Garry's Mod

Garry's Mod

Capture the Flag
38 条留言
Imrgrim 1 月 30 日 下午 1:38 
forget simphys and lvs cars glide base works with this mode and its better than those two
PNMCarrie7 1 月 30 日 上午 1:48 
CTF?!
Spooky Spooxl 2023 年 12 月 27 日 下午 5:10 
when i place the point down i cant move my screen and i cant move my character as every time i do it sends me back to the middle of the spawn point.
Imrgrim 2023 年 5 月 19 日 下午 3:03 
For those who wanna use vehicles you can use Vehicle damage + Doc's driveable vehicles + seat weaponiser in the meantime
SokerBit12 2023 年 5 月 19 日 上午 6:07 
Pls fix simphys vehicles
Imrgrim 2023 年 5 月 6 日 下午 3:34 
Pls fix simphys vehicles
✇Schizo Ghost☠ 2023 年 5 月 6 日 下午 3:00 
Amigo literalmente los mods de vehículos no se mueven, podrían arreglar esto?
Sovereign Snakboy KI 2023 年 2 月 14 日 上午 9:17 
Why simfphys vehicles can't move?
Barmaros 2022 年 8 月 9 日 上午 4:48 
Me & my friend found we can just spawn endless healthkits in with the spawn-menu. :^\
When The Baka Is Sussy O_O 2022 年 7 月 19 日 上午 2:15 
How can one make it so that the flag can be placed anywhere?
I am aware of how to mess with lua, I am just struggling to figure out how to mess with this parameter.

Loving the addon :)
Nefusadi  [作者] 2022 年 4 月 13 日 下午 1:19 
@Wodian 140
Technically, yes, you can completely block in the flag, but then you would be unable to score, cuz you wouldn't be able to get the enemy's flag to it. More effective is to place your flag in a location that is accessible only one way, or otherwise difficult to escape from, so that you can get flags _in_ but not _out_
Barmaros 2022 年 4 月 7 日 上午 11:03 
You can just completely block in the flag lol.
Ikakalaka 2022 年 3 月 23 日 下午 10:09 
How to turn off player team outline?
吸血鬼兎のヴァニラ 2022 年 1 月 15 日 下午 10:12 
Is this broken now? Why does nothing happen when I hold Q to get this "spawn menu?"
1peppaspear03 2021 年 11 月 18 日 下午 2:14 
Why are there no entity capture the flag mods?
Boxmask 2021 年 5 月 22 日 下午 6:02 
Why isn't the vehicle moving?
Ardo_Minkono 2021 年 3 月 18 日 下午 6:13 
How do you set it up?
enderboi 2021 年 1 月 26 日 下午 4:00 
I wish there was a way to disable team color outline.
enderboi 2020 年 11 月 4 日 下午 12:40 
there should be maps for this
MR MOUSTACHE 2020 年 3 月 13 日 下午 3:36 
can you ocult the timer when the build phase finish?
Luvstruckmango 2019 年 1 月 6 日 下午 9:23 
@XarocLP, in essence you must make those changes before clicking Start Game. You can also use console commands and find them all by typing ctf in the console to find the commands.
Luvstruckmango 2019 年 1 月 6 日 下午 9:21 
@XarocLP, the answer to your question is yes you can. Once you've switched to the capture the flag game mode and click Start New Game you have to have the world set for at least 2 people. Once you do that the options beneath where it says "Peer to Peer" there are options to change things like build time, amount of captures to win the game, respawn time etc.
Hootenannypants 2018 年 11 月 30 日 下午 7:56 
[Capture the Flag] gamemodes/capturetheflag/gamemode/cl_init.lua:117: attempt to index a nil value
1. func - gamemodes/capturetheflag/gamemode/cl_init.lua:117
2. unknown - lua/includes/extensions/net.lua:32

[JollyCyclone|8|STEAM_0:0:172842957] Lua Error:

[Capture the Flag] gamemodes/capturetheflag/gamemode/cl_init.lua:117: attempt to index a nil value
1. func - gamemodes/capturetheflag/gamemode/cl_init.lua:117
2. unknown - lua/includes/extensions/net.lua:32


[Jasix|9|STEAM_0:1:50250883] Lua Error:

[Capture the Flag] gamemodes/capturetheflag/gamemode/cl_init.lua:117: attempt to index a nil value
1. func - gamemodes/capturetheflag/gamemode/cl_init.lua:117
2. unknown - lua/includes/extensions/net.lua:
XarocTV 2018 年 11 月 21 日 上午 8:14 
can one adjust somehow that one can play several rounds after the building? Currently one steals the flag and it is over the pity
DeadDave 2018 年 11 月 15 日 下午 6:27 
could you do the same thing but make the flags german and american like dods flags?
yuseford 2018 年 10 月 26 日 下午 7:50 
se ve genial!!! :steamhappy:
Lcboz 2018 年 9 月 22 日 下午 7:49 
Is there any way to make it work on smaller, more enclosed maps? I've been getting the "This location is invalid! Not enough space." whenever I try to use it on a map such as ccs office. Thanks.
Nefusadi  [作者] 2018 年 8 月 6 日 下午 7:39 
@heroguy5, The timer can be changed 2 ways. The first is when setting up a server. When you go into the Start New Game option on the main menu (with the game mode active), you'll see a green dropdown menu in the top right corner. If you set that to anything except "Single Player" a list of options will appear in that panel on the right side. You can set the build time there. unit type is minutes.

The second option is to use the developer console mid-match. In case you're unfamiliar, the developer console can be accessed by opening the menu and navigating to options->keyboard settings->advanced and checking the "Enable Developer Console" option. The console can then be opened up by pressing the '~' key. Once open, type "ctf_buildtime [time_in_minutes]" without quotes and replacing [time_in_minutes] with the desired number of minutes for the new total build time.

I hope this explanation helps. Good luck, and have fun!
ProudFoot 2018 年 8 月 4 日 上午 1:11 
how do i change the timer?
ProudFoot 2018 年 8 月 3 日 下午 5:35 
i cannot tell how to use it. Did i miss something?
Nefusadi  [作者] 2018 年 6 月 28 日 上午 8:51 
I've started a discussion for an entity adaptation. There's some details that need to be worked out if it's going to be compatable with the use cases people are looking for.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/738284170/1727575977552608244/
Reasonably Overworked 2018 年 6 月 28 日 上午 3:16 
I wish this was an entity.

That way it can be used in any gamemodes.
Nefusadi  [作者] 2018 年 6 月 6 日 下午 12:21 
Sorry, I guess I was unclear. The short answer is: No. It will not work without the gamemode. The flag initialization and point handling is all handled by the gamemode, not the flag entities. However, if you would like, you can send me a friend request so we could discuss this further, where I could tailer make something for you (and possibly others) to use based on similar functionality.
Jae 2018 年 6 月 6 日 上午 7:16 
The server that I would like to put it on us MilitaryRP, so with DarkRP as a base, would this addon work without using the gamemode, and just the points/flags?
Nefusadi  [作者] 2018 年 6 月 5 日 下午 4:54 
@EnergeticD3X

As it stands the flags and bases rely on a few things from the gamemode itself. Namely: setting up flag team information (for skin switching), obtaining references between flags and bases so they can communicate, initial parenting while the bases can still be moved, sending alerts for flag captured/dropped UI updates, and checking match status for collectability.

It would be possible to create a set of bases that don't rely on the gamemode, but there's a lot of details about what would be considered desireable functionality and questions on how much scripting should be involved when it comes to integration into non-CTF gamemodes. If you'd like, we could work together to create something that fits your needs.
Jae 2018 年 6 月 5 日 上午 11:22 
Do the flag points work outside of the gamemode (Currently own a MilitaryRP and want a Point Capture kind of outpost)
Nefusadi  [作者] 2018 年 5 月 25 日 下午 1:45 
Well, the construction timer can be changed to however long you think is appropriate. It shows up as an option when creating a new game. Alternitively, you can change it on the fly with the command "ctf_buildtime [time_in_minutes]"
Watzupius 2018 年 5 月 25 日 下午 12:06 
wtf 1 hour timer!