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If you are having issues, then post the contents of \starbound\storage\starbound.log onto Pastebin and leave the link. There is no real way to diagnose let alone fix any issues without that.
Client. I guess, never tried running a server.
Thank you very much for your effort.
Actually, there is potentially an issue. The player_primary.lua got updated in the last patch (I think for the vehicles). Just in case, I've updated this mod just now so if you've already got it unsubscribe and subscribe again to grab the latest version.
Yes.
Try the mod now, I just updated it with the latest player_primary.lua - that may fix issues with the saws and lasers. However if you have other mods (such as Momento Mori) also modfiying the player_primary.lua then it probably won't work.
Also as noted in that discussion, player.config.patch needs square brackets too. Thus
[
{
"op" : "add",
"path" : "/statusControllerSettings/primaryScriptSources/-",
"value" : "/scripts/snoopytwist/soopytwist_dropFurther.lua"
}
]
That should hook things properly.
It's really a shame, I really liked the mod.
I left the mod as was, since it worked, and moved onto other things. I see now that it's broken and needs updating.
Mods based on fatal damage like Memento Mori can't work and, even worse, the traps found in the dungeons and challenge rooms like lasers and saws stop dealing any damage.
Don't be so sure :D
I made a topic in discussions to show you one method to accomplish this. And by "method" I mean you could just copy/paste it and it would work.
If you hook functions, you don't need to replace an entire script. Also you retain compatibility with others who do the same(for example FU).
Hopefully you find this useful for this mod, and other future mods.
The .lua file cannot be made in a patch file so that it's compatible with other mods that use the same file or Chucklefish updates that change the same.
So from that I assume you aren't simply function hooking?