XCOM 2
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[WOTC and Standard X2] Human Blood for Advent Updated
   
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156.696 KB
2016 年 6 月 29 日 下午 9:14
2016 年 8 月 14 日 下午 12:49
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[WOTC and Standard X2] Human Blood for Advent Updated

描述
This mod simply changes all organic Advent units' blood color to human colored blood.

Made as requested by DemonGrenade274

Features~

-Effects all Advent Hybrid soldiers

-Replaces the pools

-Replaces the impact effects

Compatibility-

Should be compatible with almost anything, thanks to a new patch by Robojumper
102 条留言
Nuka Quantum 7 月 17 日 下午 11:13 
it seems this doesn't not work for me i don't really understand why it's a completely no play through
illPosedProblem 2024 年 3 月 3 日 上午 7:22 
Thanks for the mod. I can confirm it works with LWOTC.
Installing it during a tactical mission caused the previous orange blood pools to disappear (or maybe that was just because I loaded the game), but that's about it. It's very compatible.
captainducko 2023 年 10 月 10 日 上午 11:12 
still works
Jewels  [作者] 2021 年 3 月 11 日 上午 7:52 
Please read the description
o0Zeke0o 2021 年 3 月 11 日 上午 2:35 
Does this change only the blood? after installing this and playing some time it completly broke the spawnpoints, judging by the comments i might have too many mods, but none of them has an override.
Jewels  [作者] 2021 年 2 月 22 日 下午 7:08 
you'd prolly not want zero impact particles at all, sparks or something would do well, I can try to help soon, send me a friend request
alaskaworks 2021 年 2 月 22 日 下午 2:35 
Haha, a fair question. So I'm doing a Clone Wars playthrough where I've replaced my regular soldiers with clone troopers and Jedi. All the blood effects don't quite fit with the Star Wars vibe that I'm personally hoping to achieve in terms of the art direction and style. Plus if removing some particle effects helps my FPS by a fraction of a percent, I'll take it! :-)

I'm a novice modder (I just made my first custom voice pack), but even after lots of Googling and reading, I was stumped as to how I'd remove/change existing art assets like the blood decals. I managed to eliminate the blood pools through a custom override to the XComDeathHandler class, but I could not figure out how to do the same to say the DamageTypeHitEffectContainer class. Poking around in your mod files, it looks like you took a different approach, but I'm too much of a novice to know how to tackle it. It *seems* like it'd be easy haha, but in practice, I'm finding it tricky to do. Any help would be appreciated!
Jewels  [作者] 2021 年 2 月 21 日 下午 11:55 
why would I do that though?
alaskaworks 2021 年 2 月 21 日 上午 8:27 
Could you easily also make a "no blood" mod that removes the impact effects and blood pools from the game?
Jewels  [作者] 2021 年 2 月 5 日 下午 4:56 
Theoretically it should yes