安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Anyways, moral of the story is the Typhoon is a fun gun, ignore plebs that don't understand balance in a Coop game, and laugh at Biodrones crying when their new ME game flopped and Bioware became effectively nonexistant.
https://mega.nz/#!DhRz0YCS!bZWFhxdJ9SP1AoXnAkcdPhWJ_kFckIVv8M2sZVAs4yc
Thanks, though!
Are there plans for a ME version of the SMG? We've got everything but the SMG...and I love me my SMG on my low-aim Grenadiers!
This is pretty much as big as I can get it without the blastplate starting to clip in to the chest during animations.
But the Cain wouldn't work as a grenade launcher. Not unless someone makes a nuclear grenade
i tested in game, it has custom stats, does the same dmg as cannon, but has +1 innate armor piercing, but has 1 less ammo count to balance out. and armor piercing stacks with shredder ability.
hey just in case you are away, i sent you a 2nd private msg about some things.
cheers ! :D
i have a question: in the description, you said the typhoon has armor piercing already, does that stack with the "shredder" ability when grenadiers lvl up, or does shredder simply override the innate armor piercing stat?
https://docs.google.com/document/d/1j3sG2NUAmKj4BgJA9yLYk-i7ZfflXkcamVvgscNzkZk/edit#heading=h.p20rfoxmobot