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报告翻译问题
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it!
Do you think there’s a chance you’ll be able to make a version compatible with 1.6?
That method is looking for a System.Action as a first parameter but Resources.CacheBaseTextures is a void returning function.
I can find them, identify them, but not quite understanding how to fix them...
Does that function need some kind of action wrapper? or an action handler to wrap that function?
Error while instantiating a mod of type Fluffy_Relations.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void
https://gist.github.com/HugsLibRecordKeeper/718e964a443fc63e3e0ebd54a19c5787
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Top left button "Colonists" will then change to "Fractions".
Another question:
Is the mod affected by the new updates? I have problems displaying the dynamic graph.
I talked to GonDragon and on UI Not Included's end the InterfaceTryActivation function that tries to set up everything before the tab opens isn't happy because of the null object error in the Relations Tab.
I am running into the Joyous Thought State Error. I also saw that UI Not Included is mentioned in the stack trace. If you have time to check it out, I've got a Pastebin link with my HugsLib Log.
https://pastebin.com/bUACenFp
Exception while recalculating Joyous thought state for pawn Photios: System.NullReferenceException: Object reference not set to an instance of an object
@cauamachado51, @Shadow: You can switch between colonists and factions using the button in the top left. I agree that it's missing the table overview of the vanilla faction tab, will add that as a future enhancement.
@Jet: Yeah, it's hard (for me, at least) to tune the algorithm for an unpredictable number of nodes. You have two options, the preferred one would be to go into the mod settings, and change the parameters of the algorithm until things no longer explode. The easy option is to click the circle icon in the top right, to just put all nodes on a circle and not use the force directed algorithm.
@Mox, @ziplock9000: Yeah, the colours for family relationships are not explained, and can sometimes be misleading. I'll look into adding a key/making them editable.
esse mod deixa muito ruim a aba de facções, basicamente substitui pela sua de relações de colonos.
But this doesn't even display *factions*.
So perhaps, sir Fluffy, you could consider a mod for better Factions tab? Even just make it the same as Ideos, that already would be great.
That means that you won't find me in the army of any country.