安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Downloaded the mod update, restarted the game, restarted steam, broke and replaced the wiring station, but only the usual transfer pipes are there. No sign of Filtered version anywhere. I even checked the other crafting stations.
I'm excited to try them out, so if you can figure out whats going on, I'd really appreciate it.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=833646238
Do they require me to craft something before I can access them?
Where are these filtered ones?
I noticed that the transfer pipes always take the first time in the inventory and continue taking them in the order First to Last. They also do this one item at a time.
With machines that Frackin Universe features, the first inventory slot is usually reserved as Input, while all the other slots in the machine are Output.
Now, if you could make a version of the very tiny horizontal transfer pipe that simply ignores the first inventory slot, then that could open up a huge range of possibilities to automate things that otherwise would be impossible to automate.
Also, having a version of the very tiny horizontal transfer pipe that also transfers the entire stack of an inventory slot (without removing the current 1 item at a time pipes, those are great too!) would be very appreciated too.
2) There is a trick to transfer as much as possible; use a filter transferer followed by a regular one (after buffer chest)
3) In a later update, I will add things called Buffers, they're wall-mounted and really small inventories.
4) It's probably related to me not transfering the "metadata" the item has.
1) that'd be awesome!
2) yeah, I figured that out later, any chance of being able to toggle the filter so that instead of keeping a certain amount in the target inventory it just transfers any of the filtered item through? if there's a way to do it already I'm missing it, I'm having to transfer out of the target somewhere else to keep the filter extracting
3) I guessed not, using buffer crates instead
4) Seems to be saplings, not sure if it's the FU ones only or vanilla too. I can also replicate XZQT's issue with randomised weapons, but they're not always minimum stats, they appear to re-roll all traits (including name and look)
1) I am considering making them wirable; input would set if it can pull, output will pulse when an item is transfered.
2) There is no specific pull in this mod's code, but it is possible, and you could fix your problem with Filtered Transferers.
3) You are not supposed to be able to functionally chain transferers.
4) I would like specific examples.
1) Would it be possible to make them wireable? so they either work all the time as now, or if you wire them they only work on a signal
2) I'm no modder but is it possible to only pull from certain slots? I'm playing with Frackin' Universe and trying to automate the Extractors, but your mod transfers items out before they've been processed (not that it's your problem, but would be a cool addition/patch)
3) One thing I have spotted: are you supposed to be able to chain transferers? I tried and it didnt work. maybe if they had a 1-slot inventory each?
4) Probably related to XZQT's post, but some mod items, when transferred become perfectly generic items. I can try and get specific examples if you're interested.
there is a huge bug in this mod.
there are some items when u transfer them they will be overwrite or get total destroyed.
for example when i transfer a weapon i get a similar weapontype with other stats(always the minimum stats)
i could belive that this mod doesn't work with other mods at the same time.
if u a interested in to fix this bug look at my Starbound Mod collection.
there are all mods i use.
https://gyazo.com/d5eb338887d9d03ccdf38d1c407ca211
only slight problem i noticed the very short (1 block one) and the short one breaks after a while but the rest works fine