Team Fortress 2

Team Fortress 2

WarTown
17 kommentarer
Serge Ivanov 28. dec. 2024 kl. 14:02 
Not bad, a bit blocky and small though.
DM 30. juni 2018 kl. 23:47 
oooh, nice and straight paths for spies! This will benefit me nicely....
Jimmy McBeltbuckle 7. aug. 2017 kl. 19:18 
I love this.
Accelerator 18. aug. 2016 kl. 6:46 
ewsdxc vfd
CQwarten_Alone 16. aug. 2016 kl. 6:15 
Nice job!
Viemärirotta 14. aug. 2016 kl. 23:10 
If you made your cubemaps correclty, it should overwrite the old bsp with the one with the cubemaps.
riskRED  [ophavsmand] 14. aug. 2016 kl. 10:07 
Hm, I did make cubemaps, they may have not compiled correctly or something. I'll add it to the list of changes to be made anyways.

Currently working on a few other things at the moment so I may not be super quick with these releases.

As for the download, all you need to do is simply subscribe to this content and boot up the game.
≧▽≦KingKoolKattzㆁωㆁ* 14. aug. 2016 kl. 8:42 
it looks cool but seems overly compact,very tight spaces and turns
Tenent Jason 14. aug. 2016 kl. 7:39 
How to download the map?Sorry I'm new to here.
Viemärirotta 14. aug. 2016 kl. 5:09 
Oh, I see the problem with the broken textures. Your map is missing cubemaps. https://tf2maps.net/threads/tutorial-cubemaps-and-how-to-make-them.25699/
Chdata 13. aug. 2016 kl. 15:35 
It tends to happen often for me on maps with glossy textures / water textures. Some custom maps never have problems. It's really weird.
riskRED  [ophavsmand] 13. aug. 2016 kl. 15:25 
Hm, haven't seen anything wrong with spawn textures but I'll take a closer look.
Chdata 13. aug. 2016 kl. 14:47 
the spawns seem to have broken textures
Kyzentas 12. aug. 2016 kl. 10:12 
Looks cool
CTepB[o3]o4ka 12. aug. 2016 kl. 3:51 
this are very coll map
riskRED  [ophavsmand] 10. aug. 2016 kl. 9:21 
Thanks for the comment!

You are very correct about Snipers in this map. I have play tested this multiple times on a friend's server; I have noticed this as a problem. I tried multiple things to improve this, but have fallen flat.

In terms of the Scout's dominating this map, I have seen this, however while playtesting it I have found other classes still have a lot they can do to as well. (Mostly Demo and Soldier).

And lastly, thank you about the aesthetic. That was a big focus for me as my only other proper map I made was "koth_uphold_b1" (which can be found here: https://tf2maps.net/downloads/koth_uphold.631/ ). This map had problems (leaks, bad compiling, very flawed design, and no visual appeal). This was my first map that I made a week after learning basics of hammer.

Anyways, thanks again!
Zed Zeusington 10. aug. 2016 kl. 6:53 
Good word for this map: Comfy. The sleepy sunset aesthetic is great and really makes me want to play in it.

Gameplay-wise, the map is quite small, so high-pop servers are unlikely to run it. It's also pretty anti-Sniper since the only good sightlines are from a little in front of spawn towards middle, where both spawns converge and are likely to have too much traffic for Snipers to do anything useful. There's also health and ammo pretty much everywhere, so it's likely to be very Scout-dominated.

Won't be running it myself, but I think some servers should. It's quality.