promises. It had no option to expend for a trading post or camp :(
Cyprus Hillbilly 2016 年 10 月 10 日 下午 1:46 
I also like the graphic for the Shevenchedek, especially the fire...

looks very good on my 4K display!
Cyprus Hillbilly 2016 年 10 月 10 日 下午 12:57 
The Reindeer Archer looks cool...

I just keep waiting for Santa Claus to appear though
Weboh 2016 年 10 月 10 日 下午 12:39 
Looks great! Some of these need more explanation though. For example, how long do the temporary Bugadyl Dwelling last? Until an enemy unit ends its turn in one? Can friendly units be damaged by it? Does a dwelling in enemy territory provide faith? Is the Tadabaya's spread religion action like a missionary or prophet? I assume that once that is used it can only be used to keep on spreading, like a prophet? How does the Nenets' UA work? Every X turns a deer spawns up to a certain amount per city?

Also, it seems like the Nenents should be the one with the forest bias while the Evenks should be tundra, since that's what their repectives UI/UUs depend on.
Cyprus Hillbilly 2016 年 10 月 10 日 上午 9:55 
Well, after FOURTEEN restarts, I finally got something in a cool environment, even though I had set the temperature for Cool.

must be just my bad luck I guess
Senshi  [作者] 2016 年 10 月 10 日 上午 8:19 
Start biases aren't a guarantee: if there isn't a good spot which fits a start bias the game will just dump you wherever. If you're playing as the Evenks, they have a forest start bias and not a tundra one, which makes starting near jungles not particularly uncommon ;)
Cyprus Hillbilly 2016 年 10 月 10 日 上午 8:09 
It keeps starting me in the jungle... and I don't have the start bias disabled.

WTF?
Molodoy Senpai 2016 年 10 月 10 日 上午 5:03 
vat ta fak?
QuantumPaws 2016 年 10 月 10 日 上午 4:14 
Looks very fine! Does to it work with Vox Populi?
BOY♂NEXT♂DOOR 2016 年 10 月 9 日 下午 4:36 
>>>>>>meme arrows
dj 2016 年 10 月 9 日 下午 2:39 
"reindeer archer"

this is gonna be hella fun
Chrisy15  [作者] 2016 年 10 月 9 日 下午 2:24 
>What is Google [forums.civfanatics.com]
FrozenCold 2016 年 10 月 9 日 下午 12:28 
no idea how to do that stuff lol
Chrisy15  [作者] 2016 年 10 月 9 日 上午 10:25 
Yeah, it'll just have been a conflict with something. Y'know, we can tell that kind of thing from logs...
Roadsidebandito 2016 年 10 月 9 日 上午 10:09 
sick
FrozenCold 2016 年 10 月 9 日 上午 9:43 
i turned off all of my mods and looked to see if they would work again and they did so it must've been a confliction or i'm blind :P but it works now
Chrisy15  [作者] 2016 年 10 月 9 日 上午 9:04 
@StandardApple


Chrisy15 [author] 15 hours ago
@shanloomis

...it is compatible with YNAEMP. If you're having issues, post logs at CFC.
FrozenCold 2016 年 10 月 9 日 上午 9:03 
they arent showing up in ynaemp screen when i go to click them but great mod otherwise :D
Norton 2016 年 10 月 8 日 下午 8:22 
Ooooooh! Two for one! May we see More Civs packs? *Da bum ding!* *Sits in corner and contemplates existance*
Cyprus Hillbilly 2016 年 10 月 8 日 下午 7:11 
Remove Kebab
Chrisy15  [作者] 2016 年 10 月 8 日 下午 5:43 
@shanloomis

...it is compatible with YNAEMP. If you're having issues, post logs at CFC.
spazzrights 2016 年 10 月 8 日 下午 5:09 
A civ that gets culture from losing battles?
Cheesy Weesy 2016 年 10 月 8 日 下午 4:21 
Nice mod! I was always confused why there wasn't a Siberia civ already
Roadsidebandito 2016 年 10 月 8 日 下午 4:19 
plz make compatible with Yet not anouther earth