全面战争:战锤

全面战争:战锤

Less Razing more Sack + Occupy
40 条留言
The Cure 2020 年 4 月 27 日 下午 5:58 
You should make this mod for TW2. Nobody has made one yet.
Parkers 2019 年 4 月 22 日 上午 1:55 
does this work for new dlc?
Svarty 2019 年 3 月 1 日 下午 5:08 
When I played with this mod, it made Chaos get stuck around Kislev because they kept sacking instead of razing it.

I decided that I wanted to let Chaos (but only Chaos) off this leash, so I deleted the top line from the Culture_Settlement_Occupation_Options_Tables in this mod the line I deleted looks like this;
occupation_decision_sack 0 0 wh_occupation_decision_chaos wh_main_bundle_horde_raze 1 500 0 Sack||You do not occupy the settlement but instead steal wealth and damage buildings. All captives are killed.||[[img:icon_public_order]][[/img]]{{tr:public_order}} is reduced and the previous owners will like you a lot less. sack 100 1

Now Chaos rampages across the map again (as it should IMO)!
humbleacadie 2017 年 12 月 10 日 下午 12:25 
Hi. Could you make a version where AI prefers taking or sacking over razing (when same race or compatible settlement type) BUT still sacks when uncompatible (i.e when greenskins take over a human settlement, they should not sack it continuously for 10 turns, but simply raze it
Sardaukar (Dukhat) 2017 年 8 月 24 日 下午 10:51 
Awesome, thanks!
MINOS  [作者] 2017 年 8 月 24 日 上午 6:04 
Updated:

- Gives the Woodelves, Chaos and Beastmen the Option to Sack Settlements, so that they dont go around razing the World.

Expect more Factions to live on and a less razed World.
MINOS  [作者] 2017 年 8 月 10 日 下午 8:32 
Updated.
HAREST 2017 年 3 月 13 日 下午 3:22 
So scratch that, it's actually still not working for me with no other mods installed, I just had a run of good luck when I tested it I guess. Does it work for you when you run it, Minos?
MINOS  [作者] 2017 年 3 月 12 日 上午 10:47 
@ HAREST :

Maybe also because i updated it twice.
HAREST 2017 年 3 月 12 日 上午 8:03 
Interesting, I had no aggressive agents and defensive wood elves installed. I unsubscribed from both and this seems to be working now (I think). Both of those mods used to work just fine with this.

Anywho I'll tinker around with them and see if I can't make them all work together. Thanks!
MINOS  [作者] 2017 年 3 月 11 日 下午 8:44 
@ HAREST :

You using any Ai Mods, or Radious?
HAREST 2017 年 3 月 11 日 下午 7:43 
It still doesn't seem to be working. I just started a new campaign as Von Carsteins, and right off the bat Vampire Counts (AI controlled) sent an army to Essen and razed it, rather than occupying it or sacking it.

That's what seems to be happening, factions of the same race are razing each other even when the option to occupy is there. Seems like almost a 50/50 chance if they choose raze or occupy.
MINOS  [作者] 2017 年 3 月 11 日 下午 7:34 
Strange - i reworked it now, after your Feedback.

Let me know if its better!
Sertorius 2017 年 3 月 11 日 下午 3:04 
Same experience as Harest, ai seems to be razing rather than sacking or occupying.
HAREST 2017 年 3 月 2 日 上午 8:33 
Howdy,

As of yesterday this mod seems to not be working properly? Yesterday was my first day playing TWW in about a month, it was working last I played but yesterday I logged in and factions were razing each other like crazy. Is it just me?
MINOS  [作者] 2017 年 2 月 28 日 上午 9:54 
@ Jotunheim :

Look into this Mod with PFM and under cai_personality_occupation_decision_priorities_tables there are some Values for occupation_decision_liberate.
All set to highest Value 9999.
MINOS  [作者] 2017 年 2 月 28 日 上午 9:53 
Updated.
Jotunheim 2017 年 1 月 21 日 上午 4:15 
hi @minos
how i can edit this mod with PFM too increment priority to factions ( norsca ) to liberate always when they could?

thanks in advance
Ourg 2016 年 12 月 17 日 上午 9:29 
playing as WE i have the AI just spam sacking my outpost 3/4 times in a row and juts go out without occupy (if they can) ou razing
jpinard 2016 年 12 月 12 日 下午 3:34 
excellent thanks!
MINOS  [作者] 2016 年 12 月 11 日 上午 12:54 
Mod needs to be tweaked for the new Woodelves Occupation Options.
Will include that later on.
jpinard 2016 年 9 月 10 日 下午 6:12 
Thanks MINOS!
MINOS  [作者] 2016 年 9 月 9 日 下午 11:09 
Yes.
jpinard 2016 年 9 月 9 日 下午 8:06 
Is this updated for the latest version of the game?
The Wee Turtles 2016 年 8 月 8 日 上午 3:34 
After doing a whole bunch of testing today it's working perfectly. Thanks for the mod:)
MINOS  [作者] 2016 年 8 月 7 日 下午 6:20 
@ newson_jamie :

Okay, good to know.
Tweaked it again.
The Wee Turtles 2016 年 8 月 7 日 下午 5:17 
Can't edit comments but I just checked it in PFM and the table that decides priority for raze without occupy are identical to the ones in the base game.
The Wee Turtles 2016 年 8 月 7 日 下午 5:09 
Are you sure this does as advertised? I just started a dwarf campaign with this on and the AI sure seems to be razing just as often - if not more often.
SarmatII 2016 年 8 月 1 日 上午 12:17 
Great mod man, like your others!
peter.hefner 2016 年 7 月 28 日 上午 6:48 
Thank you for the fast update :)
Greywulf 2016 年 7 月 12 日 下午 8:13 
Thank you so much for the reply Minos! I really do appreciate it :)
MINOS  [作者] 2016 年 7 月 10 日 下午 4:17 
@ Greywulf :

Go into Assembly Kit to the "culture_settlement_occupation_options".
Delete the two Rows which contain "occupation_decision_raze_without_occupy" for chaos and all.
Save and be happy.
Greywulf 2016 年 7 月 10 日 下午 2:03 
Hi Minos, was hoping you could help me out with a question. Is it possible to remove razing completely from the game? im trying to figure out how for the Chaos version of conquer anywhere mod, because playing as Chaos you cannot recolonize a razed settlement. Any help would be greatly appreciated, thank you.
Phantus 2016 年 7 月 8 日 上午 4:48 
perfect, thx
MINOS  [作者] 2016 年 7 月 8 日 上午 2:48 
@ Phantus :

Less Razing.
I did not remove it.
Phantus 2016 年 7 月 7 日 下午 3:45 
Hey Minos. Is it less razing or NO razing? The title says less and the description says "instead of". Cheers.
Jonlissla 2016 年 6 月 7 日 下午 10:49 
Yeah, I always found it weird that Norsca end up destroying the Empire more than Chaos.
Faerillis 2016 年 6 月 5 日 下午 4:36 
Is there anyway you could make a mod that simply turns off Norscan factions ability to Raze settlements? They're supposed to be raiders, pillaging and looting, not a force leaving vast swathes of land uninhabited for ages — that should be Chaos's job, Norsca should just sack to make things easier for them.

Sorry, just in late game (Post-Chaos) as the Vampire Counts and I spend more time resettling Empire territories than fighting the actual Empire. It's tedious.
Greywulf 2016 年 6 月 4 日 下午 8:42 
is it possible to make a no razing version for all factions including chaos and norsca?
steelmidnight 2016 年 5 月 30 日 上午 4:42 
Thank you XD I ove tearing it down, but it gets frustrating wanting them to rebuild so I can do it again....Playing chaos, this is an AWESOME mod! Especcially for grinding! Have you worked with the character models? I am hoping someone adds more variety to the "looks" of heros and lords (mainly Chaos). It would also be awesome if someone modded sorcerers so they could mount Manticores and chariots in the chaos faction....In case your brainstorming over what to mod that no ones done XD Keep em coming :P