Garry's Mod

Garry's Mod

.950 JDJ Rifle
53 条留言
Zira_7 2024 年 6 月 22 日 上午 10:33 
Сделано на атшибись
Excellent Epsilon 2023 年 8 月 25 日 下午 2:40 
how it feels when you shit after eating mexican food:
rebel6301 2023 年 6 月 5 日 上午 4:01 
Functional shoulders are obsolete. Real tactical operators break their shoulder in 5 places.
aCaboodL 2022 年 9 月 9 日 下午 3:51 
The gun won't do anything. Did I do something wrong?
(OTR) 0xferd™ 2020 年 5 月 16 日 下午 12:54 
as in saying if you want your own playermodel's hands and arms and stuff, to show does that support that? just asking
(OTR) 0xferd™ 2020 年 5 月 16 日 下午 12:53 
custom hand support?
Godzilla fan for life 2019 年 10 月 9 日 上午 6:06 
@Chris got a question for you when you get the chance
Marsian06 2019 年 9 月 16 日 下午 12:10 
You can super jump with this gun.
10/10 best mod
UnhorsedGoose 2019 年 6 月 17 日 下午 12:24 
Holy shit, this is a real gun!? I didn't know that, cool, just watched the Forgotten Weapons video on it
babypuncher 2019 年 3 月 23 日 下午 7:32 
When I look through the scope, the actual picture in the scope is fine, but I'm missing the crosshairs. Anyone else have this problem?
Fail 2019 年 2 月 15 日 上午 11:02 
You can fucking send yourself flying holy shit
GrievouslyTired 2019 年 2 月 9 日 上午 8:10 
Muzzle brake isn't the right size
VlaDICkVelistoF 2019 年 1 月 21 日 上午 2:32 
Ehh... That gun would be in SFM.. that would be cool...
Rob.L.Purple 2019 年 1 月 6 日 上午 8:06 
that is the big freaking gun
XPEHO3ABPycPekc 2018 年 11 月 16 日 下午 6:45 
How about to make it with c_hands?
Sanders 2018 年 11 月 7 日 下午 11:14 
ok so the scope you used on this isnt the right one here is the right one: https://www.google.com/search?q=.950+jdj&hl=en&authuser=0&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwickue2n8TeAhVJpIMKHespAKEQ_AUIFCgC&biw=1517&bih=834#imgrc=GxbVBfLBS8d2FM : its larger then the one you have on it
jhon "angar" thor 2018 年 7 月 14 日 上午 7:10 
I have discovered that as long as whenever I spawn in, I first use another TFA weapon with a scope,the scope will be visible here,but if I use this first, no TFA weapon scope works
jhon "angar" thor 2018 年 6 月 20 日 上午 10:37 
Right so, whenever I use any of your weapons with a scope, not just the JDJ, stuff like the OICW, enforcer, etc, the scope is completley white, and I get this error in the console

[ERROR] lua/weapons/weapon_jdj/shared.lua:189: attempt to compare number with nil
1. RTCode - lua/weapons/weapon_jdj/shared.lua:189
2. TFARenderScreen - lua/tfa/modules/tfa_rendertarget.lua:193
3. v - lua/tfa/modules/tfa_rendertarget.lua:209
4. unknown - lua/includes/modules/hook.lua:84

I tried reinstalling the TFA Base and all of the weapons but it didn't do shit
Forsakener 2018 年 2 月 12 日 下午 3:58 
Odd situation, my scopes are missing textures and are purple n black but my friends is fine he has all the mods i do. any suggestions?
Grey The Raptor 2018 年 2 月 12 日 下午 1:15 
you can super jump with this
Gordon Freeman The Annoyance 2017 年 10 月 22 日 下午 10:16 
I think an attached bipod would help, right?
𝐃𝐎𝐂 2017 年 7 月 12 日 上午 9:47 
Sweet...
D4LL1N 2017 年 6 月 8 日 上午 8:14 
so it rocks i love it 5 stars but the scope needs fixing
Regolith 2017 年 5 月 8 日 上午 1:34 
Scope is broken.
jhon "angar" thor 2017 年 5 月 3 日 下午 2:56 
Any idea why the scopes are broken for most of your weapons?
PoToo 2017 年 4 月 8 日 下午 4:52 
The reachambering sounds like a naval cannon.
SpoonTheMan 2017 年 1 月 16 日 下午 11:21 
I don't know if there's a way to commend someone on the workshop for doing so well with their addon, but I at least had to give your addon a Rate-Up :)
SpoonTheMan 2017 年 1 月 16 日 下午 11:16 
Tested and working perfectly! good job with the quick attention given to the issue!
SpoonTheMan 2017 年 1 月 16 日 下午 10:59 
restoring a backup of the game files right now (unrelated), will test in a few minutes
AxeChris  [作者] 2017 年 1 月 16 日 下午 10:54 
Try now, this update SHOULD fix it.
AxeChris  [作者] 2017 年 1 月 16 日 下午 8:55 
Hmm.. Yeah, okay, something is up; I've never had this happen before. (On MY end, even!)
Let me see if I can fix it.
SpoonTheMan 2017 年 1 月 16 日 上午 11:36 
@SturmWerwolf well, I think we're both having the same issue, the gun I tried was in fact the alt one (love the knockback it has), so it definitely sounds like an update to either this or the TFA Base broke it, at least that means it can probably be fixed without sacrificing anything
SturmWerwolf 2017 年 1 月 16 日 上午 11:30 
uhhh the normal one is working great, but why is the alt .950 JDJ crashing the game as soon as it's fired ?
SpoonTheMan 2017 年 1 月 16 日 上午 3:28 
@Chris I don't know if you can fix this or if it's an issue with the current version of the base, I left this same message for TFA in case it helps, but here: it would appear one of the updates to the TFA Base is causing the entire computer to freeze upon the second shot, I only tested it with 1 gun though, this one. I would check more but 1: this is one of my favorite guns that run on this base, and 2: I already had to restart my computer several times due to this issue, I would check to see if another add-on is conflicting, but this was working flawlessly before and my subscriptions have not changed since then, so the only thing that seems to make since is something went bad in the process of the base being updated, no idea if you would have to fix this or if it would be TFA's issue, but there's the info I have on the matter. Hoping this problem can be figured out, it's a great gun.
Rindaman 2016 年 12 月 22 日 上午 5:50 
when you want to shoot baby's arm size bullet
Joey Jazz 2016 年 10 月 1 日 上午 2:43 
Joey Jazz 2016 年 10 月 1 日 上午 2:27 
I posted a suggestion in the "Gun ideas" section of your group, can you check it ? :3

I already made some concept arts :

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=772476372

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=772483656
Xyphurr 2016 年 9 月 23 日 上午 12:54 
Awh, so it's kinda how the elephant rifle is with reloading. Nasty. XD Ah well. Still a nice swep. =3
AxeChris  [作者] 2016 年 9 月 23 日 上午 12:21 
Unfortunately, due to the nature of the weapon originally being an AWP skin, there's a bolting animation immediately after the firing animation. If I had a way to just make it jut back in recoil and THEN reload, then I'd be able to change it.
Xyphurr 2016 年 9 月 23 日 上午 12:07 
Also, I'z guessin' making it a single-shot weapon isn't as simple as changing "SWEP.Primary.ClipSize" to 1. What with fancy swep-bases 'n' stuff...
AxeChris  [作者] 2016 年 9 月 17 日 下午 10:31 
- Added an alternate version, which can be found in the "Babel Industries Alts" category.

This version uses the second skin, made by Rafaël De Jongh. Instead of having physical knockback, this version has penetrating rounds. Movement speed is also boosted slightly due to the lighter materials in this variant.
Xyphurr 2016 年 9 月 17 日 下午 10:04 
*immidiately reminded of the hellsing abridged series* XD https://youtu.be/5uIVkhtU1Ls?t=1m46s
"Get that bitch a cannon. Bitches love cannons." *Excuse my french. XD*
Kirstein 2016 年 9 月 17 日 上午 8:26 
The worlds highest handheld sniper cal.
Gilgamesh, King of Heroes 2016 年 9 月 15 日 下午 2:21 
Mfw shoulder is pulverized
Mono 2016 年 9 月 14 日 上午 7:45 
Is the Babel Industries liable for murder with the help of these weapons?
Oliver Clothesoff 2016 年 9 月 13 日 下午 8:48 
So it's either the realism of a heavy recoil or the power of a penetrating round. I was asking because this weapon uses TFA base, which allows guns to shoot through thin walls and the like.
AxeChris  [作者] 2016 年 9 月 13 日 下午 8:46 
@Templar Well, let's see what I can do about this thing I may or may have forgotten about.

Edit: I know exactly why it doesn't punch through walls/people; It comes down to the code needed for the knockback effect. I could fix it to have penetrating rounds, but it wouldn't have that accurate feeling of getting pushed back by the sheer force of it.

To be honest, I don't know if I'd be able to make penetration work with "SWEP:ShootBullet".
AxeChris  [作者] 2016 年 9 月 13 日 下午 8:33 
In regards to the ammo count, I'm aware that it should realistically be 1 round, rather than 10. However, like the CB-4, the firing animation automatically reloads, due to it being a skin for the AWP. If I had my way, it'd totally be only one round per shot.
Oliver Clothesoff 2016 年 9 月 13 日 下午 8:32 
Shouldn't this thing punch through walls like most other TFA base guns? Of all of them, I'd think this thing's round should do it.
wega 2016 年 9 月 12 日 下午 11:08 
Understood about that. Just an idea for future weapons that have the possibility.