Killing Floor 2

Killing Floor 2

Balcony Defense
29 条留言
AuroraBorealisNo 2018 年 4 月 14 日 上午 4:47 
yeah this map is boring...
Flammable 2018 年 2 月 10 日 上午 10:02 
This map is looking good, but feels like playing KF-SuperPerkTrainingDeluxe-v7
sebul 2018 年 1 月 28 日 下午 9:43 
zeds come from too far away
zachjd 2017 年 2 月 23 日 下午 9:03 
Awesome work. Thanks
Sean Sindahl  [作者] 2017 年 2 月 23 日 下午 9:02 
Thanks to you all for your feedback! I have tweaked the Zed spawns based on your notes and they should be spawning significantly faster now.

Version 1.2 Changelog

[*] -- Zed spawn rate in the hotel has been increased by roughly 80%.

[*] -- Minor lighting and lightmap optimizations, resulting in a map file size reduction of 11 MB (old version was 65 MB. New version is 54 MB.)

[*] -- Corrected some SDK errors by deleting referenced vegitation meshes that are no longer available within the official map packages. Players shouldn't notice any difference.
zachjd 2017 年 2 月 23 日 下午 8:35 
ZEDs spawn in too slow or too far away.
{StayGold} HotShot 2016 年 11 月 11 日 上午 1:07 
Fucking Beautifull! rising to only Seans standards!
Windows11 2016 年 10 月 3 日 下午 2:08 
still slow....
bizardon 2016 年 7 月 19 日 上午 10:04 
to small for hell on earth
Sean Sindahl  [作者] 2016 年 7 月 7 日 上午 8:13 
@Drone

I'm not sure what happened during the 1.1 update, but for some reason the Workshop may have created duplicate copies of the map files instead of overwriting the old one. In my cache folder, I had a Maps folder with the old 1.0 copy of the map I had to delete.

I've tried re-uploading the 1.1 update, hoping that will have fixed the issue.

I know you said you've deleted the cache, but just to double-check; delete ALL files and folders in the following folder:

C:\Users\<YourName>\Documents\My Games\KillingFloor2\KFGame\Cache\714230976\0\Published\BrewedPC

Let me know if you get it working please :)
FRIDAY :( 2016 年 7 月 6 日 下午 11:09 
I keep getting version mismatch for some reason, even after I delete the cache on both my dedicated server and game client.
cozuu 2016 年 7 月 6 日 下午 6:59 
Huh I played this map earlier on a custom server and nearly fell asleep the early waves. Hope that server updates soon then to give it another try.
Sean Sindahl  [作者] 2016 年 7 月 6 日 下午 3:05 
Version 1.1 is live, adding more spawns closer to the play area. The map plays much faster (and harder) now.
Sean Sindahl  [作者] 2016 年 7 月 6 日 上午 6:23 
Thanks for all your comments and feedback everyone! I want to adress a recurring issue you guys seem to be bringing up.

The original design idea was for the zed to be slow to arrive. That was a big part of the concept with the map - to allow the players to camp the high ground and snipe the zeds on their way to the balcony. This does indeed mean that waves start very slow, especially if you are playing a perk that doesn't have good long range weapons.

I'm going to publish a patch soon that adds a number of new spawns with direct access to the player area, but set them to have a lower spawn rate. This should add more life to the waves with zeds arriving much faster, while maintaining some of the long-range sniping playstyle, since the bulk of the zed will still be coming from the ground below.

Stay tuned!
Alan 2016 年 7 月 5 日 下午 9:31 
not a bad map, not sure where this will fit in a 6 player match, suggested it to vlad on his servers, might be interesting on a 15 player match
Aly 2016 年 7 月 5 日 下午 7:55 
The map is good, but the spawns are a bit poor in my opinion. I played it solo on HoE, and all the zeds first had to spawn downstairs (which meant it took a long time for them to reach the balcony), and everything funneled from the front, which made it far too easy. At least make the zeds come from different sides?
Atlaimond 2016 年 7 月 5 日 上午 12:38 
Good design, playable, not too big, not too small.
I didn’t find any bug.
Up-voted. :upgr:
Windows11 2016 年 7 月 4 日 下午 3:33 
zed is too slow....
Kovacs 2016 年 7 月 3 日 上午 10:07 
@Seanhcaoz thank you! Will look for some guides =D
And great map!!!
ganndarusonn 2016 年 7 月 3 日 上午 7:46 
good,good map :steamhappy:
teurmug 2016 年 7 月 2 日 下午 5:08 
Good map, I will keep it in my server, I would suggest anyone to try it
Sean Sindahl  [作者] 2016 年 7 月 2 日 上午 10:12 
Thanks peepes, happy you like it. Let's just hope Tripwire actually does create end endless game mode at some point ;)

@Wallace you need to either run a server of your own or find one that runs the map.
CLUELESS 2016 年 7 月 2 日 上午 8:04 
nice map , thanks a lot :steamhappy:
Mouse 2016 年 7 月 1 日 下午 2:28 
Really fun map, the doorway is great to defend against as close up classes. Keep it up :P
Kovacs 2016 年 7 月 1 日 下午 2:24 
How do I play online with my friends on this map?
Ranger 2016 年 7 月 1 日 下午 12:49 
great thx
PoliceDom 2016 年 7 月 1 日 上午 7:52 
good map!!:Fistofdosh:i wait for endless gamemode :steambored:
Lunacinda 2016 年 6 月 30 日 下午 2:18 
zomg sharpshooter heaven! :mkb::wasted::displash:
Dmitriy 2016 年 6 月 30 日 下午 12:18 
nice map! had to wait for zeds to come upstairs however. played solo firebug on suicidal. But I guess it will be fine for a 6 player HoE and for modded 16 player servers