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报告翻译问题
That's the link to the other version as posted by other players in this thread. It works in my solo game. There is some sort of issue on servers, but I'm not playing any atm.
The energy cost would be a factor of grid mass and distance. An example use case would be end-game factions and players sending cargo from the surface of a planet to a freighter or station in orbit. For example, they could mine ores on the planet, refine them, and then send them via cargo pallets to a transport that is waiting in orbit that would then bring it to a trading station or to the faction's resupply base. I realize you're probably really busy, but I thought I would throw this idea out there. I don't think this will be game-breaking, since the material cost (the amount of reactors/solar panels needed, the components, etc.) would make it that only end-game factions and players would be able to use it. This way, early- to mid-game players would still need to use physical shuttles.
Would you consider making a 1x1x3 small grid block that would let you lock onto that grid with the transporter. The max size of the grid would be something like 50x30x15 or something. This "transporter tag" would allow you to transport grids via a "cargo transporter", mainly of cargo containers. The transporter would have a UI overlay similar to the Nanobot Build & Repair system, which would allow you to set an area where the transporter would send the grid. The idea would be that you could send a pile of large cargo containers across a large distance. The cargo transporter would place the grid at the bottom middle of the space, which would prevent it from falling a few blocks and breaking. That way, players could have auto-locking landing gears.