Portal 2

Portal 2

One Way or the Other
80 kommentarer
Dancing Gordito 10. jan. 2020 kl. 21:52 
Bizarre...but fun.
vioray 26. sep. 2014 kl. 18:27 
and there I was thinking mime artists were just being pillocks, they were trapped in one of these!
wildgoosespeeder 17. maj 2014 kl. 23:50 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

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A 16x16 grid with one way invisible wall defined.
Rand0mNumbers  [ophavsmand] 11. juni 2013 kl. 16:47 
I have other maps. They're listed on my workshop individually and in collections representing the map packs I originally released them in.
KittyPeccata 11. juni 2013 kl. 16:16 
look up some of my maps :)
KittyPeccata 11. juni 2013 kl. 16:14 
your welcome but do you other maps?
Rand0mNumbers  [ophavsmand] 11. juni 2013 kl. 15:33 
Thanks.

Hammer is the level editor for the Source Engine (What Portal 2 runs on).
https://developer.valvesoftware.com/wiki/Portal_2_Authoring_Tools
KittyPeccata 11. juni 2013 kl. 14:37 
hammer? oh well it's a cool chamber
Rand0mNumbers  [ophavsmand] 10. juni 2013 kl. 23:43 
The arrows are a combination of several entities in Hammer. No mods used.
KittyPeccata 10. juni 2013 kl. 17:04 
to make the arrows tell you werre to go?
KittyPeccata 10. juni 2013 kl. 17:03 
would you use some type of mod?
The Sojourner 22. sep. 2012 kl. 17:12 
@ArgleBargle, I thought this test was a little like the green force floors from Chip's Challenge too :P Still fun though.
dzieger 28. juni 2012 kl. 9:37 
:0
J4mi3R0C@![]e 23. juni 2012 kl. 7:33 
J'aime beaucoup, carte que je recommande evidement. Concept tres interessant.

Vous pouvez retrouver toutes mes cartes a cette adresse: http://psteamcommunity.yuanyoumao.com/profiles/76561197970718041/myworkshopfiles/

Si vous avez un peu de temps dite moi ce que vous en pensez
CTraveler263 6. juni 2012 kl. 7:41 
I didn't get that the arrows were more than just "Suggestions" until the second half of the puzzle.

Well done!
Ƀ4®¢0Ϸ3™ 2. juni 2012 kl. 6:19 
at some points you can walk between the arrows.
Le Petit Mort 31. maj 2012 kl. 20:52 
Combine this mechanic with some world-portals for some real trouble.
ArgleBargle 31. maj 2012 kl. 19:39 
Interesting. Was I the only person who thought "Chip's Challenge?"
JSW 30. maj 2012 kl. 10:47 
That was pretty cool.
Dragon YAO 30. maj 2012 kl. 10:16 
Rand0mNumbers  [ophavsmand] 29. maj 2012 kl. 21:05 
The arrow images are from Portal 2's assets. The rest, I made myself. A few brushes and a couple triggers
Artiamus 29. maj 2012 kl. 18:37 
How do you do the arrows? I've never seen them before.
rupii 29. maj 2012 kl. 8:04 
Nice area
jasmoe10 28. maj 2012 kl. 23:35 
a little hobbyless look at my testchambers
spottty 28. maj 2012 kl. 22:58 
i liked it but i didn't love it but still how do you do this stuff ,if someone made a game THAY can't do that stuff how do you do it
Bugga™ 28. maj 2012 kl. 20:36 
Very interesting idea, original. Needs to be harder next run though!
EvanED 28. maj 2012 kl. 19:54 
I should change my rating to thumbs down for getting "one way or another" stuck in my head :-p
KittyPeccata 28. maj 2012 kl. 16:56 
It's not as hard as I thouhgt it would be.
Necronomicon 28. maj 2012 kl. 16:52 
OK idea, but I found myself just forcing my way through the edges of each arrow. This would make for an interesting map had it been all launching pads.
KittyPeccata 28. maj 2012 kl. 16:34 
This looks really hard.
darkAnthrax 28. maj 2012 kl. 16:21 
I like the idea but you need to put it to a more challanging map
Diego 28. maj 2012 kl. 15:35 
A nice incipit for more detailed maps
Rocketeer Raccoon 28. maj 2012 kl. 14:19 
Simple as pie.
TermitesRGood 28. maj 2012 kl. 13:27 
Good map
O'Brian 28. maj 2012 kl. 13:21 
Interesting effect... but it doesn't really sounds like "Portal" to me. This is another game.
Rand0mNumbers  [ophavsmand] 28. maj 2012 kl. 13:14 
Noted.
Zeiros Lion 28. maj 2012 kl. 13:08 
Interesting idea, but I indeed do not like being told where to go.

So now you know.
VioletTigerH1 28. maj 2012 kl. 12:33 
=D
Blindes Huhn 28. maj 2012 kl. 12:10 
It's interesting that you can force the player to move in a certain direction, but the arrows don't add anything to this puzzle. They are just annoying. If you implement something like this it should be an integral part of the puzzle. Also I would recommend a button to open the last door and not a pressure plate. Timed switches are usually buttons and people expect to need a cube for a plate and will look for a way to weight it down.
ultimatelife666 28. maj 2012 kl. 10:31 
Your tests are pretty cool
Cubik 28. maj 2012 kl. 10:28 
A very unique puzzle idea. the 2nd puzzle was actually pretty easy seeing as you can side step arrows, and move in any direction such that it immidiately doesnt go against an arrow. I'd like to see more work with this idea, maybe intigrating portals more fluidly
ThatGreekGuy 28. maj 2012 kl. 8:19 
this is so difirent
ShyRanger 28. maj 2012 kl. 7:33 
love it
Dog_Jello 28. maj 2012 kl. 5:29 
Another neat idea but the neatness wore off once the annoyance factor set in. Actually got stuck the first time and had to reset. lol
Rand0mNumbers  [ophavsmand] 28. maj 2012 kl. 1:52 
Indeed. Gotta love hindsight. :(

I have a few things to get done before I tackle a more advanced version.
Kibate 28. maj 2012 kl. 1:39 
Interresting idea, but a bit boring, you could have done more with it.
Baron-Triple7 27. maj 2012 kl. 20:42 
Inovative idea. Keep experementing with cause it was rather simple.
DR3y 27. maj 2012 kl. 19:58 
Impressive, as always.
StayTainted™ 27. maj 2012 kl. 19:00 
the hammer editor make my cry :)
Rand0mNumbers  [ophavsmand] 27. maj 2012 kl. 18:50 
Rammstein: No, this was not made with the new editor.