Starbound

Starbound

Platform Hatches
197 条留言
Grand Poo-Bah de Canadiannaise 2024 年 11 月 7 日 上午 12:33 
great idea, but wooden hatch (at least just that one) doesn't have any opening sound
Kerik 2024 年 5 月 2 日 下午 4:58 
can anyone make a patch for this mod so npcs can open them?
Kerik 2024 年 4 月 26 日 下午 3:48 
npc's cant open platform hatches from the top, anyone got a patch for this?
Rockman Zeta 2022 年 9 月 10 日 下午 1:11 
NPCs also tend to get stuck on the platforms when their closed
vizore 2022 年 8 月 6 日 上午 11:28 
why is the floran oen purple?? was it ever purple??
Davoker 2022 年 5 月 7 日 上午 4:49 
Does it currently work well in 1.4.4?
Rockman Zeta 2022 年 3 月 13 日 上午 11:42 
I don't know if this applies to the rest of them but the wooden hatch is quiet when opening and closing
Aethis 2021 年 9 月 16 日 下午 6:17 
i thought this was gonna shorten the hatches to where i could place a platform above them but this...THIS is a necessity
Greystar 2021 年 9 月 15 日 下午 4:38 
If you ever decide to update this mod could you include the Elisian Alliance hatches and the FU race hatches. Thanks, otherwise great mod!
Dr_Shadox 2021 年 7 月 22 日 上午 10:33 
Can we suggest you a support for a mod please ?
(it was for the Angel race mod)
Ickura 2021 年 1 月 3 日 下午 5:21 
Not a bad mod, but the sprite for the platforms look terrible.
Windtalkers 2020 年 11 月 3 日 下午 1:21 
This might be causing certain crashes. Not entirely sure why.
MegaMato 2020 年 7 月 18 日 下午 2:27 
I get errors in my log like
[16:17:22.553] [Error] Could not instantiate item '[humanshiphatch-recipe, 1, {}]'. (ItemException) No such item 'humanshiphatch-recipe'
Don't know why.
MithranArkanere 2020 年 6 月 29 日 下午 4:42 
This is the kind of thing that should definitely be vanilla.
DBTBullet 2020 年 6 月 16 日 上午 2:59 
God bless you for this mod
XX // 2020 年 4 月 16 日 下午 4:18 
i've also been using this mod in 1.8 no problems, it's great and still works
Illusia 2019 年 8 月 3 日 下午 12:01 
Why the hell is the floran ship hatch purple when the doors are green?
Prototypical 2019 年 7 月 20 日 下午 3:19 
Where do I make the pressurized sturdy airlock hatch with platform?
indeepj 2019 年 7 月 15 日 下午 11:06 
Is It Compatable For 1.4? And, May I Have A Download For The Purposes Of, Ye Know? Off-Workshop Purposes (Unstable Starbound)
D.A.R.K. 2019 年 7 月 8 日 上午 9:30 
Does this MOD still work with 1.4 update?
Magmabit16 2019 年 6 月 30 日 下午 9:21 
Is this mod safe for the newest version of starbound?
Amay'nd 2019 年 6 月 16 日 上午 10:15 
Can you make a platform hatch version of ancientverticaldoor? Thanks.
Khe 2019 年 5 月 31 日 下午 5:27 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=1757420939
I made another patch, doing different things! this is to resolve the error log spam from unfound 'items' due to how weaver handled the recipes.

also, the recipes werent broken anyway. this just removes the spam.
Logik 2019 年 2 月 21 日 上午 9:16 
Recipies are broken at the moment

Error] Could not apply patch from file /player.config.patch in source: ..\mods\maxteamsize.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'storage' in pathApply("/storage/starbound.config/-")
[09:13:42.550] [Error] Could not instantiate item '[humanshiphatch-recipe, 1, {}]'. (ItemException) No such item 'humanshiphatch-recipe'
[09:13:42.556] [Error] Could not instantiate item '[novakidshipdoor-recipe, 1, {}]'. (ItemException) No such item 'novakidshipdoor-recipe'
[09:13:42.560] [Error] Could not instantiate item '[wvr_avianshiphatchplat-recipe, 1, {}]'. (ItemException) No such item 'wvr_avianshiphatchplat-recipe'
[09:13:42.567] [Error] Could not instantiate item '[floranshiphatch-recipe, 1, {}]'. (ItemException) No such item 'floranshiphatch-recipe'

etc etc
ThatRandomTayto 2019 年 2 月 13 日 下午 2:22 
Is there a Draconis compatibility patch?

Also, is there a way you could make these craftable using a Tabula Rasa?
Dr_Shadox 2018 年 10 月 6 日 上午 11:12 
So they are standalone ? it's not a replacement ?
Khe 2018 年 8 月 9 日 上午 5:24 
[UA]BorealStargazer 2018 年 7 月 21 日 下午 3:57 
Could you please reupload it to Chucklefish's playstarbound site?
Khe 2018 年 7 月 18 日 下午 10:46 
Confirming the error with wooden hatches not playing sounds, as another stated. Also confirming: last update over a year ago. Banana gregogreg.
puzzlemaster 2018 年 5 月 19 日 下午 5:43 
I think it adds additional hatches, but also causes unnecessary lag when weather happens.
Reynbowz 2018 年 5 月 15 日 下午 11:27 
Question: does this replace the original hatches or simply add an additional version of hatches that features platforms? Thanks!
Star-X 2018 年 4 月 22 日 下午 3:30 
Mod works fine for me.

On a related note, any chance of this being updated to have rail support? Or a secondary mod with rail-hatches and rail-doors based on the ship doors? Asking cause I really, really want to make use of rail systems in a fully upgraded Avian ship, but no rail-capable doors or hatches exist that match the Avian ship design :/
puzzlemaster 2018 年 4 月 20 日 下午 3:16 
So I'm just going to assume this mod sucks.
puzzlemaster 2018 年 4 月 20 日 下午 3:11 
Mod is broken/buggy?
Latias4Ever 2018 年 4 月 8 日 下午 3:43 
Is there a non-Steam version for this? Can't find it anywhere in the Chucklefish forums.
Dr. Wicked 2018 年 2 月 1 日 下午 10:27 
Hey, I know this is super nit-picky, but I noticed the wooden hatch doesn't play a sound when used.

The problem is in wvr_woodenverticaldoorplat.object, where you accidentally linked to "wvr_woodenverticaldoorplat_open.ogg" and "wvr_woodenverticaldoorplat_close.ogg" where it should have been "woodenverticaldoor_open.ogg" and "woodenverticaldoor_close.ogg".

Just in case you find a minute to make a quick fix. Thanks for the mod!
xToastGhost 2018 年 1 月 14 日 下午 5:55 
👍
Seafarer 2017 年 11 月 25 日 上午 11:49 
Avali Support, and also rails, and this would be a godsend.
VUK FARKAS 2017 年 10 月 27 日 下午 2:56 
Could you pwease make variations with rails too? So we can have rails passing throu them too!
Leafreo 2017 年 9 月 30 日 下午 4:30 
Great Mod, makes the life easier :)
I also want to report that wooden hatches make no sound while opening/closing
Greetings
Dr. Fumbles McStupid 2017 年 9 月 16 日 下午 8:30 
Could you add support for Modded race hatches such as the Avali?
Piterros990 2017 年 9 月 3 日 上午 2:32 
Very useful mod. Also, if you could make it compatible with modded races, that would be even better :happymeat:
HOODSTAIN 2017 年 7 月 20 日 下午 1:31 
holy fucking shit this will littarly solve all my problems about tennats in my ship not being able to fucking jump up correclty
Shade 2017 年 7 月 19 日 上午 6:12 
Excuse me, weaver senpai? This may sound a bit tedious and insane but, have you ever considered making like a add-on patch for this mod for all the mod-races on steam? Like Draconis, Ooze/Slimes, Avali, Nightar, Neko (Alternative and/or Normal) etc? Cause, I love the hatchs but, I rarely play the vanilla races anymore. : ( Halp plz.
Weaver  [作者] 2017 年 7 月 17 日 上午 3:30 
Ok, short story, there was never anything wrong with the mod except that I forgot to document the spurious errors and then people freaked out about them. It never actually stopped working. There was nothing to fix. I did make a minor update now to allow you to build wooden platforms at the beginning, and i've reported the spurious error problem to CF.

@[F2B] Freakyman Find me one that lets adds recipes that creates blueprints and I'll see how they did it and fix the errors. I don't think it's been done before.
Freakyman 2017 年 7 月 14 日 下午 11:03 
@Weaver, many mods add many recipes and yours is the only one to create errors, something is causing the errors, errors dont happen for no reasons.
shadow absorber 2017 年 7 月 10 日 上午 5:17 
@Weaver also as you seem to have abandoned it we asked if we could just take over the development
shadow absorber 2017 年 7 月 10 日 上午 5:17 
@Weaver well it has not been updated for 2 new starbound versions so right now its kinda broken mess.
Weaver  [作者] 2017 年 7 月 9 日 下午 1:57 
@shadow absorber is there some reason why this mod dosen't work with FU as is?
Weaver  [作者] 2017 年 7 月 9 日 下午 1:56 
@Sonic etc, from what I recall that's just noise cause by the fact that blueprint items are dynamically generated meta-items and some code goes through recipes before the meta-items actually exist.