Portal 2
One Way or the Other
80 条留言
Dancing Gordito 2020 年 1 月 10 日 下午 9:52 
Bizarre...but fun.
vioray 2014 年 9 月 26 日 下午 6:27 
and there I was thinking mime artists were just being pillocks, they were trapped in one of these!
wildgoosespeeder 2014 年 5 月 17 日 下午 11:50 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

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A 16x16 grid with one way invisible wall defined.
Rand0mNumbers  [作者] 2013 年 6 月 11 日 下午 4:47 
I have other maps. They're listed on my workshop individually and in collections representing the map packs I originally released them in.
KittyPeccata 2013 年 6 月 11 日 下午 4:16 
look up some of my maps :)
KittyPeccata 2013 年 6 月 11 日 下午 4:14 
your welcome but do you other maps?
Rand0mNumbers  [作者] 2013 年 6 月 11 日 下午 3:33 
Thanks.

Hammer is the level editor for the Source Engine (What Portal 2 runs on).
https://developer.valvesoftware.com/wiki/Portal_2_Authoring_Tools
KittyPeccata 2013 年 6 月 11 日 下午 2:37 
hammer? oh well it's a cool chamber
Rand0mNumbers  [作者] 2013 年 6 月 10 日 下午 11:43 
The arrows are a combination of several entities in Hammer. No mods used.
KittyPeccata 2013 年 6 月 10 日 下午 5:04 
to make the arrows tell you werre to go?
KittyPeccata 2013 年 6 月 10 日 下午 5:03 
would you use some type of mod?
The Sojourner 2012 年 9 月 22 日 下午 5:12 
@ArgleBargle, I thought this test was a little like the green force floors from Chip's Challenge too :P Still fun though.
dzieger 2012 年 6 月 28 日 上午 9:37 
:0
J4mi3R0C@![]e 2012 年 6 月 23 日 上午 7:33 
J'aime beaucoup, carte que je recommande evidement. Concept tres interessant.

Vous pouvez retrouver toutes mes cartes a cette adresse: http://psteamcommunity.yuanyoumao.com/profiles/76561197970718041/myworkshopfiles/

Si vous avez un peu de temps dite moi ce que vous en pensez
CTraveler263 2012 年 6 月 6 日 上午 7:41 
I didn't get that the arrows were more than just "Suggestions" until the second half of the puzzle.

Well done!
Ƀ4®¢0Ϸ3™ 2012 年 6 月 2 日 上午 6:19 
at some points you can walk between the arrows.
Le Petit Mort 2012 年 5 月 31 日 下午 8:52 
Combine this mechanic with some world-portals for some real trouble.
ArgleBargle 2012 年 5 月 31 日 下午 7:39 
Interesting. Was I the only person who thought "Chip's Challenge?"
JSW 2012 年 5 月 30 日 上午 10:47 
That was pretty cool.
Dragon YAO 2012 年 5 月 30 日 上午 10:16 
Rand0mNumbers  [作者] 2012 年 5 月 29 日 下午 9:05 
The arrow images are from Portal 2's assets. The rest, I made myself. A few brushes and a couple triggers
Artiamus 2012 年 5 月 29 日 下午 6:37 
How do you do the arrows? I've never seen them before.
rupii 2012 年 5 月 29 日 上午 8:04 
Nice area
jasmoe10 2012 年 5 月 28 日 下午 11:35 
a little hobbyless look at my testchambers
spottty 2012 年 5 月 28 日 下午 10:58 
i liked it but i didn't love it but still how do you do this stuff ,if someone made a game THAY can't do that stuff how do you do it
Bugga™ 2012 年 5 月 28 日 下午 8:36 
Very interesting idea, original. Needs to be harder next run though!
EvanED 2012 年 5 月 28 日 下午 7:54 
I should change my rating to thumbs down for getting "one way or another" stuck in my head :-p
KittyPeccata 2012 年 5 月 28 日 下午 4:56 
It's not as hard as I thouhgt it would be.
Necronomicon 2012 年 5 月 28 日 下午 4:52 
OK idea, but I found myself just forcing my way through the edges of each arrow. This would make for an interesting map had it been all launching pads.
KittyPeccata 2012 年 5 月 28 日 下午 4:34 
This looks really hard.
darkAnthrax 2012 年 5 月 28 日 下午 4:21 
I like the idea but you need to put it to a more challanging map
Diego 2012 年 5 月 28 日 下午 3:35 
A nice incipit for more detailed maps
Rocketeer Raccoon 2012 年 5 月 28 日 下午 2:19 
Simple as pie.
TermitesRGood 2012 年 5 月 28 日 下午 1:27 
Good map
O'Brian 2012 年 5 月 28 日 下午 1:21 
Interesting effect... but it doesn't really sounds like "Portal" to me. This is another game.
Rand0mNumbers  [作者] 2012 年 5 月 28 日 下午 1:14 
Noted.
Zeiros Lion 2012 年 5 月 28 日 下午 1:08 
Interesting idea, but I indeed do not like being told where to go.

So now you know.
VioletTigerH1 2012 年 5 月 28 日 下午 12:33 
=D
Blindes Huhn 2012 年 5 月 28 日 下午 12:10 
It's interesting that you can force the player to move in a certain direction, but the arrows don't add anything to this puzzle. They are just annoying. If you implement something like this it should be an integral part of the puzzle. Also I would recommend a button to open the last door and not a pressure plate. Timed switches are usually buttons and people expect to need a cube for a plate and will look for a way to weight it down.
ultimatelife666 2012 年 5 月 28 日 上午 10:31 
Your tests are pretty cool
Cubik 2012 年 5 月 28 日 上午 10:28 
A very unique puzzle idea. the 2nd puzzle was actually pretty easy seeing as you can side step arrows, and move in any direction such that it immidiately doesnt go against an arrow. I'd like to see more work with this idea, maybe intigrating portals more fluidly
ThatGreekGuy 2012 年 5 月 28 日 上午 8:19 
this is so difirent
ShyRanger 2012 年 5 月 28 日 上午 7:33 
love it
Dog_Jello 2012 年 5 月 28 日 上午 5:29 
Another neat idea but the neatness wore off once the annoyance factor set in. Actually got stuck the first time and had to reset. lol
Rand0mNumbers  [作者] 2012 年 5 月 28 日 上午 1:52 
Indeed. Gotta love hindsight. :(

I have a few things to get done before I tackle a more advanced version.
Kibate 2012 年 5 月 28 日 上午 1:39 
Interresting idea, but a bit boring, you could have done more with it.
Baron-Triple7 2012 年 5 月 27 日 下午 8:42 
Inovative idea. Keep experementing with cause it was rather simple.
DR3y 2012 年 5 月 27 日 下午 7:58 
Impressive, as always.
StayTainted™ 2012 年 5 月 27 日 下午 7:00 
the hammer editor make my cry :)
Rand0mNumbers  [作者] 2012 年 5 月 27 日 下午 6:50 
Rammstein: No, this was not made with the new editor.