XCOM 2
[WOTC and Standard X2] Human Blood for Advent Updated
102 comentarii
Nuka Quantum 17 iul. la 23:13 
it seems this doesn't not work for me i don't really understand why it's a completely no play through
illPosedProblem 3 mart. 2024 la 7:22 
Thanks for the mod. I can confirm it works with LWOTC.
Installing it during a tactical mission caused the previous orange blood pools to disappear (or maybe that was just because I loaded the game), but that's about it. It's very compatible.
captainducko 10 oct. 2023 la 11:12 
still works
Jewels  [autor] 11 mart. 2021 la 7:52 
Please read the description
o0Zeke0o 11 mart. 2021 la 2:35 
Does this change only the blood? after installing this and playing some time it completly broke the spawnpoints, judging by the comments i might have too many mods, but none of them has an override.
Jewels  [autor] 22 febr. 2021 la 19:08 
you'd prolly not want zero impact particles at all, sparks or something would do well, I can try to help soon, send me a friend request
alaskaworks 22 febr. 2021 la 14:35 
Haha, a fair question. So I'm doing a Clone Wars playthrough where I've replaced my regular soldiers with clone troopers and Jedi. All the blood effects don't quite fit with the Star Wars vibe that I'm personally hoping to achieve in terms of the art direction and style. Plus if removing some particle effects helps my FPS by a fraction of a percent, I'll take it! :-)

I'm a novice modder (I just made my first custom voice pack), but even after lots of Googling and reading, I was stumped as to how I'd remove/change existing art assets like the blood decals. I managed to eliminate the blood pools through a custom override to the XComDeathHandler class, but I could not figure out how to do the same to say the DamageTypeHitEffectContainer class. Poking around in your mod files, it looks like you took a different approach, but I'm too much of a novice to know how to tackle it. It *seems* like it'd be easy haha, but in practice, I'm finding it tricky to do. Any help would be appreciated!
Jewels  [autor] 21 febr. 2021 la 23:55 
why would I do that though?
alaskaworks 21 febr. 2021 la 8:27 
Could you easily also make a "no blood" mod that removes the impact effects and blood pools from the game?
Jewels  [autor] 5 febr. 2021 la 16:56 
Theoretically it should yes
Devil_Cloud38 5 febr. 2021 la 2:06 
Would this mod also change skirmisher blood color? or only advent?
Jewels  [autor] 24 febr. 2020 la 18:22 
you are very welcome!
A E O N 24 febr. 2020 la 18:17 
Thank you so much for the update! ^.^ and for your time to clarify the decals aspect. I really appreciate the extra effort sharing your knowledge with us, thank you.
Jewels  [autor] 24 febr. 2020 la 17:14 
Thanks for the suggestion, I updated the name! And just to clarify what decals are, they are basically textures the game can dynamically “stick” to things such as bullet holes, explosion scorches, blood, flamethrower scorches, puddles, signs and other such content, I actually can answer most graphical X2 related questions if you want any insight!
A E O N 24 febr. 2020 la 16:09 
Aye aye no worries is fine, no import is needed because as said is working fine with WotC. ^.^

The intention of my comment here is to share the confirmation that the mod works fine with WotC for other players who want to try it and have the doubt. Since the name of the mod is "Human Blood for Advent Updated" may cause doubts or confusion if the mod is for XCOM2 or WOTC, it would be good perhaps, just as an idea, to change the name to something like: "Human Blood for Advent [WOTC]"

I pointed out the decals settings due it is not the first time I read in many forum topics to other players asking for help because the bloodpools disappeared in their game, some people who do not know what decals exactly means or what exactly the game is handling as decals, or what setting is turning on/off the bloodpools. Btw, Thank you for share the mod. =)
Jewels  [autor] 24 febr. 2020 la 7:00 
well of course, all bloodpools in Xcom 2 are, are decals! I am happy to hear it works,I don't really intend to port this as I don't have much interest in mods of this type anymore
A E O N 24 febr. 2020 la 1:53 
It works with WOTC. Be sure you have *Decals* setting to max, which means: static decals and dynamic decals, full decals enabled.
Jewels  [autor] 5 febr. 2020 la 17:21 
I think it may just work as is tbh, I haven’t messed with it on forever
Jos 4 febr. 2020 la 4:45 
@Vortex ♀ Pixalation - what is the blocker to making it work? Is it a technical issue?
Jewels  [autor] 30 ian. 2020 la 17:09 
There isn’t one, but I’ve been working on trying to get that to work for awhile
Jos 27 ian. 2020 la 3:24 
Hey guys - does anyone know if there's a mod that makes soldiers/ADVENT look wounded (blood on them) when they get wounded?
AmateurAstronaut 6 dec. 2019 la 1:11 
This is compatible with Wotc
Teamson 31 oct. 2019 la 5:30 
I wonder if this is compatible with Wotc and LWotc (LW Port to Wotc). Anyone?
Star¤Dagger 25 oct. 2019 la 15:32 
One of my first mods, and one of my favorites. Whenever I watch play thrus and they don't have this, I have to tell them, RED is where it is at!

Keep it up Fertile Womb!!
Jewels  [autor] 15 apr. 2019 la 8:46 
If I have time I could try, no promises
Kremado 15 apr. 2019 la 7:12 
Could you please make advent blood effect for Humans?
PatientLandBeaver 23 oct. 2018 la 14:00 
@prophyz I used this mod for several campaigns without issue. It only seems to affect the new story single DLC missions for some reason. :steamsad:
PROPHYZ 18 oct. 2018 la 19:52 
all done in War of the Chosen, if someone wants to give it a go - just do it.
PROPHYZ 18 oct. 2018 la 19:51 
just ended a campaign with 125 mods, including this one.
Works as intended for me, I used a clean config and the mod launcher.

What ever these comments are, I don't understand them at all. Mabey I just got lucky, doubt it.
Jewels  [autor] 17 oct. 2018 la 21:41 
very odd, I don't know how that'd happen
PatientLandBeaver 17 oct. 2018 la 21:17 
@Vortex, hmm, very strange. This was the only mod I had active when this happened, tried it twice. When I removed the mod the alien turns continued as normal.
Jewels  [autor] 14 oct. 2018 la 18:01 
I don't believe this mod could cause an issue like that, although it wasn't made for WOTC
PatientLandBeaver 14 oct. 2018 la 15:57 
Thanks Vortex. I also just tried tis mod with the new missions from the latest free DLC and when I have it active, after killing an alien, when it's their turn...well it they never end their turn and the game just waits for something to happen.
Jewels  [autor] 14 oct. 2018 la 8:31 
I may look into it soon
Steven Seagal 10 oct. 2018 la 12:17 
Unfortunately, it doesnt work for War of the Chosen but I'd be delighted if you could make that work.
Since there was a big update for WotC with new gamemode and missions, I thought it might be an incentive to look into it at some point, maybe not tooooo far in the future :)
Jewels  [autor] 10 oct. 2018 la 11:48 
I have no clue lol, if you try it let me know !
Steven Seagal 10 oct. 2018 la 0:23 
works for War of the Chosen as well?
Jewels  [autor] 25 iun. 2018 la 13:47 
No problem
PatientLandBeaver 25 iun. 2018 la 13:29 
Thanks for the quick reply Vortex! :)
Jewels  [autor] 25 iun. 2018 la 11:22 
yes it is
PatientLandBeaver 25 iun. 2018 la 2:36 
@Vortex, do you know if this is compatible with Long War 2? Just asking since LW2 adds more variations of the Advent units.
EricB29 23 iun. 2018 la 10:14 
Yeah I know. Thanks anyway. I'll keep looking into it for them.
Jewels  [autor] 23 iun. 2018 la 10:06 
no blood eh... hmm I don't know, I don't find the game particularly graphic, I don't know tbh it takes time from my other projects you know?
EricB29 23 iun. 2018 la 9:21 
I've heard of some people who want a no blood mod. I tried to make it myself but it proved beyond my coding capabilities. Could you make one when you get a chance?
EricB29 21 iun. 2018 la 15:52 
Thanks
Jewels  [autor] 21 iun. 2018 la 15:49 
It is called upon in the archetype for the unit, then with in that a death handler archetype is called, within that controls the blood FX, Particles and decals and such
EricB29 21 iun. 2018 la 15:44 
How did you change the color of the blood? More specifically, what file did you go to access it?
CommanderNature 27 febr. 2018 la 12:55 
i hope to see some red blood from advent
Jewels  [autor] 23 febr. 2018 la 6:26 
This mod isn’t for WOTC
花兔 23 febr. 2018 la 5:24 
I use this MOD.
The blood was still yellow.