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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
You should see the weapon category in the XCOMClassData.ini.
I did this specifically so that other classes should have the weapon, since back then people wanted the M60 for soldiers as well, and I wasn't about to create several templates for other classes and other mods classes.
The classdata.ini was intended only for the vanilla classes. You gotta manually add the new classes in the ini. Find out what the template name is from the class mod (maybe from the scripts itself, or XCOMGame.int), then add them to the XComClassData.ini:
[ClassName X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Stoy79Cat_RPKn")
From what I could tell none of your other guns had that same file - so I couldn't even just copy it across....
Despite years of gaming and using mods, xcom 2 mods make me feel like I've never even heard of what a mod is....
Thanks for all your work, and any tips you can give would be greatly appreciated ( I know I'm a regular with having troubles though...)
It's pretty much the same as the AK47, it's just that I forgot to include it in the description.