Starbound

Starbound

Ground Seeders
91 条留言
Have No Mouth But I Must Cream 2024 年 3 月 13 日 上午 3:23 
so if anyones dumb like me and was annoyed that there is no snow seeder :steamsad:

uh turns out that the snowballs you can craft from snow blocks spread snow
Rnova2 2023 年 4 月 19 日 上午 11:21 
pleases make a extension for grass of arcana (and a tool for remover snow XD)
Noche 2022 年 10 月 15 日 上午 9:55 
Mod still works, but just to let everyone know- there seems to be an issue with the Nebulizer recipe unlocks, and you'll have to switch on admin mode to obtain them the first time.
Press_START 2022 年 6 月 7 日 下午 7:14 
@Z'uldiss, this mod still does work, I just used it with the latest version of Starbound
Z'uldiss 2021 年 4 月 7 日 上午 12:40 
Does anyone know if this mod still works in its current state? I was looking for something like FU's Mat Mod Placer, which must be this, basically.
Hammer Goblin 2020 年 12 月 13 日 下午 6:34 
Item IDs?
Ducktective 🦆 2019 年 10 月 9 日 下午 2:03 
Like zachery said, is it possible somehow to make it spray the background tiles?
Sinnroy 2019 年 8 月 18 日 上午 10:54 
can you make them spray the background?
Nova 2019 年 7 月 25 日 上午 2:51 
the molten metal seeder can't be removed by the hoe, or even by the matter manipulator except by breaking the block entirely. So heads up, be careful with that one.
Jon 2019 年 5 月 7 日 上午 11:43 
Is this mod compatible with the latest starbound update?
Folly and Hubris 2018 年 10 月 16 日 下午 12:41 
ignore I just checked assets and I think some mod might be overwriting tar
Folly and Hubris 2018 年 10 月 16 日 上午 10:53 
[Error] Could not apply patch from file /items/materials/tar.matitem.patch in source: Steam/steamapps/workshop/content/211820/742376260/contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'learnBlueprintsOnPickup' in pathApply("/learnBlueprintsOnPickup/0")

This might be a potential fix to test and add learnBlueprintsOnPickup key:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/734366131/133258593407857610/
Aardbei 2018 年 7 月 22 日 下午 3:03 
If you use a hoe on a block with grass, it removes the grass
Nurio 2018 年 6 月 8 日 下午 4:59 
Is there also an "Unseeder" for removing surfaces like grass? Trying to use the MM to remove grass usually removes the whole block unless you're very careful
RandomHoneySlime 2018 年 5 月 31 日 上午 1:23 
O_O THANK YOU
Cthonyxa 2018 年 4 月 30 日 上午 5:03 
And I "fixed" it by removing the .patch file and just overwriting the .recipe with the correct code in it. If anyone else has issues please let me know on the Ground Seeders Fix page!
Cthonyxa 2018 年 4 月 30 日 上午 4:40 
Just a heads up, the Ground Seeders Fix isn't compatible with Many Tabs. I have no idea why. I've asked the author of Many Tabs for help in the mod's Bug Report thread, so hopefully I can get it resolved soon.
Twisted_Code 2017 年 12 月 19 日 下午 3:42 
@✦ Officer Hotpants ✦@Alb apparently there is now a patch for the issue available in the mod's forum
💖 Officer Hotpants 💖 2017 年 9 月 30 日 上午 9:47 
@Alb:
Thanks. I was worried that the mod might have been removed for some reason.
Alb 2017 年 9 月 11 日 下午 9:11 
same issue. Can't craft the crafting station.

The spawn code for it is "seedercraftingstation"
Machocheese 2017 年 9 月 10 日 下午 5:49 
I'm having a problem trying to get the synth table to show up on any workbench
SlenderDodger 2017 年 8 月 31 日 下午 3:04 
I'm not sure why but the crafting bench to make the seeders is not showing up??? pls help!
Mongar 2017 年 6 月 13 日 上午 3:44 
what is the difference in beetween all the nebulizers (first tab in crafting station) ?
Var 2017 年 5 月 25 日 下午 5:12 
I only ask because I saw someone using a similar mod on my server.
Var 2017 年 5 月 25 日 下午 5:11 
Is this client-side?
Teeth Guitar 2017 年 3 月 29 日 下午 6:28 
how do you get the different nebulizers?

Reynard 2017 年 3 月 29 日 上午 8:59 
First off, I want to say this is an amazing mod and I love it to pieces. It is in fact the only mod I use; I usually don't like using mods, but this one is fantastically useful. Thank you so much for all your hard work, and for sharing! <3

That being said, Ground Seeders seems to be very very broken as of 3/29/2017 - Starbound version 1.2.3b (Windows x86_64). What's odd is that I haven't seen any updates of anything; it worked fine last night, and now it doesn't work at all.

For reference, this is the only mod I'm using; I otherwise have a nice clean install of Starbound. I had been using Elysium Worlds, but I uninstalled that a few days ago, and at the time uninstalling that didn't seem to have any impact on Ground Seeders.

Thought you might want to know, just in case any other users are having this issue. :(
Yutiradon 2017 年 3 月 7 日 上午 9:00 
Can you add a snow spreader? :P
Mythophile 2016 年 12 月 31 日 上午 11:55 
If you're using any material IDs, make sure you register them at the http://starbounder.org/Modding:Materials:Mods . You've put a lot of work into this for it to ending up conflicing with other mods.
ZOIYYK 2016 年 12 月 4 日 下午 7:25 
To the author:
Great job so far. I've jsut found a little inconsistence with the crafting recepies. I've crafted the "Tar Can" and learnt the "Cryonic Nebulizer" recipe intead of the "Radiant Nebulizer" neded to assemble it.
costin.dobre 2016 年 12 月 1 日 上午 1:02 
i don't know what is the problem but i can only craft the normal nebulizer. the other ones don't appear in the list. can someone help?
Firespark81 2016 年 11 月 28 日 下午 10:50 
Want to see this mod in action or just want to know more? Check out my mod spotlight
https://youtu.be/G6IG6a8FzP4
Mod author you are more than welcome to link this on the mod page or any place else you would like to link and share it.
costin.dobre 2016 年 11 月 13 日 下午 10:16 
How do i get/craft the radiant nebulizer?
wyn 2016 年 11 月 12 日 下午 4:19 
to thelostmerc.
craft a inventors table with your bare hands. then place the table and open it. there should be a big UPGRADE buttton at the top. go into admin (/admin) to upgrade for free. you now can craft the two tables needed for this mod.
Dust 2016 年 11 月 9 日 上午 10:09 
I want ceiling vines.
How?
StoryTellerMerc 2016 年 10 月 30 日 下午 1:39 
so i have this mod and the frackin universe and got myself a spawn anything mod. i cannot find the table to make these items that i can spawn in,tried admin commands and even looked to see what the table is called in the pictures not found anywhere. ALSO couldnt find the engineers table to even research what i needed or able to find it on my spawn list or the tabula risa. so what am i doing wrong?
summus artifex 2016 年 10 月 29 日 下午 8:56 
cool concept for changing biomes by the way.
summus artifex 2016 年 10 月 29 日 下午 8:56 
the toxic goo material would only last for a few seconds.
summus artifex 2016 年 10 月 29 日 下午 8:54 
Perhapse adding a Captain Hazmat pack would be cool. Going into a hostile biome land to exterminate creatures with a set of biome blasters that use these ground seeders as ammo. The protectiles and stuff would damage creatures more by a seeder can that doesn't match their natural habitat. Tapping right click would change biome cannisters while holding it down shoots a seeder grenade which covers the ground in deadly toxic goo before converting the ground to another biome. also you get armor to protect yourself from the guns harmful affects in the form of you guessed it, a hazmat suit. The goo is neon blue to me by the way.
Neverward 2016 年 8 月 30 日 下午 9:46 
Wow this is awesome! thanks a lot for the interesting idea, it's well implemented ^^ I like the sprites
Mo¡stDreams 2016 年 8 月 29 日 下午 12:15 
Sweet and as promised you got a new sub :), I am looking forward to new base ideas.
novastarx13  [作者] 2016 年 8 月 28 日 下午 10:45 
And now the FrackinUniverse Ground Seeders are available on Steam!
novastarx13  [作者] 2016 年 8 月 28 日 下午 8:59 
Okay. I think I fixed everything with compatibility and semantic versioning! :D And thanks to Misunderstood Wookie for the info and Videonauth for reporting what was a pretty huge problem. Now I'll work on getting the FrackinUniverse Ground Seeders onto Steam and I'll make another add-on based off of suggestions.
novastarx13  [作者] 2016 年 8 月 28 日 下午 7:29 
Super sorry I broke the Rotten Food, but I fixed it. I made a patch for the Toxic Synthesis Can, but I forgot the brackets since it's a new array. The "add" patch requires different types of paths and values depending on if blueprints are already present in an item or not. It gets a little confusing... :|
Mo¡stDreams 2016 年 8 月 28 日 上午 10:08 
@novastarx13
No worries, just make sure the add on loads after both this mod and Frackin Universe or dependencies will seem broken, no point in a requirement if the mod doesn't detect the assets hehe. But that's okay. Just use the includes portion and it will load after the dependencies.

You should also be able to array the required portion on the script like in the second pastebin with multiple includes, you will need to do this if you want to me sure the addon doesn't even load unless both this and FU have loaded :) happy modding.
Videonauth 2016 年 8 月 28 日 上午 6:16 
Sad, your latest update wrecked the rotten food somehow. With your mod enabled i get only perfectly generic items for rotten food, even when spawning fresh in. Using FU here. God what a mess to find the culprit mod which turned my fresh generated 4k rotten food into generic cubes.
novastarx13  [作者] 2016 年 8 月 27 日 下午 11:43 
Thanks! I'll have to look into the dependency issue later. I did a lot in order to get everything working right, so I'll take a small break before tackling the issue. Getting patches to work with blueprints that did or didn't have arrays present was frustrating enough as it was... :P
Mo¡stDreams 2016 年 8 月 27 日 下午 11:14 
Just to clarify http://community.playstarbound.com/resources/novastarxs-ground-seeders.3974/ is your mod right? So lets sort out the issue with the FU addon dependencies issue here.


This code [pastebin.com] is how it is done and place this inside the .metadata file of the project.

If you need to assign multiple mods as a dependencies use this code snip [pastebin.com] instead

Requires = Will not load unless mod is present
Includes = Will load even if mod is not present, but if it is present will load after

If this does not work add the below to the .metadata file to ensure it loads above all others.

"priority" : 99
Mo¡stDreams 2016 年 8 月 27 日 下午 11:04 
Sweet I did notice you were having issues with it
novastarx13  [作者] 2016 年 8 月 27 日 下午 8:45 
FrackinUniverse Matter Synthesisers are coming soon in a separate Workshop item! I also made a patch that corrected the patching system for adding blueprints on pickup of items. So now the blueprints for overwritten items are back whenever you pick them up again.