安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
You should see the weapon category in the XCOMClassData.ini.
I did this specifically so that other classes should have the weapon, since back then people wanted the M60 for soldiers as well, and I wasn't about to create several templates for other classes and other mods classes.
The classdata.ini was intended only for the vanilla classes. You gotta manually add the new classes in the ini. Find out what the template name is from the class mod (maybe from the scripts itself, or XCOMGame.int), then add them to the XComClassData.ini:
[ClassName X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Stoy79Cat_RPKn")
From what I could tell none of your other guns had that same file - so I couldn't even just copy it across....
Despite years of gaming and using mods, xcom 2 mods make me feel like I've never even heard of what a mod is....
Thanks for all your work, and any tips you can give would be greatly appreciated ( I know I'm a regular with having troubles though...)
It's pretty much the same as the AK47, it's just that I forgot to include it in the description.
No, I mean that you would have to export the soldiers animations and make them fit to use the staff if you don't want to make it look weird (holding it like a rifle). The only way I could see it work is if it's a sword, but who knows.
I remmber one of the DEVs saying even the aliens share an animation tree in case of the archon only the hands.
will Loudout_Archon give the staff to the soldier ?
I think that would require custom animations for the soldiers, since they never get to use the staff.
willl you consider to add the Archon staff as a useable weapon?
I've gotta find a good model before I can finally port it. If you want to port your own weapons, check out my tutorial here: https://docs.google.com/document/d/1j3sG2NUAmKj4BgJA9yLYk-i7ZfflXkcamVvgscNzkZk/edit?usp=sharing
I absolutely love you, lad. I've been wanting an RPK for this game for the longest time. Good work, and thank you.
I wanted to use the EKP, but I found out that it doesn't fit on the RPKn's side rail. It would look really strange. That's why I use the 1PN34, since the rail was built for nightvision scopes.
"-You can apply camo and custom colors to the *M16A4*."