Dungeons of Dredmor

Dungeons of Dredmor

DistanceEducation
11 条留言
Tirien66 2012 年 7 月 14 日 下午 10:12 
Garison, one way to offset the fact you die constantly at level three by being pure mage with this? Dont take any points in this till later on. It looks like it would go well with the Radiant Wizard skill too, but taking both might cause problems.
Garison  [作者] 2012 年 6 月 26 日 上午 4:59 
thanks for the comments guys, I appreciate the support!
Essense 2012 年 6 月 23 日 下午 12:38 
Post this to the forums for bettar feedback. From what you have up there, it looks dangerously edgy...which I like.
TheDeadDude 2012 年 6 月 20 日 下午 5:59 
I've come up with an idea for distance education spells, as for names they aren't good just the idea counts
1. Close Distance (teleports hero to pointed OR randomized tile and explodes in X area and Y radius)
2. Calculative Blast (shoots a magical projectile dealing damage based on how far the opponent is wether thats single target or AoE should scale based on its purpose aoe less dmge single target more dmge)
3. Ether State (passive skill that requires mana upkeep and gives you stats and resistance or w.e you want) you could take all those stats you put on your skills and rebalance it into this spell and keep the last level of uber stats.
TheDeadDude 2012 年 6 月 20 日 下午 5:42 
From what i can see this is Blood mage and pyromancer/ley lines combined into 1 skill with a steroid injection. Obvious fire ball is pretty much the zoo claering skill of pyro, mana regen and mana per kill are two seperate supports when combined is already uber. To put it all into one skill isn't doesn't sound like a mod really. I guess you could rebalance it and change the damage types/ skill effects and animations to make it stand alone. Great i idea, needs work though.
Garison  [作者] 2012 年 6 月 20 日 上午 4:09 
a full wizard build will yeild 19hp, after 5 levels of "distance education" that number drops to 10hp, it would normally be 29hp at this point. Enemies on floor 3 kill me relatively easy on a critical hit, even with the warlocks mana sheild up...or if i step on trap.
suggestions to improve, tweak, and/or rebalance are welcome. Poor use of the fireball have killed me a few times too...hehe...maybe i just play bad.

Direction to improve is what i'm looking for. this is just my beta version to get some feed back. i plan to rework the spells to something more unique to the class after i get the stats balanced.

so, what aspect do you see as overpowering? mana regen ? magic power? base stat increase?

should i add more levels and keep the player from advancing so quickly or should i add more disadvantages and allow players to progress to the end early in the game, so they can branch out into other things.
molligru 2012 年 6 月 19 日 下午 7:46 
This looks . . . just a bit OP.
MrMeows 2012 年 6 月 19 日 上午 11:54 
Ahhhhhh....
Garison  [作者] 2012 年 6 月 19 日 上午 11:18 
Changed Sage to Sagacity for more clarity!
MrMeows 2012 年 6 月 19 日 上午 11:14 
And what is sage?
MrMeows 2012 年 6 月 19 日 上午 11:14 
Um... uh... dunno what to say about this...