安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






caught exception under execution of script:
Index was out of range
Must be non-negative and less than the size of the collection
Parameter name: Index
As you asked for suggestions, mine would be that :P, to make it align "up" automatically. I wonder if that would simply be changing something in the hover script?
Run program, detects 2 thrusters + everything is ok,
Launch script, inertia dampners turn off, ship crashed into the planet and explodes everywhere.
I'm aware of the problem with the brackets because I'm Italian and we have the same problem with square brackets as the germany guys :) BTW you can change the tag directly in the configuration section of the script, you may use exclamation marks or any other symbol you like.
Maybe I need to make it clear in the description so it is more obvious :)
Thanks
after reading a bit more about it, it doesnt really sound like the recent problems are caused by the tags, but i figure this could be a valuable heads up anyway:
MMasters Cargodisplay-script had some troubles some time back where the script worked for some but not for others. In the end it turned out his brackets didnt work for certain localizations. (like germany)
MMaster subsequently switched the brackets with exclamationmarks end the script ran fine from then on.
I think he used the squarelike brackets, though, not the round ones.
Thanks for your suggestions!
What I like about this script is it's very simple, it just works, with minimal setup. The animated LCD display really sells this script and is a great way of knowing where you are visually. The only problem I had, was I had to keep the ship level manually, but this is because I'm using the Realistic Thrusters and the Aerodynamic Physics mods, and started on angled terrain, so normally the ship wouldn't need to be constantly levelled. The other minor issue is that inertial dampeners didn't get re-activated upon leaving orbit.
Now the script allows to configure a timer block to be started after leaving the planet gravity field.
Enjoy!
also i love the lcd screen nice animation.
This would helpful to for operations above planets or semi-automated cargo launches.
Thanks for the suggestion :)