Garry's Mod

Garry's Mod

.950 JDJ Rifle
53 kommentarer
Zira_7 22. juni 2024 kl. 10:33 
Сделано на атшибись
Excellent Epsilon 25. aug. 2023 kl. 14:40 
how it feels when you shit after eating mexican food:
rebel6301 5. juni 2023 kl. 4:01 
Functional shoulders are obsolete. Real tactical operators break their shoulder in 5 places.
aCaboodL 9. sep. 2022 kl. 15:51 
The gun won't do anything. Did I do something wrong?
(OTR) 0xferd™ 16. maj 2020 kl. 12:54 
as in saying if you want your own playermodel's hands and arms and stuff, to show does that support that? just asking
(OTR) 0xferd™ 16. maj 2020 kl. 12:53 
custom hand support?
Godzilla fan for life 9. okt. 2019 kl. 6:06 
@Chris got a question for you when you get the chance
Marsian06 16. sep. 2019 kl. 12:10 
You can super jump with this gun.
10/10 best mod
UnhorsedGoose 17. juni 2019 kl. 12:24 
Holy shit, this is a real gun!? I didn't know that, cool, just watched the Forgotten Weapons video on it
babypuncher 23. mar. 2019 kl. 19:32 
When I look through the scope, the actual picture in the scope is fine, but I'm missing the crosshairs. Anyone else have this problem?
Fail 15. feb. 2019 kl. 11:02 
You can fucking send yourself flying holy shit
GrievouslyTired 9. feb. 2019 kl. 8:10 
Muzzle brake isn't the right size
VlaDICkVelistoF 21. jan. 2019 kl. 2:32 
Ehh... That gun would be in SFM.. that would be cool...
Rob.L.Purple 6. jan. 2019 kl. 8:06 
that is the big freaking gun
XPEHO3ABPycPekc 16. nov. 2018 kl. 18:45 
How about to make it with c_hands?
Sanders 7. nov. 2018 kl. 23:14 
ok so the scope you used on this isnt the right one here is the right one: https://www.google.com/search?q=.950+jdj&hl=en&authuser=0&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwickue2n8TeAhVJpIMKHespAKEQ_AUIFCgC&biw=1517&bih=834#imgrc=GxbVBfLBS8d2FM : its larger then the one you have on it
jhon "angar" thor 14. juli 2018 kl. 7:10 
I have discovered that as long as whenever I spawn in, I first use another TFA weapon with a scope,the scope will be visible here,but if I use this first, no TFA weapon scope works
jhon "angar" thor 20. juni 2018 kl. 10:37 
Right so, whenever I use any of your weapons with a scope, not just the JDJ, stuff like the OICW, enforcer, etc, the scope is completley white, and I get this error in the console

[ERROR] lua/weapons/weapon_jdj/shared.lua:189: attempt to compare number with nil
1. RTCode - lua/weapons/weapon_jdj/shared.lua:189
2. TFARenderScreen - lua/tfa/modules/tfa_rendertarget.lua:193
3. v - lua/tfa/modules/tfa_rendertarget.lua:209
4. unknown - lua/includes/modules/hook.lua:84

I tried reinstalling the TFA Base and all of the weapons but it didn't do shit
Forsakener 12. feb. 2018 kl. 15:58 
Odd situation, my scopes are missing textures and are purple n black but my friends is fine he has all the mods i do. any suggestions?
Grey The Raptor 12. feb. 2018 kl. 13:15 
you can super jump with this
Gordon Freeman The Annoyance 22. okt. 2017 kl. 22:16 
I think an attached bipod would help, right?
𝐃𝐎𝐂 12. juli 2017 kl. 9:47 
Sweet...
D4LL1N 8. juni 2017 kl. 8:14 
so it rocks i love it 5 stars but the scope needs fixing
Regolith 8. maj 2017 kl. 1:34 
Scope is broken.
jhon "angar" thor 3. maj 2017 kl. 14:56 
Any idea why the scopes are broken for most of your weapons?
PoToo 8. apr. 2017 kl. 16:52 
The reachambering sounds like a naval cannon.
SpoonTheMan 16. jan. 2017 kl. 23:21 
I don't know if there's a way to commend someone on the workshop for doing so well with their addon, but I at least had to give your addon a Rate-Up :)
SpoonTheMan 16. jan. 2017 kl. 23:16 
Tested and working perfectly! good job with the quick attention given to the issue!
SpoonTheMan 16. jan. 2017 kl. 22:59 
restoring a backup of the game files right now (unrelated), will test in a few minutes
AxeChris  [ophavsmand] 16. jan. 2017 kl. 22:54 
Try now, this update SHOULD fix it.
AxeChris  [ophavsmand] 16. jan. 2017 kl. 20:55 
Hmm.. Yeah, okay, something is up; I've never had this happen before. (On MY end, even!)
Let me see if I can fix it.
SpoonTheMan 16. jan. 2017 kl. 11:36 
@SturmWerwolf well, I think we're both having the same issue, the gun I tried was in fact the alt one (love the knockback it has), so it definitely sounds like an update to either this or the TFA Base broke it, at least that means it can probably be fixed without sacrificing anything
SturmWerwolf 16. jan. 2017 kl. 11:30 
uhhh the normal one is working great, but why is the alt .950 JDJ crashing the game as soon as it's fired ?
SpoonTheMan 16. jan. 2017 kl. 3:28 
@Chris I don't know if you can fix this or if it's an issue with the current version of the base, I left this same message for TFA in case it helps, but here: it would appear one of the updates to the TFA Base is causing the entire computer to freeze upon the second shot, I only tested it with 1 gun though, this one. I would check more but 1: this is one of my favorite guns that run on this base, and 2: I already had to restart my computer several times due to this issue, I would check to see if another add-on is conflicting, but this was working flawlessly before and my subscriptions have not changed since then, so the only thing that seems to make since is something went bad in the process of the base being updated, no idea if you would have to fix this or if it would be TFA's issue, but there's the info I have on the matter. Hoping this problem can be figured out, it's a great gun.
Rindaman 22. dec. 2016 kl. 5:50 
when you want to shoot baby's arm size bullet
Joey Jazz 1. okt. 2016 kl. 2:27 
I posted a suggestion in the "Gun ideas" section of your group, can you check it ? :3

I already made some concept arts :

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=772476372

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=772483656
Xyphurr 23. sep. 2016 kl. 0:54 
Awh, so it's kinda how the elephant rifle is with reloading. Nasty. XD Ah well. Still a nice swep. =3
AxeChris  [ophavsmand] 23. sep. 2016 kl. 0:21 
Unfortunately, due to the nature of the weapon originally being an AWP skin, there's a bolting animation immediately after the firing animation. If I had a way to just make it jut back in recoil and THEN reload, then I'd be able to change it.
Xyphurr 23. sep. 2016 kl. 0:07 
Also, I'z guessin' making it a single-shot weapon isn't as simple as changing "SWEP.Primary.ClipSize" to 1. What with fancy swep-bases 'n' stuff...
AxeChris  [ophavsmand] 17. sep. 2016 kl. 22:31 
- Added an alternate version, which can be found in the "Babel Industries Alts" category.

This version uses the second skin, made by Rafaël De Jongh. Instead of having physical knockback, this version has penetrating rounds. Movement speed is also boosted slightly due to the lighter materials in this variant.
Xyphurr 17. sep. 2016 kl. 22:04 
*immidiately reminded of the hellsing abridged series* XD https://youtu.be/5uIVkhtU1Ls?t=1m46s
"Get that bitch a cannon. Bitches love cannons." *Excuse my french. XD*
Kirstein 17. sep. 2016 kl. 8:26 
The worlds highest handheld sniper cal.
Gilgamesh, King of Heroes 15. sep. 2016 kl. 14:21 
Mfw shoulder is pulverized
Mono 14. sep. 2016 kl. 7:45 
Is the Babel Industries liable for murder with the help of these weapons?
Oliver Clothesoff 13. sep. 2016 kl. 20:48 
So it's either the realism of a heavy recoil or the power of a penetrating round. I was asking because this weapon uses TFA base, which allows guns to shoot through thin walls and the like.
AxeChris  [ophavsmand] 13. sep. 2016 kl. 20:46 
@Templar Well, let's see what I can do about this thing I may or may have forgotten about.

Edit: I know exactly why it doesn't punch through walls/people; It comes down to the code needed for the knockback effect. I could fix it to have penetrating rounds, but it wouldn't have that accurate feeling of getting pushed back by the sheer force of it.

To be honest, I don't know if I'd be able to make penetration work with "SWEP:ShootBullet".
AxeChris  [ophavsmand] 13. sep. 2016 kl. 20:33 
In regards to the ammo count, I'm aware that it should realistically be 1 round, rather than 10. However, like the CB-4, the firing animation automatically reloads, due to it being a skin for the AWP. If I had my way, it'd totally be only one round per shot.
Oliver Clothesoff 13. sep. 2016 kl. 20:32 
Shouldn't this thing punch through walls like most other TFA base guns? Of all of them, I'd think this thing's round should do it.
wega 12. sep. 2016 kl. 23:08 
Understood about that. Just an idea for future weapons that have the possibility.