Xenonauts

Xenonauts

More Civilians and Local Forces
29 条留言
Juckslasher 2023 年 2 月 27 日 上午 3:06 
as someone who uses the reaper rebalance mod to make reapers less of an issue to soldiers and more of an issue to civis, this mod scares me lol having much faster zombie output
Thumper 2020 年 6 月 30 日 下午 2:42 
the problem is that you better pray there are no reapers on terror mission since there could be more than 20+ reaper per map due to the large quantity of civilian. :xenoufo::xenoufo::xenoufo::xenoufo::xenoufo:
pluto965 2020 年 6 月 23 日 下午 9:36 
ok just a response i really like this mod despite me joking 3 years ago i always thought to myself "huh, if reapers reproduce exponentially shouldnt all terror missions just be you fighting a tidal wave of chitinous rage?" and this mod delivers on this, if you dont actively staunch the death of civvies you could convievably end up with what i had back in the day, being a situation where i opened a door to see a lot of blood 3 reapers and 2 zombies in one room all ready to rip my poor ethiopian heavy weapons guy to shreds. (this is also where the 12 reaper situation came from because i just left that corner of the map alone and unwittingly let all the civvies i was "saving" wonder right into that building until i doubled back with my 8 surviving solders only to realize the depth of my error.)
Samsa 2019 年 12 月 28 日 上午 6:45 
F
toontaco 2019 年 8 月 27 日 下午 5:40 
@muffin
dude hasn't been on in 3 years, brother
he ded
It'sMatt 2019 年 6 月 11 日 下午 6:51 
a great way to be swarmed by like, 14 reapers
Boshty 2019 年 1 月 27 日 上午 7:23 
I had a civi go fucking apeshit with a shotgun murdering 3 reapers. my remaining team surrounded him and kept him alive. Lost two men doing it. Edited the stats of a new recruit to match this heroic civi like id recruited him after the mission. he was a beast
Faestre 2019 年 1 月 19 日 下午 10:12 
It should be save compatible, since it doesn't really change anything on the strategic map.

Would this be the right place to request guidance/a branch for the purpose of modding crash site missions? I'd like to make normal maps spawn with some additional friendlies only when the player is going after a downed UFO.
WHOPPER WHOPPER WHOPPER 2018 年 5 月 14 日 下午 5:49 
save compat?
Meanslicer 2018 年 3 月 29 日 下午 12:06 
Yeah, when you get plasma, civies get Laser, when you get MAG, civies get plasma.
Chaotic Entropy 2017 年 12 月 9 日 上午 6:48 
Siirenias, that's a game mechanic, I think once you get plasma weapons the civs start getting better gear.
Siirenias 2017 年 12 月 8 日 上午 11:37 
Imagine my surprise in one of my final missions (I forgot to enact the final mission for a while) when a police officer struts around with a laser rifle! I wanted to recruit him. I think he killed two or three aliens all on his own, including at least one reaper. I don't know if that was this mod or just a game mechanic, but I loved him so very much. Awesome mod all around.
pluto965 2017 年 9 月 30 日 下午 10:07 
i ran back to the chopter and let the 4 extra cops and my tank distract them
T-VIRUS 2017 年 4 月 14 日 上午 12:06 
flying armor is an easy way to defeat lids

if you dont have it then you are fucked
Crispynugget 2017 年 1 月 27 日 下午 6:47 
only reason why i no like chryssalids is cause their move in xcom is literally the map...
Crispynugget 2017 年 1 月 27 日 下午 6:46 
i have only one word for why i dont. Chryssalids... (the reapers in the game arent too bad)
Commissar Tordez 2016 年 12 月 29 日 上午 1:05 
@Jeb Kerman But that makes it more fun! They're like the Tyranid swarm ;3
Jeb Kerman 2016 年 10 月 23 日 下午 3:21 
NO, MORE PEOPLE = MORE REAPERS
zawmbie  [作者] 2016 年 10 月 22 日 上午 6:46 
I do not plan on doing so but if anyone else wants to do it, simply edit the numberOfCivilians="" and numberOfFriendlyAI="" values for all the map variations in the other tilesets. Be vary of that some tilesets don't support civilians/local forces (tropical and swamp), some maps don't have spawns for civilians/local forces and that it would be weird on some maps set in forests, farms etc with a lot of people running around.
Bishtaw 2016 年 10 月 20 日 下午 3:59 
Is it possiable you could add this to all missions? It would be fun have civilians running around like idiots getting shot up while trying to save them and capture a UFO.
Florida Eco-Nationalist 2016 年 10 月 18 日 下午 1:50 
Okay thanks.
zawmbie  [作者] 2016 年 10 月 18 日 下午 1:41 
I just updated it and I will upload an optional addition for people who use Furies, Terror and Dreadnoughts Oh My. The Restored Community Map Pack is included in the X:CE mod pack.
Florida Eco-Nationalist 2016 年 10 月 17 日 下午 1:30 
They just updated X:CE today. Would you update this? Also I'm not sure how to install the map pack. I found a mod collection on their forums for the newest CE version which I think includes Restored Community Map Pack.
Dacky 882 2016 年 10 月 15 日 下午 12:23 
thanks for this recent mod it's very better to more life in city
Wer6 2016 年 10 月 15 日 上午 5:29 
Get RPGs, tanks, grenades. Level the warehouse.
:csgohelmet:
Weak1ings 2016 年 10 月 14 日 下午 8:32 
How do you beat reapers in a warehouse?
Vinier McNuggNugg 2016 年 10 月 12 日 下午 2:22 
Lol easy money from terror missions then
Bloodman123726 2016 年 10 月 7 日 上午 6:29 
more like makes all the aliens dead in the first turn as all the local forces killed them all before I even got out of the chopper
pluto965 2016 年 10 月 4 日 下午 5:42 
THANKS FOR GIVING ME A STORAGE ROOM WITH 12 REAPERS TO CLEAR OUT M8.