Space Engineers

Space Engineers

Planet To Space Launch Script
33 条留言
A Very Stoned Frog 2019 年 4 月 15 日 下午 3:17 
is this working now?
ronon_dex 2018 年 11 月 25 日 下午 4:30 
and after a while,for no reason,it triggers an exeption at void Main() sandbox entities (I think)
ronon_dex 2018 年 11 月 20 日 下午 12:42 
I have all the stuff correct,but when I click RUN with argument run ,the (Main) thruster only increases to 100n and stops,I cant even get off the launch pad,and I shake at like 0.03 m/s,please help.
Garith 2018 年 2 月 21 日 下午 2:45 
can you make it so it will deploy parachutes if it fails to make it into space?
SRXcraft 2017 年 12 月 6 日 下午 1:31 
Does this work in the actual version ?
flopp 2017 年 6 月 5 日 上午 11:35 
i got it. add to the timer setup timer start. the timer will not stop and onl lael (Main) on your thrusters that make you go forward, while facing the sky. (i think)
flopp 2017 年 6 月 5 日 上午 11:19 
when i got it set up, ran it, nothing happend. than i decided to try changing making so the timer wouldent stop running. all the thrusters i labeled (Main) went on. is it only the backwards one?
M0rsla 2017 年 5 月 15 日 下午 6:37 
After labelling Engines, Remote Control, and LCD the script would run. Unfortunately the script did not actually work. My ship just sat on the launch pad. It appears that the script is not working with the current builds.
SpetS 2016 年 11 月 21 日 下午 6:00 
it doesn't work in DEV?
caught exception under execution of script:
Index was out of range
Must be non-negative and less than the size of the collection
Parameter name: Index
CheekyHusky 2016 年 11 月 14 日 上午 2:54 
"It actually for ships with one or more backward thrusters" , is what confused me :P, i thought the ship would point its nose up for me, but it seems you need to have the nose up like the nasa rocket launches.

As you asked for suggestions, mine would be that :P, to make it align "up" automatically. I wonder if that would simply be changing something in the hover script?
Il Balrog  [作者] 2016 年 11 月 13 日 上午 6:29 
The script is designed to launch the ship from landed state, if you try to launch the ship while in mid air you may crash :)
CheekyHusky 2016 年 11 月 13 日 上午 4:28 
Check code : all is ok,
Run program, detects 2 thrusters + everything is ok,
Launch script, inertia dampners turn off, ship crashed into the planet and explodes everywhere.
Vaagventje 2016 年 10 月 24 日 下午 6:09 
Awsome on the timer Added, i can now sit back and relax as it flys and docks to my space station. nice:D
Audiopulse 2016 年 10 月 16 日 上午 6:28 
I see I see. Havent had a chance to try your script yet - im still in the earlier stages of my new world and havent seen space yet ;)
Il Balrog  [作者] 2016 年 10 月 16 日 上午 5:48 
Hi Audiopulse,
I'm aware of the problem with the brackets because I'm Italian and we have the same problem with square brackets as the germany guys :) BTW you can change the tag directly in the configuration section of the script, you may use exclamation marks or any other symbol you like.
Maybe I need to make it clear in the description so it is more obvious :)

Thanks
Audiopulse 2016 年 10 月 16 日 上午 2:22 
Hey Balrog,

after reading a bit more about it, it doesnt really sound like the recent problems are caused by the tags, but i figure this could be a valuable heads up anyway:
MMasters Cargodisplay-script had some troubles some time back where the script worked for some but not for others. In the end it turned out his brackets didnt work for certain localizations. (like germany)

MMaster subsequently switched the brackets with exclamationmarks end the script ran fine from then on.

I think he used the squarelike brackets, though, not the round ones.
Il Balrog  [作者] 2016 年 10 月 14 日 下午 2:40 
I still need to try the script with the latest changes, it was working fine before last update. Maybe something changed, I'll check and update if needed as soon as possible :)
Bobisback 2016 年 10 月 13 日 下午 8:08 
Not sure but last time I tried this mod I could not get it to work either. I think my issue was compile issues. I did not look into it much though, I just figured it was the last stable mod api changed patch and moved on.
Il Balrog  [作者] 2016 年 10 月 8 日 上午 6:24 
Other thrusters should work fine, as long as they work as any other thruster :)
Afoekon 2016 年 10 月 7 日 下午 4:46 
Does the thruster have to be a hydrogen thruster? I am using LP Gas Thrusters from a mod but I can get the script to work. I feel like I may be doing something wrong though.
Anach 2016 年 8 月 31 日 下午 3:17 
BTW, I noticed you said you took colour codes from the radar script. If you wanted to add support for more colours, you can use this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=724100006
Il Balrog  [作者] 2016 年 8 月 31 日 下午 1:40 
Yep, using group is a valid alternative, I'll try to work on adding groups support, maybe leaving both systems so you can choose wich one to use. I was working on a auto-leveling system before my vacations, need to fix some alignment problems but it may be a starting point for the next feature.
Thanks for your suggestions!
Anach 2016 年 8 月 30 日 下午 5:48 
Rather than tags, could you make it use a group? It would be much easier and quicker to put all the thrusters, and possibly remote and LCD into a group, rather than adding tags to everything, also a group helps prevent it reading tags across grids.

What I like about this script is it's very simple, it just works, with minimal setup. The animated LCD display really sells this script and is a great way of knowing where you are visually. The only problem I had, was I had to keep the ship level manually, but this is because I'm using the Realistic Thrusters and the Aerodynamic Physics mods, and started on angled terrain, so normally the ship wouldn't need to be constantly levelled. The other minor issue is that inertial dampeners didn't get re-activated upon leaving orbit.
Il Balrog  [作者] 2016 年 8 月 30 日 下午 2:34 
Here we go! Sorry for the delay, I was in vacation and had no time to work on the script :)
Now the script allows to configure a timer block to be started after leaving the planet gravity field.
Enjoy!
Anach 2016 年 8 月 29 日 上午 12:01 
Be nice to have an update for this.
Bobisback 2016 年 8 月 19 日 下午 1:52 
Ya this does not seem to work with the latest version. Super sad face.
SpetS 2016 年 8 月 12 日 上午 8:05 
Doesn't work DEV version?
Vaagventje 2016 年 8 月 8 日 下午 4:20 
Nice script, and would love the timer option ws_flash mentioned, or a option where it triggers a remote controls autopilot, to continu the journy.
also i love the lcd screen nice animation.
Il Balrog  [作者] 2016 年 7 月 19 日 下午 1:23 
It is actually not implemented but should be pretty easy to add, I'll keep it in consideration for the next release :)
ShoSho 2016 年 7 月 18 日 下午 8:34 
Can it be configured to trigger a timer just before terminating (once it exits natural gravity)?
This would helpful to for operations above planets or semi-automated cargo launches.
Stollie 2016 年 7 月 9 日 下午 5:39 
Sweet, I was looking for something that did that before but they were overcomplicated and badly explained. Hope you can make it really easy :D
Il Balrog  [作者] 2016 年 7 月 9 日 下午 4:42 
Yep, I'll be working on that for sure but first of all I have to fix a couple of bugs ;)
Thanks for the suggestion :)
Stollie 2016 年 7 月 9 日 上午 6:17 
How about getting it to do the reverse? :D