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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2617488592
Hope it helps anyone!
- added a table abstract in the xml
the defnames stayed the same so i dont think it should cause problems, but if you started a game with the old a16 version and get an error, the old a16 version is as dropbox download in the forum topic. literally just a file "clean up" in the xml for me to make updating stuff a bit easier all stats stayed the same.
Guys, sulusdacor has a lot of mods to work out. Having people harping about the a17 update on every single damn page is quite likely rather annoying. I subscribe to exactly a dozen of his mods -- might not be all of them, either -- and I can see he's been programming his fingers off trying to get them all updated.
Patience, please!
This will break save games!
If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.
changes:
- updated for a16 mostly,just added mass, roomidentifier comp
was a bit unsure what to respond,since in general i can not tell you anything new. personaly use my mods together with killfaces and never had an error. the one error mentioned below only occured when testing and i haven't had it together with other mods before and since. i assume he updated his mods.
if you want your error to be fixed, pls read: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=725234314
things like "i got an error with your mod", "stuff disappears" helps the mod creator not at all^^
the other thing is that both mods (facial stuff and round tables) add different things to the game and there is no way they can conflict. my mod adds furniture. it does nothing else. the hair mods add/temper with the colonists. both add completly different things and do not effect each other in the way the game is structured. so getting an error with two mods off these different type, usally means one off them has an error itself or does not work well with other mods you use, that do/alter the same thing.
i assume you addded facial/hair mods to a current save game from your comment and this alone can couse the error. you should avoid adding mods to running save games if you dont know excatly what the mod does you add.
so yeah as mentioned at the start can not tell you anything new to this, but maybe it helps.
if you want to solve your conflict, just disable some mods, restart the game completly, start a new colony. see if its gone. if yes try the mod in question alone. if it works alone fine, try adding back some other mods slowly, so you will usally find the two mods which cause the conflict.