全面战争:战锤

全面战争:战锤

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Less Razing more Sack + Occupy
   
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标签: mod, Campaign
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7.382 KB
2016 年 5 月 29 日 上午 10:55
2017 年 8 月 24 日 上午 6:04
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Less Razing more Sack + Occupy

在 MINOS 的 1 个合集中
Minos Mods for Total War Warhammer
20 件物品
描述
This Mod will make the AI sack, instead of Raze the Building.

Also they will more loot and occupy and sack, because of less Razing.

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Gives the Woodelves, Chaos and Beastmen the Option to Sack Settlements, so that they dont go around razing the World.

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Savegame compatible.

40 条留言
The Cure 2020 年 4 月 27 日 下午 5:58 
You should make this mod for TW2. Nobody has made one yet.
Parkers 2019 年 4 月 22 日 上午 1:55 
does this work for new dlc?
Svarty 2019 年 3 月 1 日 下午 5:08 
When I played with this mod, it made Chaos get stuck around Kislev because they kept sacking instead of razing it.

I decided that I wanted to let Chaos (but only Chaos) off this leash, so I deleted the top line from the Culture_Settlement_Occupation_Options_Tables in this mod the line I deleted looks like this;
occupation_decision_sack 0 0 wh_occupation_decision_chaos wh_main_bundle_horde_raze 1 500 0 Sack||You do not occupy the settlement but instead steal wealth and damage buildings. All captives are killed.||[[img:icon_public_order]][[/img]]{{tr:public_order}} is reduced and the previous owners will like you a lot less. sack 100 1

Now Chaos rampages across the map again (as it should IMO)!
humbleacadie 2017 年 12 月 10 日 下午 12:25 
Hi. Could you make a version where AI prefers taking or sacking over razing (when same race or compatible settlement type) BUT still sacks when uncompatible (i.e when greenskins take over a human settlement, they should not sack it continuously for 10 turns, but simply raze it
Sardaukar (Dukhat) 2017 年 8 月 24 日 下午 10:51 
Awesome, thanks!
MINOS  [作者] 2017 年 8 月 24 日 上午 6:04 
Updated:

- Gives the Woodelves, Chaos and Beastmen the Option to Sack Settlements, so that they dont go around razing the World.

Expect more Factions to live on and a less razed World.
MINOS  [作者] 2017 年 8 月 10 日 下午 8:32 
Updated.
HAREST 2017 年 3 月 13 日 下午 3:22 
So scratch that, it's actually still not working for me with no other mods installed, I just had a run of good luck when I tested it I guess. Does it work for you when you run it, Minos?
MINOS  [作者] 2017 年 3 月 12 日 上午 10:47 
@ HAREST :

Maybe also because i updated it twice.
HAREST 2017 年 3 月 12 日 上午 8:03 
Interesting, I had no aggressive agents and defensive wood elves installed. I unsubscribed from both and this seems to be working now (I think). Both of those mods used to work just fine with this.

Anywho I'll tinker around with them and see if I can't make them all work together. Thanks!