Team Fortress 2

Team Fortress 2

WarTown
17 条留言
Serge Ivanov 2024 年 12 月 28 日 下午 2:02 
Not bad, a bit blocky and small though.
DM 2018 年 6 月 30 日 下午 11:47 
oooh, nice and straight paths for spies! This will benefit me nicely....
Jimmy McBeltbuckle 2017 年 8 月 7 日 下午 7:18 
I love this.
Accelerator 2016 年 8 月 18 日 上午 6:46 
ewsdxc vfd
CQwarten_Alone 2016 年 8 月 16 日 上午 6:15 
Nice job!
Viemärirotta 2016 年 8 月 14 日 下午 11:10 
If you made your cubemaps correclty, it should overwrite the old bsp with the one with the cubemaps.
riskRED  [作者] 2016 年 8 月 14 日 上午 10:07 
Hm, I did make cubemaps, they may have not compiled correctly or something. I'll add it to the list of changes to be made anyways.

Currently working on a few other things at the moment so I may not be super quick with these releases.

As for the download, all you need to do is simply subscribe to this content and boot up the game.
≧▽≦KingKoolKattzㆁωㆁ* 2016 年 8 月 14 日 上午 8:42 
it looks cool but seems overly compact,very tight spaces and turns
Tenent Jason 2016 年 8 月 14 日 上午 7:39 
How to download the map?Sorry I'm new to here.
Viemärirotta 2016 年 8 月 14 日 上午 5:09 
Oh, I see the problem with the broken textures. Your map is missing cubemaps. https://tf2maps.net/threads/tutorial-cubemaps-and-how-to-make-them.25699/
Chdata 2016 年 8 月 13 日 下午 3:35 
It tends to happen often for me on maps with glossy textures / water textures. Some custom maps never have problems. It's really weird.
riskRED  [作者] 2016 年 8 月 13 日 下午 3:25 
Hm, haven't seen anything wrong with spawn textures but I'll take a closer look.
Chdata 2016 年 8 月 13 日 下午 2:47 
the spawns seem to have broken textures
Kyzentas 2016 年 8 月 12 日 上午 10:12 
Looks cool
CTepB[o3]o4ka 2016 年 8 月 12 日 上午 3:51 
this are very coll map
riskRED  [作者] 2016 年 8 月 10 日 上午 9:21 
Thanks for the comment!

You are very correct about Snipers in this map. I have play tested this multiple times on a friend's server; I have noticed this as a problem. I tried multiple things to improve this, but have fallen flat.

In terms of the Scout's dominating this map, I have seen this, however while playtesting it I have found other classes still have a lot they can do to as well. (Mostly Demo and Soldier).

And lastly, thank you about the aesthetic. That was a big focus for me as my only other proper map I made was "koth_uphold_b1" (which can be found here: https://tf2maps.net/downloads/koth_uphold.631/ ). This map had problems (leaks, bad compiling, very flawed design, and no visual appeal). This was my first map that I made a week after learning basics of hammer.

Anyways, thanks again!
Zed Zeusington 2016 年 8 月 10 日 上午 6:53 
Good word for this map: Comfy. The sleepy sunset aesthetic is great and really makes me want to play in it.

Gameplay-wise, the map is quite small, so high-pop servers are unlikely to run it. It's also pretty anti-Sniper since the only good sightlines are from a little in front of spawn towards middle, where both spawns converge and are likely to have too much traffic for Snipers to do anything useful. There's also health and ammo pretty much everywhere, so it's likely to be very Scout-dominated.

Won't be running it myself, but I think some servers should. It's quality.