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When I finish any of them, I'll post links to them.
Remember, its gonna take some time to get this all done, as I have to learn the ins and outs of how Ghost set up their mods, and all of the new changes that come about since some of the later patches.
Also have to take a refresher in C# for some of the mods which use scripts, as I've been doing a lot of private mods in C++ for Arma 3. Last time I seriously used C# was back in my college days.
For reference, I'm in my 30's.
I'll be making the grass texture to being much brighter, as well as fix several missing texture problems, namely with one of the sand textures which is completely transparent.
That's one of the reasons people are getting pink and purple textures, next to a misspelled texture reference.
Itsd a bit tedious as the maps themselves are 2d and have to be cut up in a weird shape which can be properly wrapped around the planet to create the final 3d projection.