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Сообщить о проблеме с переводом






Activate it by going into the chat and type /admin
and you can find any example of code being used with notepad++'s find in files feature. Search for say "player.equipTech(" within whatever folder you extracted packed.pak
So that's a wonderful way to see real examples of the code being used where the documentation could be clearer.
The smooth option would be like the helmet adds a status, that status has as scripts that checks for the other pieces, and if so use
player.equippedTech() to read what is currently there and save it,
player.equipTech() to equip your tech instead
upon removal of status player.equipTech() to restore the previous tech.
You don't have your tech available at the console at all.
I had thought at some point to make an exoskeleton "vehicle" that basically is the same/similar profile as the players do so you can use any door, etc. You remap the buttons people use when in vehicles to match vehicle functions.
But then I would need to figure out if it is possible to interact with the world when in a vehicle. And I don't know enough about vehicles yet.
Another modder has already made the code where in your vehicles use energy, etc. So that sort of setup seems natural to me where you want an Ironman suit, Fallout Powerarmor, Venom etc Symbiote, or this.