Counter-Strike 2

Counter-Strike 2

NEOTOKYO - cs_nt_ballistrade
11 条留言
m2 2021 年 10 月 22 日 下午 1:04 
l love this map.can you make more like tokyo maps ?please
👹4urchHELL'a👹 2018 年 3 月 24 日 上午 7:47 
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zaebis 2017 年 1 月 15 日 上午 11:45 
GREAT MAP BRO <3:CatRia:
damiens1998 2016 年 9 月 22 日 下午 12:46 
I'm just reading your description now, have you checked that there's not any info_lighting's connected to the rabbitfrog?

Also missing textures may be hidden in a .vpk
damiens1998 2016 年 9 月 22 日 下午 12:44 
also studio radi-8 is deader than nt°, so you wont get flak for it
damiens1998 2016 年 9 月 22 日 下午 12:42 
redlight sucks anyways lol. I'm pretty experienced with hammer (the technical side), I just thought there were some issues with opening vmf's generated by different versions of hammer.
Apple Juice Box  [作者] 2016 年 9 月 22 日 上午 5:55 
Of course, you can just ask me to put ones on my list of ones to make and I'll eventually get around to it. The only one I won't even make an attempt on is Redlight, because that is a VERY inappropriate map.



TL;DR: Porting maps from other games takes a while, but I'll gladly port the ones you mentioned if you want me to.
Apple Juice Box  [作者] 2016 年 9 月 22 日 上午 5:54 
As for how to do it, you need to unpack the .bsp files of the NT map to get the .vmf file for the map. I use BSPSource to do this. Copy all of the maps, materials, models, sounds, etc from your NEOTOKYO folder to your CS:GO folder. Then open the Hammer editor via the CS:GO SDK and open up that .vmf file. From there, you'll have to replace the "info_player_attacker" and "info_player_defender" entities with your T and CT spawn entities . You'll have to decide which one to replace with which team based on the locations of the original spawns, the game type you're going with, and where the objectives are. You'll likely have to look up some tutorials on how to make things like buy zones and bombsites. Once you think you're done, build the map, try it out with bots, and see if there's anything that needs fixing. That's the part that will take the longest, since the actual building process takes quite a long time and you have to do it every time you make a change or fix something.
Apple Juice Box  [作者] 2016 年 9 月 22 日 上午 5:54 
@qophyn
I'll be porting more of them, don't you worry. I'm working on nt_ghost_ctg next. Found it makes for a decent defuse map. My list of ones I'm planning on porting includes Sentinel and isolation, so I'll be doing those two eventually. I also have Rise, Saitama, Skyline, and Subsurface on my list. I also completely forgot about the maps after Subsurface alphabetically when making my list, so I'll have to look at those. Still, you can expect more of these from me. If you want me to do those, I'll put them on my list. I'll mostly be going alphabetically unless I get stuck on one or feel like working on a different one for a while..
damiens1998 2016 年 9 月 21 日 下午 11:26 
oh and isolation too, that'd be a good one
damiens1998 2016 年 9 月 21 日 下午 11:24 
how'd you do it? I kinda wanna port threadplate, dawn, shrine, and sentinel...