RimWorld

RimWorld

Relations Tab
550 kommentarer
Wrath 28. sep. kl. 5:21 
The video presentation pumped me up ! Only to realize its only version 1.5... sad!
Three 27. sep. kl. 7:40 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
cykonetic 25. sep. kl. 20:11 
I have attempted to add a Continued version to the workshop.
cykonetic 25. sep. kl. 16:04 
There is a PR for the Github repo linked above.
cykonetic 25. sep. kl. 8:56 
The change was on line 17 of Controller.cs
cykonetic 25. sep. kl. 8:50 
Sorry ... I've been busy at work. I will see what I can do. I have never published a mod. I just code.
Cuna 23. aug. kl. 0:06 
@cykonetic change it where?
Darius Wolfe 15. aug. kl. 12:33 
@cykonetic Any chance you'd be willing to publish your fixed version as a (continued) until/unless Fluffy comes back? I miss this mod, but I'm already pushing it with partially broken mods.
cykonetic 2. aug. kl. 18:48 
so I tried changing Resources.CacheBaseTextures to () => Resources.CacheBaseTextures() (I know the meaning and saw it in some docs). That seemed to do the trick with the error.
cykonetic 2. aug. kl. 18:20 
Seems like the Controller constructor is calling QueueLongEvent.
That method is looking for a System.Action as a first parameter but Resources.CacheBaseTextures is a void returning function.
I can find them, identify them, but not quite understanding how to fix them...
Does that function need some kind of action wrapper? or an action handler to wrap that function?
s1ple 2. aug. kl. 10:37 
Same error as last poster
тетеря, блин 29. juli kl. 12:06 
on game loading:

Error while instantiating a mod of type Fluffy_Relations.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void

https://gist.github.com/HugsLibRecordKeeper/718e964a443fc63e3e0ebd54a19c5787
Lynxian 28. juli kl. 11:39 
no issues but it does throw a red error for me with method void exception, and rarely on tab open all the icons will get blasted to infinity throught some kinds of physics gooberinio.
Mlie 23. juli kl. 7:10 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
TheOneTrueDemoknight 13. juli kl. 1:45 
This mod seems to work with 1.6 without issues
TOLGRIM 12. juli kl. 19:24 
1.6 plz
Lordlory95 12. juli kl. 5:13 
1.6?
Jet 11. juli kl. 17:23 
wasnt there another mod that did this recently?
Gandhi2000 27. juni kl. 22:43 
@tatzelwesen
Top left button "Colonists" will then change to "Fractions".

Another question:
Is the mod affected by the new updates? I have problems displaying the dynamic graph.
tatzelwesen 14. juni kl. 4:37 
Same question here as @The Red Naxela. Where can I view the factions with this mod installed?
I'm sorry 25. maj kl. 19:06 
Я наоборот жду когда он другой флаг какой-нибудь прицепит. Может сразу Третьего рейха или Игил, чтоб свои взгляды уже более точно показал, заодно бан сразу бы прилетел:yennefer:
poi 4. apr. kl. 9:21 
А куда флаг делся? Цэ зрада чи перемога? Не нужно лезть в политику, если твои убеждения настолько хрупкие.
The Red Naxela 28. mar. kl. 11:13 
I've been using this mod for years. It only just occurred to me that the relations tab replaces the faction tab. The problem I've just encountered though is that I need to access the faction tab and can't find it anywhere. Does this mod move it to somewhere else or remove it entirely?
Лайд 11. mar. kl. 16:41 
Thank you for your support. It's a pity that there aren't many people like you who can put themselves in the shoes of others and understand how we feel. A thousand thanks from me personally for supporting Ukraine!:steamthumbsup:
StellarCrumb ✦ 17. nov. 2024 kl. 21:14 
As a Ukrainian I really appreciate you for educating people about what is going on in the world, thank you. p.s. really enjoy your mods, you're very talented))
irrelevantredundancy 15. nov. 2024 kl. 9:25 
@Fluffy.

I talked to GonDragon and on UI Not Included's end the InterfaceTryActivation function that tries to set up everything before the tab opens isn't happy because of the null object error in the Relations Tab.
irrelevantredundancy 14. nov. 2024 kl. 21:25 
@Fluffy

I am running into the Joyous Thought State Error. I also saw that UI Not Included is mentioned in the stack trace. If you have time to check it out, I've got a Pastebin link with my HugsLib Log.

https://pastebin.com/bUACenFp
irrelevantredundancy 11. okt. 2024 kl. 17:58 
@Anon: I am having the same problem. Did you find out anything about what's happening?
Silhouette 28. sep. 2024 kl. 8:37 
Changing from "Colonist" to "Factions" causes Rimworld to no longer respond.
[BAGRES] Eltron 14. juli 2024 kl. 13:10 
Muito bom!
Anon 8. juni 2024 kl. 2:25 
I get countless errors every time I open the tab added by this mod:
Exception while recalculating Joyous thought state for pawn Photios: System.NullReferenceException: Object reference not set to an instance of an object
Arkitekt 7. juni 2024 kl. 14:24 
I can't seem to set the leader of my faction in the factions tab anymore. I've noticed that edit button disappear in the past, but typically a reload would fix it. Doesn't appear to fix it anymore.
Limburgse Kiwi 27. apr. 2024 kl. 21:08 
Oh shit, I thought Fluffy had completely abandoned Rimworld. There is still hope for his other mods then?
Rhaeven 25. apr. 2024 kl. 8:45 
:otrmetalhand: Free Palestine! :otrmetalhand:
Kyrox 27. mar. 2024 kl. 0:30 
We love you Fluffy!
Flappy 17. mar. 2024 kl. 10:13 
Oh i'm being blind again. Thanks!
Fluffy  [ophavsmand] 16. mar. 2024 kl. 7:12 
@all: I've just pushed an initial 1.5 version. Everything seems to work, but I haven't had the time to test on late-game colonies, so please continue to let me know if (when) things go wrong.

@cauamachado51, @Shadow: You can switch between colonists and factions using the button in the top left. I agree that it's missing the table overview of the vanilla faction tab, will add that as a future enhancement.

@Jet: Yeah, it's hard (for me, at least) to tune the algorithm for an unpredictable number of nodes. You have two options, the preferred one would be to go into the mod settings, and change the parameters of the algorithm until things no longer explode. The easy option is to click the circle icon in the top right, to just put all nodes on a circle and not use the force directed algorithm.

@Mox, @ziplock9000: Yeah, the colours for family relationships are not explained, and can sometimes be misleading. I'll look into adding a key/making them editable.
cauamachado51 4. mar. 2024 kl. 4:56 
This mod makes the faction tab very bad, basically replaces with its settler relations.

esse mod deixa muito ruim a aba de facções, basicamente substitui pela sua de relações de colonos.
Mox 14. feb. 2024 kl. 10:22 
I have a father and son who have a positive (+100 and +83 respectively), and yet their relation colour is red?
Flappy 19. jan. 2024 kl. 9:57 
Weird that this is the only mod touching the factions tab (or so it seems). The vanilla tab is just so bad! Even the vanilla Ideologions tab would do a better job if applied to factions.

But this doesn't even display *factions*.
So perhaps, sir Fluffy, you could consider a mod for better Factions tab? Even just make it the same as Ideos, that already would be great.
whenwrašk 27. dec. 2023 kl. 12:17 
such a shame this is pretty much the only mod on the workshop that makes the relations between colonists easier to visually process.
Та Хеспер 9. okt. 2023 kl. 6:07 
нет политике в играх
Def-Z 4. okt. 2023 kl. 1:42 
Re: the war between Russia and Ukraine, I don't get involved in politics no matter the party or country involved. I don't vote in political elections, and I don't get involved in wars.

That means that you won't find me in the army of any country.
Jet 4. aug. 2023 kl. 14:45 
is it still broken when u add too many mods
Tris 3. maj 2023 kl. 20:37 
Please! Please make a research tab version of this. I have always dreamed of a dynamic research tree the repels/attracts and flows in a way that is clear to visualise at a glance.
ziplock9000 28. mar. 2023 kl. 19:37 
It really needs a key for the meaning of the coloured lines.
Kruser 25. mar. 2023 kl. 8:11 
Too bad this mod removes the faction tab completely, I would have been better to have a switch in the settings that gives us the ability to remove the old faction tab or keep it..
Cricket 23. feb. 2023 kl. 12:16 
When there are a lot of worksite quests, the faction tab from this mod will get bloated to the point that it becomes unresponsive. The mod tab actually attempts to display ALL factions, including HIDDEN ones. So to all people who somewhere along the mid-game find the tab to be filled with a dozen duplicate factions or outright not working anymore, this is the reason why. Create a new game with only this mod enabled, spawn 50 worksite quests through dev mode and see for yourself what happens when you open the faction tab.
143lickafterlove 2. feb. 2023 kl. 15:36 
whats the algorithm used? just curious, cant find much when digging into code