Space Engineers

Space Engineers

International Space Station (Vanilla)
45 条留言
Eclipse teh Democratic bee 2018 年 6 月 28 日 下午 12:43 
add escape pods
DaemosDaen 2017 年 8 月 20 日 下午 9:05 
Solar tracking issue idea:

Here's what I did in my world: I found one of thoes in-gravity asteroids, mined 99% of it, leaving enoulgh to anchor a station block Built this station off of that block. after that rotos behave 100x better.

It's not perfect, but.....
RogueDelta 2017 年 1 月 12 日 上午 3:41 
We're politely making that assessment, obviously or not so obviously I suppose, because typically set/game props and decorative builds don't usually go in the exploration tab.

It looks amazing, very accurate, it's just unexpected to find an obviously non-functional cosmetic shell, within the exploration category.
OctoBooze  [作者] 2017 年 1 月 12 日 上午 3:04 
You do understand that this is nothing but a visual project... right? It was never meant to be a survival ready project nor was it ever intended as a functional base.
RogueDelta 2017 年 1 月 12 日 上午 2:52 
I really like the overall look and scale, it's much more accurate than mine, but I have to agree with José Mourinho, it ends up not being practical in SE, at least not without potentially incorporating at least a few mods.

The modless ISS I've seen had to eventually be expanded a block in every direction to make space for anything needed for survival gameplay and still retain the ability to move around the station or run a conveyer system, while still maintaining an air-tight modular station.

I don't think the real ISS would hold up to space pirate attacks, though I think it holds up much better vs meteor showers than any SE station ever could.
Sytech 2017 年 1 月 5 日 上午 5:50 
This is very beautiful. I like how it looks but it's very unefficient in all senses. Inventories, assemblers, ox generators and rest of equipment are not connected at all. What do I want four assemblers that cannot access inventories for? You should try to make it more efficient, guy. Nice work, but you still need to put the final touches it. :)
[MEI] Fionnhunter 2016 年 11 月 6 日 下午 7:59 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=794721226 This might help with some of the difficult passagways :)
Jelly 2016 年 10 月 17 日 下午 8:41 
great work
broken 2016 年 10 月 16 日 下午 11:49 
+1 Bro! Nice job! Could use some Escape Pods in them? I made some small ship one's that are 1 x 1.5 large block that can be mounted with just a connector, pictures in the link, The one's i'm using on the freighter i modified with 2 AM's so they drop vertical off the side of the ship.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=781580932
Aryx 2016 年 10 月 15 日 下午 3:22 
Maybe somebody... (me) could make a small ship version of this? using SSMMP, I've built stations out of small blocks before, like my modular station 1 (not uploaded yet).
🍁BuzzedBear🍁 2016 年 10 月 15 日 上午 11:31 
LOL... I was just kicking up some dust dude. Did you try suggestion I left about locking the rotors and then turning them off before cutting them and adding to the Blueprint? I use this method for both regular rotors, advanced, as well as with large rotor base and small rotor head, and large advanced with small advanced heard. I VERY RARELY have issues so long as I turn off the rotor AFTER I safety lock overide them.

Rated this up btw... would be nice to see it get 5 stars! :)
OctoBooze  [作者] 2016 年 10 月 15 日 上午 8:53 
@Buzzed Bear, I've seen it. Given its low orbit, you can make out the rough shape of it with binoculars on good weather. There are trackers that tell you where to look and when so you can see it yourself. There is no doubt in my mind about its existance.

Steam Workshop isn't probably the right place for a debate whether or not it's a hoax, but watching hundreds and thousands of NASA videos from the station and then cherry picking few with cameras playing tricks on the footage to be the solid proof the ISS isn't real is pretty mindblowing to me.
🍁BuzzedBear🍁 2016 年 10 月 15 日 上午 8:38 
Looks awesome man. Funny thing though... I have never had problems pasting rotors. I discovered that if I lock the rotors first, then turn them off, then cut or copy, I have no issues. The only thing that I have noticed that I MUST check, is that many times I simply need to 'detach' and then 'attach' the rotor head. Sometimes when they paste they paste detached. Maybe this will help someone.

Personally though - Don't think the station really exists - with the exception of pictures from NASA, has anyone ever seen it in the night sky? Is it REALLY orbitting the Earth at 17,000 mph?
Iomega0318 2016 年 10 月 14 日 下午 10:10 
Looks incredible! Great job!
Masterdude94 2016 年 10 月 14 日 下午 4:17 
Wow this looks great! I do wish rotors and such worked well in the stable version.They are way too buggy.
Peasant_Shots 2016 年 10 月 14 日 下午 3:45 
Yep! You are on the front page! Congrats, Voidsman! :steamhappy:
OctoBooze  [作者] 2016 年 10 月 14 日 下午 2:53 
Whoa, this has gotten popular... Has this gotten featured somewhere?
Anyway, @Despicable Ocelot I tried rotors on/off, locked/unlocked, Displaced and not. Still sadly blew up :c
Andrew900460 .;UbErZ;. 2016 年 10 月 14 日 下午 2:29 
finaly somones made the ISS!
catgamer 2016 年 10 月 14 日 下午 1:53 
I'd reccomend using some hydro thrusters for interia and stuff
Despicable Ocelot 2016 年 10 月 14 日 下午 1:24 
btw, i really like this, cuz im an american who likes space. and NASA.
Despicable Ocelot 2016 年 10 月 14 日 下午 1:23 
Before you save it as a blueprint, put lock override on the rotors, and then save.
im not sure if this is a good solution or not, but its worked for me.
Martian Patriot 2016 年 10 月 14 日 下午 1:17 
Yeah the only way I got solar array rotation to work with the sun was to calculate how long it took the sun in that server to rotate a fixed number of degrees, rotate the array to face the sun and then set it on a rotation speed at the same direction the sun moves at the same speed. It works 90% of the time but every once in awhile it goes out of rotation and you have to reset it.
Bloxn 2016 年 10 月 14 日 下午 1:11 
perfect i neded just this!
fak12394567 2016 年 10 月 14 日 下午 12:56 
непомню что добовляли бури
Tiger_Fearful645 2016 年 10 月 14 日 下午 12:37 
finally somone built it!!!! i made one awhile back but never put it on the Workshop Cheers M8 :steamhappy:
sammie_boy 2016 年 10 月 14 日 下午 12:29 
Great mod! Now wheres my tigershark... BOOM!
Salem 2016 年 10 月 14 日 下午 12:01 
I knew this was coming. But I didn't know when.
Blast_Crash 2016 年 10 月 14 日 上午 8:03 
thanks a lot for the well made Replica of the ISS, have been waiting a long time since someone made this.
Great work :)
Wygos 2016 年 10 月 14 日 上午 1:08 
Well workshop blueprint subscription dont show up in blueprint menu after patch so u might have done it with rotors.
Decrates 2016 年 10 月 14 日 上午 1:00 
wow, what a great station! :dante:
HotshotJimmy 2016 年 10 月 13 日 下午 12:06 
Fair enough about the orientation and as for the number of rotors it all depends on how much of the thing you want to rotate XD lol
OctoBooze  [作者] 2016 年 10 月 13 日 上午 11:44 
Since there is no real orientation for the S3-6 ITS and P3-6 ITS, it really doesn't matter. Most virtually created imagery of the station feature the panels on a flat plane parallel to the rest of the station you're right about that, but I personally find them more appealing when rotated 90 degrees so that's simply the reason they're rotated that way (Also made the cover beauty shot look nicer imo :P) There really isn't a "correct" orientation of the segments.

I count 12 rotors, 1 for each set of radiators as they also rotate, albeit on a single axis. And ofc the 5 per each solar array. As a bonus, have a nice picture of the actual station. Absolutely glorious!
http://www.esa.int/var/esa/storage/images/esa_multimedia/images/2012/11/international_space_station_salutes_the_sun/12140190-4-eng-GB/International_Space_Station_salutes_the_Sun.jpg
HotshotJimmy 2016 年 10 月 13 日 上午 11:31 
Hey Void, right taking a look as we speak, I can definately get rotors to work on this thing. The payoff is it has to be a station block and not a ship. Let people change it at their own risk I guess. Second thing is just a small criticism. As is the large solar panels need rotated 90 degrees so that they are parallel to the rest of the hull. I know they rotate in real-life but for those that would rather use it without rotors it would make it look more correct. Only a small thing, apart from that it's a good scale representation. I haven't measured it yet but its good =) In total it would have 10 rotors so not ideal for DS but perfectly fine for singleplayer or even 1-4 players.
OctoBooze  [作者] 2016 年 10 月 13 日 上午 11:15 
@RockwellT800 They don't call it Low Earth Orbit, or LEO for nothing! The ISS is at around 400km on Perigee and 410km on Apogee above earth. When you think about it, that's pretty low!
HotshotJimmy 2016 年 10 月 13 日 上午 10:38 
Hopefully i'll get a chance today *shakes fist at real-life* lol
Silent Hawk 2016 年 10 月 13 日 上午 9:20 
Thats a pretty low orbit XD. good build!
ViviTG 2016 年 10 月 12 日 下午 12:47 
I made ths ISS once, yours is a lot better :steamhappy:
OctoBooze  [作者] 2016 年 10 月 12 日 上午 10:56 
@Hotshot Jimmy when you get it done, don't hesitate to upload it to the workshop/youtube, I would love to see it :)
I left some barren space on the end section (Zvezda service module) for timers and programmables in case somebody picks up the project. (This station getting help from other people would quite literally make this an international space engineers station. True to the original, huh? :D)
Soulebot 2016 年 10 月 12 日 上午 9:27 
I wholehearted agree, a Merge block that is airtight and could be used as a passage is needed. There is a mod by MCM for merge block boarding tube but something vanilla needs to be made up so you dont have to use the 3x3 merge block/hangar door version to dock two ships or a station together
HotshotJimmy 2016 年 10 月 12 日 上午 7:12 
Sweet, i'll work on the rotors.
BlackArmor 2016 年 10 月 8 日 上午 9:05 
Way cool! I thought about doing this myself but never got around to it. Now I won't have to because this looks spot on. Thumbs up for you
OctoBooze  [作者] 2016 年 10 月 8 日 上午 8:22 
Feel free to attempt to get the rotors work yourself, and if you find a solution, please share. I'd love to hear it.
Lord Wraith SOL3 2016 年 10 月 8 日 上午 8:13 
It is a shame to hear that you could not fix the rotor problem on this design, i also hope that at sometime in the future you can publish it with the rotors working, but in the meantime, take heart that the design is great and you did a wonderful job on the build, i look forward, as i said, to more from you in the future....
OctoBooze  [作者] 2016 年 10 月 8 日 上午 7:00 
No matter what, the rotors explode. This is pretty gamebreaking, I cannot get them to function, at all. It's quite sad to have it static when it would be ridiculously easy to have it track the sun. Keen please fix your game.
Lord Wraith SOL3 2016 年 10 月 8 日 上午 6:28 
WELL DONE on the effort it took to do this, yes it is a real shame KEEN have not fixed a number of their long term bugs, but we can hope for the future, as for a walk through connector, YOU HAVE MY VOTE, something like that would look great in the game, just a shame we have to relie on MODERS to do the job for them, anyway, once again WELL DONE 10/10 for this...

P.S. the rotor problem might be down to the rotor locks, DON'T USE IT, ever since KEEN introduced it, it has been nothing but trouble, so for me i don't use it EVER..... good luck with whatever you build next, looking forward to it.....