安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The mod is still working. Errors very rarely occur - a character gets stuck at a certain level or the level does not reset after death. It is cured by repeated death of the character.
Or did the mod stop working?
I am going to try this on a dedicated server running The Lost Island.
Hoping it works.
ExperienceLeftFactor=0.0
ReduceLevel=0
RecoverableExperienceFactor=0.0
TokenCount=0
CorpseTokenCount=0
BuffDurationBase=0.0
BuffDurationLevelBase=0.0
BuffDurationLevelFactor=0.0
BuffExperienceFactor=0.0
I noticed that dying with unspent levels, the mod wouldn't reset my level, or granted a ton of unspent stats for level ups + engrams upon death.
Again, so appreciative Elunder took the opportunity to make what Wildcard wouldn't, and hoping they return to continue the bugfixing operation.
The standard game is either no xp penalty or character deletion on death. This provides a middle ground to those extremes that can be tailored to the player's liking. Furthermore the game is just too bug infested for a hardcore playthrough to be viable. Loss of levels is much more appropriate for a game with years-long bugs that can kill players through no fault of their own.
Later me and my friend were killed and lost 20 levels. Now I wanted a bit of a challenge; but that... that was way more than we were looking for... so uh how can we get this to work properly? I just wanted to reduce our levels by one or two each time we die- not that.
However I feel it needs just a quick thing to be more clear what it's about.
My understanding of what it does is that it adds.
The option to reduce your total EXP by a percentage of what you have: default, set to 10%
The option to reduce your current level progress
The option to reduce your level by a number of levels
Along side this it adds interesting ways to regain some of the lost EXP.
First is the option to add a buff that automatically applies to everyone who dies that increases the rate of EXP.
Second is a token system; upon death you get some tokens that can be used to grant bonus EXP, your corpse will also be equipped with a few. Just a few things to make it easier to understand
#request
Can you add configurable visible time for the messages?
[BetterHardcorePlus]
playerDamageOnly=False
ExperienceLeftFactor=0.1
ReduceLevel=0
RecoverableExperienceFactor=0.5
TokenCount=3
CorpseTokenCount=3
BuffDurationBase=0.0
BuffDurationLevelBase=10.0
BuffDurationLevelFactor=2.0
BuffExperienceFactor=2.0
HardcoreNotice=Be aware. You will loose engrams and experience on death.
DeathMessage=NAME died at level LEVEL
this Mod i have search ;-) But i have installed it on the server and configurated it but nothing happend....
My configuration:
playerDamageOnly=False
ExperienceLeftFactor=1.0
ReduceLevel=0
RecoverableExperienceFactor=0.0
TokenCount=0
CorpseTokenCount=0
BuffDurationBase=0.0
BuffDurationLevelBase=0.0
BuffDurationLevelFactor=0.0
BuffExperienceFactor=0.0
I will on die do a "Rebirth" without lose Structure's/Dino's. Only Egrams/Engrampoints/Level/Exp and stats... All as "reset to after create character"
[BetterHardcorePlus]
ExperienceLeftFactor=0.5
ReduceLevel=0
RecoverableExperienceFactor=0.0
TokenCount=0
CorpseTokenCount=0
BuffDurationBase=0.0
BuffDurationLevelBase=0.0
BuffDurationLevelFactor=0.0
BuffExperienceFactor=0.0