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When I finish any of them, I'll post links to them.
Remember, its gonna take some time to get this all done, as I have to learn the ins and outs of how Ghost set up their mods, and all of the new changes that come about since some of the later patches.
Also have to take a refresher in C# for some of the mods which use scripts, as I've been doing a lot of private mods in C++ for Arma 3. Last time I seriously used C# was back in my college days.
For reference, I'm in my 30's.
I'll be making the grass texture to being much brighter, as well as fix several missing texture problems, namely with one of the sand textures which is completely transparent.
That's one of the reasons people are getting pink and purple textures, next to a misspelled texture reference.
Itsd a bit tedious as the maps themselves are 2d and have to be cut up in a weird shape which can be properly wrapped around the planet to create the final 3d projection.
I'm going to be fixing this mod and seeing if @GHOSTXV wants me to email them the fixed files or post it up seperately with due credits to them.
You've been very kind to me :)
On another thing... I have to ask, are Venus clouds working or kind of working? I just installed Venus (with lava and stuff) and your clouds mod, game tells me there are 4 errors but I've been on Venus on creative and I think it doesn't look bad (I think I've read lava/Atmos damage doesn't work but that I don't mind) I'm asking this because I want to know if would be better to keep Venus the way it is now and looks or better to switch to another more simple Venus?
HOW CAN I TURN THIS PLANET TO ITS PROPER ORIENTATION?
Grass needs better (blurred) LOD textures.
The sparkly grass is painful to look at.
GG.
"Added retextured wolf real like {enable in advanced option}"
But you should probably mention it somewhere. Initially I wasn't even sure if it was part of the planet mod at all.