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报告翻译问题
I am aware of how to mess with lua, I am just struggling to figure out how to mess with this parameter.
Loving the addon :)
Technically, yes, you can completely block in the flag, but then you would be unable to score, cuz you wouldn't be able to get the enemy's flag to it. More effective is to place your flag in a location that is accessible only one way, or otherwise difficult to escape from, so that you can get flags _in_ but not _out_
1. func - gamemodes/capturetheflag/gamemode/cl_init.lua:117
2. unknown - lua/includes/extensions/net.lua:32
[JollyCyclone|8|STEAM_0:0:172842957] Lua Error:
[Capture the Flag] gamemodes/capturetheflag/gamemode/cl_init.lua:117: attempt to index a nil value
1. func - gamemodes/capturetheflag/gamemode/cl_init.lua:117
2. unknown - lua/includes/extensions/net.lua:32
[Jasix|9|STEAM_0:1:50250883] Lua Error:
[Capture the Flag] gamemodes/capturetheflag/gamemode/cl_init.lua:117: attempt to index a nil value
1. func - gamemodes/capturetheflag/gamemode/cl_init.lua:117
2. unknown - lua/includes/extensions/net.lua:
The second option is to use the developer console mid-match. In case you're unfamiliar, the developer console can be accessed by opening the menu and navigating to options->keyboard settings->advanced and checking the "Enable Developer Console" option. The console can then be opened up by pressing the '~' key. Once open, type "ctf_buildtime [time_in_minutes]" without quotes and replacing [time_in_minutes] with the desired number of minutes for the new total build time.
I hope this explanation helps. Good luck, and have fun!
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/738284170/1727575977552608244/
That way it can be used in any gamemodes.
As it stands the flags and bases rely on a few things from the gamemode itself. Namely: setting up flag team information (for skin switching), obtaining references between flags and bases so they can communicate, initial parenting while the bases can still be moved, sending alerts for flag captured/dropped UI updates, and checking match status for collectability.
It would be possible to create a set of bases that don't rely on the gamemode, but there's a lot of details about what would be considered desireable functionality and questions on how much scripting should be involved when it comes to integration into non-CTF gamemodes. If you'd like, we could work together to create something that fits your needs.